xeon17 Posted June 3, 2014 Posted June 3, 2014 I got a problem with my scoreboard , when a player quit and come back he loses his flag on scoreboard. EXP : /quit , after 1 minute i join server again , login.. but i lose my flag on scoreboard please help it's very important for me ._. [lua]-- THESE CAN BE CHANGED triggerKey = "tab" -- default button to open/close scoreboard settingsKey = "F7" -- default button to open the settings window drawOverGUI = true -- draw scoreboard over gui? seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels -- BUT DON'T TOUCH THESE scoreboardToggled = false scoreboardForced = false scoreboardDrawn = false forceScoreboardUpdate = false useAnimation = true scoreboardIsToggleable = false showServerInfo = false showGamemodeInfo = false showTeams = true useColors = true drawSpeed = 1 scoreboardScale = 1 teamHeaderFont = "clear" contentFont = "default-bold" columnFont = "default-bold" serverInfoFont = "default" rmbFont = "clear" cBlack = tocolor( 0, 0, 0 ) cWhite = tocolor( 255, 255, 255 ) cSettingsBox = tocolor( 255, 255, 255, 150 ) MAX_PRIRORITY_SLOT = 500 scoreboardColumns = {} resourceColumns = {} scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 } scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 } scoreboardContent = {} firstVisibleIndex = 1 sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc sbOutOffset, sbInOffset = 1, 1 sbFont = "clear" sbFontScale = 0.68 serverInfo = {} fontScale = { -- To make all fonts be equal in height ["default"] = 1.0, ["default-bold"] = 1.0, ["clear"] = 1.0, ["arial"] = 1.0, ["sans"] = 1.0, ["pricedown"] = 0.5, ["bankgothic"] = 0.5, ["diploma"] = 0.5, ["beckett"] = 0.5 } customFont = "default-bold" fontScaleRace = 5 colorCode = {0,176,255} selectedRows = {} addEvent( "onClientPlayerScoreboardClick" ) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), function ( resource ) cScoreboardBackground = tocolor( defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a ) cSelection = tocolor( defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a ) cHighlight = tocolor( defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a ) cHeader = tocolor( defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a ) cTeam = tocolor( defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a ) cBorder = tocolor( defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a ) cServerInfo = tocolor( defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a ) cContent = tocolor( defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a ) bindKey( triggerKey, "down", "Toggle scoreboard", "1" ) bindKey( triggerKey, "up", "Toggle scoreboard", "0" ) bindKey( settingsKey, "down", "Open scoreboard settings", "1" ) local resource = getResourceFromName("race") if resource then customFont,fontScaleRace,colorCode = call(resource,"getRaceSettings") if not customFont then customFont = "default-bold" end if not customFont then customFont = "default-bold" end if not fontScaleRace then fontScaleRace = 5 end if not colorCode then colorCode = {0,176,255} end end addEventHandler( "onClientRender", getRootElement(), drawScoreboard ) triggerServerEvent( "onClientDXScoreboardResourceStart", getRootElement() ) readScoreboardSettings() triggerServerEvent( "requestServerInfo", localPlayer ) colorPicker.constructor() end ) function updateCustomSettings(customFontRace,fontScaleRaceRace,colorCodeRace) customFont,fontScaleRace,colorCode = customFontRace,fontScaleRaceRace,colorCodeRace readScoreboardSettings() end addEvent("onRaceWantUpdateInterfaceData",true) addEventHandler("onRaceWantUpdateInterfaceData",getRootElement(),updateCustomSettings) addEventHandler( "onClientPlayerQuit", getRootElement(), function() selectedRows[source] = nil end ) function sendServerInfo( output ) serverInfo = output end addEvent( "sendServerInfo", true ) addEventHandler( "sendServerInfo", getRootElement(), sendServerInfo ) function toggleScoreboard( _, state ) state = iif( state == "1", true, false ) if scoreboardIsToggleable and state then scoreboardToggled = not scoreboardToggled elseif not scoreboardIsToggleable then scoreboardToggled = state end end addCommandHandler( "Toggle scoreboard", toggleScoreboard ) function openSettingsWindow() if scoreboardDrawn then local sX, sY = guiGetScreenSize() if not (windowSettings and isElement( windowSettings ) and guiGetVisible( windowSettings )) then --createScoreboardSettingsWindow( sX-323, sY-350 ) --showCursor( true ) elseif isElement( windowSettings ) then --destroyScoreboardSettingsWindow() end end end addCommandHandler( "Open scoreboard settings", openSettingsWindow ) addCommandHandler( "scoreboard", function () scoreboardToggled = not scoreboardToggled end ) function iif( cond, arg1, arg2 ) if cond then return arg1 end return arg2 end function doDrawScoreboard( rtPass, onlyAnim, sX, sY ) if getElementData(localPlayer,"loginState") then return end if #scoreboardColumns ~= 0 then -- -- In/out animation -- local currentSeconds = getTickCount() / 1000 local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds scoreboardDimensions.lastSeconds = currentSeconds deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 ) if scoreboardToggled or scoreboardForced then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if not useAnimation then scoreboardDimensions.width = calculateWidth() scoreboardDimensions.height = calculateHeight() scoreboardDimensions.phase = #phases end local maxChange = deltaSeconds * 30*drawSpeed local maxWidthDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange ) local maxHeightDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange ) if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end end if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end end if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then if phases[scoreboardDimensions.phase + 1] then scoreboardDimensions.phase = scoreboardDimensions.phase + 1 else if not scoreboardDrawn then bindKey( "mouse2", "both", showTheCursor ) bindKey( "mouse_wheel_up", "down", scrollScoreboard, -1 ) bindKey( "mouse_wheel_down", "down", scrollScoreboard, 1 ) addEventHandler( "onClientClick", getRootElement(), scoreboardClickHandler ) if not (windowSettings and isElement( windowSettings )) then showCursor( false ) end --triggerServerEvent( "requestServerInfo", getRootElement() ) end scoreboardDrawn = true end end elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5),
Karuzo Posted June 3, 2014 Posted June 3, 2014 Yeh just lemme check 1300 lines of code. Could you tell us where exactly the saving part is ?
xeon17 Posted June 3, 2014 Author Posted June 3, 2014 Thats the problem , i no know to save it ._. This is the part of country if column.name == "country" and content ~= "?" then local countryName = getCountryNameFromCode(content) or content local countryString = ":admin/client/images/flags/"..content:lower()..".png" if fileExists(countryString) then local imageX = (dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )-s(4))*1.4 dxDrawImage(topX+theX+s(1), y+s(3), imageX,dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )-s(5),countryString,0,0,0,tocolor(255,255,255,a or 255)) dxDrawText( countryName, topX+theX+s(6)+imageX, y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( countryName, topX+theX+s(5)+imageX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) else dxDrawText( countryName, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( countryName, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) end else dxDrawText( content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) end end end x = x + s(column.width + 10) end end local font = iif( element and isElement( element ) and getElementType( element ) == "team", teamHeaderFont, contentFont ) if getElementType( element ) ~= "team" then y = y + dxGetFontHeight( fontscale(font, scoreboardScale), font )+s(2) else y = y + dxGetFontHeight( fontscale(font, scoreboardScale), font )*1.5 end index = index + 1 end index = 1 dxDrawRectangle(topX,y,scoreboardDimensions.width,s(20),tocolor(0,0,0,250)) dxDrawText("GangWar by XeoN",topX+s(10),y,topX+scoreboardDimensions.width-(10),y+s(20),tocolor(255,255,255,190),fontscale(contentFont, s(0.9)), contentFont,"left","center",true) end end end
RenanPG Posted June 3, 2014 Posted June 3, 2014 Thats the problem , i no know to save it ._.This is the part of country if column.name == "country" and content ~= "?" then local countryName = getCountryNameFromCode(content) or content local countryString = ":admin/client/images/flags/"..content:lower()..".png" if fileExists(countryString) then local imageX = (dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )-s(4))*1.4 dxDrawImage(topX+theX+s(1), y+s(3), imageX,dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )-s(5),countryString,0,0,0,tocolor(255,255,255,a or 255)) dxDrawText( countryName, topX+theX+s(6)+imageX, y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( countryName, topX+theX+s(5)+imageX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) else dxDrawText( countryName, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( countryName, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) end else dxDrawText( content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) end end end x = x + s(column.width + 10) end end local font = iif( element and isElement( element ) and getElementType( element ) == "team", teamHeaderFont, contentFont ) if getElementType( element ) ~= "team" then y = y + dxGetFontHeight( fontscale(font, scoreboardScale), font )+s(2) else y = y + dxGetFontHeight( fontscale(font, scoreboardScale), font )*1.5 end index = index + 1 end index = 1 dxDrawRectangle(topX,y,scoreboardDimensions.width,s(20),tocolor(0,0,0,250)) dxDrawText("GangWar by XeoN",topX+s(10),y,topX+scoreboardDimensions.width-(10),y+s(20),tocolor(255,255,255,190),fontscale(contentFont, s(0.9)), contentFont,"left","center",true) end end end Show us your flags script too.
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