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Job [Help]


Price.

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Well actually i was making a creative job... to spawn peds in random positions and when they got killed they you get wanted point and money ... the problem is i can't make a blip attached to those random positions.

Server:

Jobtable = { 
    {1315.4921875, -898.7529296875, 39.578125, 228}, 
    {1178.515625, -2036.8623046875, 69.0078125, 228}, 
    {2432.904296875, -1584.7587890625, 13.753595352173, 228}, 
    {475.8759765625, -1279.939453125, 16.483493804932, 228}, 
    {2491.4052734375, -2499.5556640625, 13.655031204224,228} 
} 
  
  
   function table() 
  for index, player in ipairs ( players ) do 
     local Job = unpack(Jobtable[math.random(#Jobtable)]) 
     local myPed = getRandomPed() 
local x, y, z = getElementPosition( myPed ) 
local myBlip = createBlip( x, y, z, 1, 0, 0, 0, 255, myPed ) 
end 
end  
  
function PedMoney ( attacker, attackerweapon, bodypart, loss ) 
if attacker and getElementType(attacker) == "player" then 
        theTeam = getPlayerTeam ( attacker ) 
        theWL = getPlayerWantedLevel ( source ) 
        theSkin = getElementModel ( attacker ) 
        if (attackerweapon == 22  or attackerweapon == 23 or attackerweapon == 24 or attackerweapon == 25 or attackerweapon == 26 or attackerweapon == 27 or attackerweapon == 28 or attackerweapon == 29 or attackerweapon == 32 or attackerweapon == 30 or attackerweapon == 31 or attackerweapon == 33 or attackerweapon == 34 or attackerweapon == 38 or attackerweapon == 16 )  then 
            if  getTeamName( theTeam ) == "Criminal" then 
             theName = getPlayerName ( source ) 
                thePed = getPlayerName ( attacker )   
                local playeraccount = getPlayerAccount ( attacker ) 
               givePlayerMoney = {math.random (100,500)} 
                 setPlayerWantedLevel (source, 1) 
                 end 
                 end 
                 end 
                 end 
                 addEventHandler ("onPlayerDamage", getRootElement(), PedMoney) 

note: that blip thingy i added is not working, and that 228 beside positions are the peds idk if that would work, if not a little help :\?

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You've made a multidimensional array which is not indexed, therefore you must usepairs and not ipairs(Would appear you can use both). Here's a quick little 'tutorial' I wrote to assist you, I hope it's easy enough to understand. :)

-- Create a multidimensional array like this; 
local theTable = 
{ 
    {1315.4921875, -898.7529296875, 39.578125, 228}, 
    {1178.515625, -2036.8623046875, 69.0078125, 228}, 
    {2432.904296875, -1584.7587890625, 13.753595352173, 228}, 
    {475.8759765625, -1279.939453125, 16.483493804932, 228}, 
    {2491.4052734375, -2499.5556640625, 13.655031204224,228} 
}; 
  
function fetchRandomOnStart_Handler() 
    -- Fetch a random array inside the multidimensional array; (As of now, it has 5 arrays, so get a random index between 1 and 5) 
    local randomIndex = theTable[math.random(1, #theTable)]; 
    -- Since the arrays follow the same pattern (X, Y, Z, SkinID), you can fetch specific data like this; 
    local theX = randomIndex[1] -- This gets the first data in the array. 
    local theY = randomIndex[2] -- This gets the second data in the array. 
    local theZ = randomIndex[3] -- You get the idea. 
    local skinID = randomIndex[4] -- It's pretty easy once you get the hang of it  
    -- Then you can output the result, to make sure it works; 
    outputChatBox("X Coordinate: [#FF2626"..tostring(theX).."#BB0000]", 187, 0, 0, true); 
    outputChatBox("Y Coordinate: [#FF2626"..tostring(theY).."#BB0000]", 187, 0, 0, true); 
    outputChatBox("Z Coordinate: [#FF2626"..tostring(theZ).."#BB0000]", 187, 0, 0, true); 
    outputChatBox("Skin ID: [#FF2626"..tostring(skinID).."#BB0000]", 187, 0, 0, true); 
end 
addEventHandler("onClientResourceStart", resourceRoot, fetchRandomOnStart_Handler); 

Edited by Guest
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Price, I think you are trying to use what Dealman posted server-side; Dealman's code is a client-side script.

If you wish to change it to server-side, then change the event in line 25 to onResourceStart ( instead of onClientResourceStart) and change each outputChatBox in the function fetchRandomOnStart_Handle to fit the server-side arguments.

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Try this (client side)

local theTable = 
{ 
    {228, 1315.4921875, -898.7529296875, 39.578125}, 
    {228, 1178.515625, -2036.8623046875, 69.0078125}, 
    {228, 2432.904296875, -1584.7587890625, 13.753595352173}, 
    {228, 475.8759765625, -1279.939453125, 16.483493804932}, 
    {228, 2491.4052734375, -2499.5556640625, 13.655031204224} 
} 
  
local peds = { ped = { } } 
  
function fetchRandomOnStart_Handler( ) 
    for _, v in ipairs ( theTable ) do 
        local skin, x, y, z = unpack ( v ) 
        peds.ped[v] = createPed ( skin, x, y, z ) 
        createBlipAttachedTo ( peds.ped[v] ) 
    end 
end 
addEventHandler("onClientResourceStart", resourceRoot, fetchRandomOnStart_Handler); 

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