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Job [Help]


Price.

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Posted

Well actually i was making a creative job... to spawn peds in random positions and when they got killed they you get wanted point and money ... the problem is i can't make a blip attached to those random positions.

Server:

Jobtable = { 
    {1315.4921875, -898.7529296875, 39.578125, 228}, 
    {1178.515625, -2036.8623046875, 69.0078125, 228}, 
    {2432.904296875, -1584.7587890625, 13.753595352173, 228}, 
    {475.8759765625, -1279.939453125, 16.483493804932, 228}, 
    {2491.4052734375, -2499.5556640625, 13.655031204224,228} 
} 
  
  
   function table() 
  for index, player in ipairs ( players ) do 
     local Job = unpack(Jobtable[math.random(#Jobtable)]) 
     local myPed = getRandomPed() 
local x, y, z = getElementPosition( myPed ) 
local myBlip = createBlip( x, y, z, 1, 0, 0, 0, 255, myPed ) 
end 
end  
  
function PedMoney ( attacker, attackerweapon, bodypart, loss ) 
if attacker and getElementType(attacker) == "player" then 
        theTeam = getPlayerTeam ( attacker ) 
        theWL = getPlayerWantedLevel ( source ) 
        theSkin = getElementModel ( attacker ) 
        if (attackerweapon == 22  or attackerweapon == 23 or attackerweapon == 24 or attackerweapon == 25 or attackerweapon == 26 or attackerweapon == 27 or attackerweapon == 28 or attackerweapon == 29 or attackerweapon == 32 or attackerweapon == 30 or attackerweapon == 31 or attackerweapon == 33 or attackerweapon == 34 or attackerweapon == 38 or attackerweapon == 16 )  then 
            if  getTeamName( theTeam ) == "Criminal" then 
             theName = getPlayerName ( source ) 
                thePed = getPlayerName ( attacker )   
                local playeraccount = getPlayerAccount ( attacker ) 
               givePlayerMoney = {math.random (100,500)} 
                 setPlayerWantedLevel (source, 1) 
                 end 
                 end 
                 end 
                 end 
                 addEventHandler ("onPlayerDamage", getRootElement(), PedMoney) 

note: that blip thingy i added is not working, and that 228 beside positions are the peds idk if that would work, if not a little help :\?

YOU HAVE TO TRUST SOMEONE TO BE BETRAYED.I NEVER DID

Posted (edited)

You've made a multidimensional array which is not indexed, therefore you must usepairs and not ipairs(Would appear you can use both). Here's a quick little 'tutorial' I wrote to assist you, I hope it's easy enough to understand. :)

-- Create a multidimensional array like this; 
local theTable = 
{ 
    {1315.4921875, -898.7529296875, 39.578125, 228}, 
    {1178.515625, -2036.8623046875, 69.0078125, 228}, 
    {2432.904296875, -1584.7587890625, 13.753595352173, 228}, 
    {475.8759765625, -1279.939453125, 16.483493804932, 228}, 
    {2491.4052734375, -2499.5556640625, 13.655031204224,228} 
}; 
  
function fetchRandomOnStart_Handler() 
    -- Fetch a random array inside the multidimensional array; (As of now, it has 5 arrays, so get a random index between 1 and 5) 
    local randomIndex = theTable[math.random(1, #theTable)]; 
    -- Since the arrays follow the same pattern (X, Y, Z, SkinID), you can fetch specific data like this; 
    local theX = randomIndex[1] -- This gets the first data in the array. 
    local theY = randomIndex[2] -- This gets the second data in the array. 
    local theZ = randomIndex[3] -- You get the idea. 
    local skinID = randomIndex[4] -- It's pretty easy once you get the hang of it  
    -- Then you can output the result, to make sure it works; 
    outputChatBox("X Coordinate: [#FF2626"..tostring(theX).."#BB0000]", 187, 0, 0, true); 
    outputChatBox("Y Coordinate: [#FF2626"..tostring(theY).."#BB0000]", 187, 0, 0, true); 
    outputChatBox("Z Coordinate: [#FF2626"..tostring(theZ).."#BB0000]", 187, 0, 0, true); 
    outputChatBox("Skin ID: [#FF2626"..tostring(skinID).."#BB0000]", 187, 0, 0, true); 
end 
addEventHandler("onClientResourceStart", resourceRoot, fetchRandomOnStart_Handler); 

Edited by Guest

If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.

Posted

what about the blip? i mean how can i go to that place I must make a blip :S

YOU HAVE TO TRUST SOMEONE TO BE BETRAYED.I NEVER DID

Posted

You already have the 3 coordinates in the variables theX, theY, theZ. Since I output them with the messages.

If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.

Posted

u did output them but... no message gets out neither position :S, i need blips too bec idk where those pos are

nothing in debugscript 3

YOU HAVE TO TRUST SOMEONE TO BE BETRAYED.I NEVER DID

Posted

They do get the positions, read my code again and try to understand it. We're here to help, not make the entire thing for you. :P

If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.

Posted

Price, I think you are trying to use what Dealman posted server-side; Dealman's code is a client-side script.

If you wish to change it to server-side, then change the event in line 25 to onResourceStart ( instead of onClientResourceStart) and change each outputChatBox in the function fetchRandomOnStart_Handle to fit the server-side arguments.

Posted

Try this (client side)

local theTable = 
{ 
    {228, 1315.4921875, -898.7529296875, 39.578125}, 
    {228, 1178.515625, -2036.8623046875, 69.0078125}, 
    {228, 2432.904296875, -1584.7587890625, 13.753595352173}, 
    {228, 475.8759765625, -1279.939453125, 16.483493804932}, 
    {228, 2491.4052734375, -2499.5556640625, 13.655031204224} 
} 
  
local peds = { ped = { } } 
  
function fetchRandomOnStart_Handler( ) 
    for _, v in ipairs ( theTable ) do 
        local skin, x, y, z = unpack ( v ) 
        peds.ped[v] = createPed ( skin, x, y, z ) 
        createBlipAttachedTo ( peds.ped[v] ) 
    end 
end 
addEventHandler("onClientResourceStart", resourceRoot, fetchRandomOnStart_Handler); 

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