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what is the problem because some players Full text is not them

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font = dxCreateFont( "level.ttf", 20 ) 
  
    function() 
    sWidth, sHeight = guiGetScreenSize() 
    local x = sWidth/1000 
    local y = sHeight/1000 
    local lvl = (getElementData(getLocalPlayer(),"level")) 
local exp = (getElementData(getLocalPlayer(),"exp")) 
  
  
        dxDrawText("nivel :", x*263, y*943, 267, 586, tocolor(0, 0, 0, 255), 1.1*y, font, "left", "top", false, false, false, false) 
        dxDrawText("nivel :", x*265, y*945, 267, 586, tocolor(255, 255, 255, 255), 1.1*y, font, "left", "top", false, false, false, false) 
        dxDrawText(lvl, x*358, y*941, 360, 596, tocolor(0, 0, 0, 255), 1.43*y, "bankgothic", "left", "top", false, false, false, false, false) 
        dxDrawText(lvl, x*360, y*943,  360, 596,tocolor(255, 255, 255, 255), 1.43*y, "bankgothic", "left", "top", false, false, false, false, false) 
  
        dxDrawText("exp :", x*425, y*943, 410, 586, tocolor(0, 0, 0, 255),  1.1*y, font, "left", "top", false, false, false, false, false) 
        dxDrawText("exp :", x*427, y*945, 410, 586, tocolor(255, 254, 254, 255),  1.1*y, font, "left", "top", false, false, false, false, false) 
        dxDrawText( exp, x*503, y*946, 495, 596, tocolor(0, 0, 0, 255), 1.25*y, "bankgothic", "left", "top",false,false,false,true,false ) 
        dxDrawText( exp, x*505, y*947, 494, 596, tocolor(255, 255, 255, 255), 1.25*y, "bankgothic", "left", "top",false,false,false,true,false ) 
  
end 
  
  

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