Jacobob14 Posted May 18, 2014 Share Posted May 18, 2014 what is the problem because some players Full text is not them http://prntscr.com/3k6xnu http://prntscr.com/3k6xkg font = dxCreateFont( "level.ttf", 20 ) function() sWidth, sHeight = guiGetScreenSize() local x = sWidth/1000 local y = sHeight/1000 local lvl = (getElementData(getLocalPlayer(),"level")) local exp = (getElementData(getLocalPlayer(),"exp")) dxDrawText("nivel :", x*263, y*943, 267, 586, tocolor(0, 0, 0, 255), 1.1*y, font, "left", "top", false, false, false, false) dxDrawText("nivel :", x*265, y*945, 267, 586, tocolor(255, 255, 255, 255), 1.1*y, font, "left", "top", false, false, false, false) dxDrawText(lvl, x*358, y*941, 360, 596, tocolor(0, 0, 0, 255), 1.43*y, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(lvl, x*360, y*943, 360, 596,tocolor(255, 255, 255, 255), 1.43*y, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("exp :", x*425, y*943, 410, 586, tocolor(0, 0, 0, 255), 1.1*y, font, "left", "top", false, false, false, false, false) dxDrawText("exp :", x*427, y*945, 410, 586, tocolor(255, 254, 254, 255), 1.1*y, font, "left", "top", false, false, false, false, false) dxDrawText( exp, x*503, y*946, 495, 596, tocolor(0, 0, 0, 255), 1.25*y, "bankgothic", "left", "top",false,false,false,true,false ) dxDrawText( exp, x*505, y*947, 494, 596, tocolor(255, 255, 255, 255), 1.25*y, "bankgothic", "left", "top",false,false,false,true,false ) end Link to comment
Castillo Posted May 18, 2014 Share Posted May 18, 2014 You mean that the text is cut off for some players? Link to comment
Jacobob14 Posted May 18, 2014 Author Share Posted May 18, 2014 should look like nivel: 15 exp: 18632 and some only seen them this 15 18632 Link to comment
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