TheCapn Posted May 16, 2014 Posted May 16, 2014 Hello, I'm facing an issue. I try to change the desert eagle damage, with this code function setWeaponStat( player, command ) setWeaponProperty(24, "poor", "damage", 100) setWeaponProperty(24, "std", "damage", 100) setWeaponProperty(24, "pro", "damage", 100) end addEventHandler( "onResourceStart", resourceRoot, setWeaponStat ) And currently it's not working in-game, the damages aren't changed. Do you know where the issue could come from ? Regards,
Castillo Posted May 17, 2014 Posted May 17, 2014 Did you set the script as server side in the meta.xml? do you get any errors in the debugscript ( /debugscript 3 )?
TheCapn Posted May 17, 2014 Author Posted May 17, 2014 In fact it's working now but I really don't know how the damage are working. Because when I set at poor level the damage of the desert eagle to 70 (original damages), the ped only loose 23 hp ... Do you know how the calculation is done ?
WASSIm. Posted May 17, 2014 Posted May 17, 2014 function setWeaponStat( ) for _, skill in ipairs({"poor", "std", "pro"}) do setWeaponProperty(24, skill, "damage", 100) end end addEventHandler( "onResourceStart", resourceRoot, setWeaponStat )
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