Jump to content

Weapons properties


TheCapn

Recommended Posts

Hello guys,

I was wondering if MTA enables us to make a complete weapon system using client and server side's function : setWeaponProperty.

Is it, for instance, possible to set for the player1 a specific M4 damage (lets take 50 for instance) and for the player2 another damage for the M4 (40 for him) and so when player1 will shoot at player2 with the M4, it will damage him more than if it was player2 who has shot at player1 ?

I'm not sure if I was perfectly clear. If it's not the case, let me know it, but thank you for your answers.

Regards,

TheCapn

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...