TheCapn Posted May 13, 2014 Share Posted May 13, 2014 Hello guys, I was wondering if MTA enables us to make a complete weapon system using client and server side's function : setWeaponProperty. Is it, for instance, possible to set for the player1 a specific M4 damage (lets take 50 for instance) and for the player2 another damage for the M4 (40 for him) and so when player1 will shoot at player2 with the M4, it will damage him more than if it was player2 who has shot at player1 ? I'm not sure if I was perfectly clear. If it's not the case, let me know it, but thank you for your answers. Regards, TheCapn Link to comment
Castillo Posted May 13, 2014 Share Posted May 13, 2014 setWeaponProperty is global, you can't set different values to different players. And in the client side, setWeaponProperty is used for the weapon creation functions. Link to comment
TheCapn Posted May 14, 2014 Author Share Posted May 14, 2014 And in the client side, setWeaponProperty is used for the weapon creation functions. Could you develop a bit ? Because that's the point. I would like to create different weapons from those who already exists. Link to comment
Moderators IIYAMA Posted May 14, 2014 Moderators Share Posted May 14, 2014 He doesn't have to. He says it can't be done that way. The health must be set manually/scripting to create that effect. Link to comment
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