xeon17 Posted May 13, 2014 Share Posted May 13, 2014 local Hydra = createVehicle ( 520, 951.7998046875,2132.1005859375,20.60000038147,0,0,283.74938964844 ) function respawnVehicle ( ) spawnVehicle ( Hydra, 951.7998046875,2132.1005859375,20.60000038147,0,0,283.74938964844 ) end function respawnExplodedVehicle() setTimer(respawnVehicle, 5000, 1, Hydra) end addEventHandler("onVehicleExplode", Hydra, respawnExplodedVehicle) Hydra should spawn every 5 seconds when explode , but didn't work . Link to comment
WASSIm. Posted May 13, 2014 Share Posted May 13, 2014 local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Hydra, function () setTimer(respawnVehicle, 5000, 1, source) end) Link to comment
xeon17 Posted May 13, 2014 Author Share Posted May 13, 2014 no work the full script : radararea4 = createRadarArea( 996.50629, 2048.92480, -80, 132, 255, 255, 255, 225 ) createBlip(939.85992, 2080.10718, 10.82031,62) marker3 = createMarker(927.96558, 2076.13110, 9.82031,"cylinder",2,0,0,255,255) local Hydra = createVehicle ( 520, 951.7998046875,2132.1005859375,20.60000038147,0,0,283.74938964844 ) local Maverick = createVehicle ( 487, 954.90002441406,2154.1999511719,20,0,0,283.74938964844) local Rustler = createVehicle ( 476, 938.5,2071.0,22.89999961853,0,0,283.74938964844 ) local Infernus = createVehicle ( 411, 968.099609375,2057.6999511719,10.60000038147,0,0,0 ) local Infernus2 = createVehicle ( 411, 962.0,2057.5,10.60000038147,0,0,0 ) local Infernus3 = createVehicle ( 411, 953.7001953125,2057.3000488281,10.60000038147,0,0,0 ) addCommandHandler ( "comprar", function ( player ) local money = getPlayerMoney ( player ) local playerTeam = getPlayerTeam ( player ) if ( not playerTeam ) then return outputChatBox("#F4A460[bASE]#F08080 You need a Gang to buy a base.", player, 0, 0, 0, true) end local r, g, b = getTeamColor ( playerTeam ) local teamMates = getPlayersInTeam ( playerTeam ) if(isElementWithinMarker(player,marker3)) and ( money > 600000 ) then takePlayerMoney ( player, 600000 ) setRadarAreaColor ( radararea4, r, g, b, 999 ) outputChatBox ( "#F4A460[bASE]#F08080 You buyed a base Fabrica for $600000", player, 0, 0, 0, true ) for _, v in ipairs(teamMates) do outputChatBox ( "#F4A460[bASE]#F08080 Your gang buyed a base #00FF00 Fabrica!", v, 0, 0, 0, true ) end else outputChatBox ( "#F4A460[bASE]#F08080 You need to be on checkpoint and $600.000", player, 0, 0, 0, true ) end end) addEventHandler("onMarkerHit", marker3, function (player) outputChatBox ( "#F4A460[bASE]#F08080 To buy a base write #00FF00 /comprar (600000$)", player, 0, 0, 0, true) end ) function Vender ( player ) if(isElementWithinMarker(player,marker3)) then local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then givePlayerMoney ( player, 600000 ) setRadarAreaColor ( radararea4, 255, 255, 255, 155 ) setVehicleColor( Maverick, 255, 255, 255 ) setVehicleColor( Infernus, 255, 255, 255 ) setVehicleColor( Infernus2, 255, 255, 255 ) setVehicleColor( Infernus3, 255, 255, 255 ) setVehicleColor( Rustler, 255, 255, 255 ) outputChatBox ( "#FFF000 [bASE] #FF0000 You selled a base #00ff00 Fabrica!", player, 0, 0, 0, true ) end end end end addCommandHandler ( "vender", Vender ) function Car_Color ( player ) if(isElementWithinMarker(player,marker3)) then local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then local r, g, b = getTeamColor ( playerTeam ) setVehicleColor( Maverick, r, g, b ) setVehicleColor( Infernus, r, g, b ) setVehicleColor( Infernus2, r, g, b ) setVehicleColor( Infernus3, r, g, b ) setVehicleColor( Rustler, r, g, b ) end end end addCommandHandler ( "comprar", Car_Color ) radararea4 = createRadarArea( 996.50629, 2048.92480, -80, 132, 255, 255, 255, 225 ) function Fabrica_Base_Spawn() local playerTeam = getPlayerTeam(source) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then setElementPosition(source, 927.96558, 2076.13110, 9.82031) end end end addEventHandler("onPlayerSpawn", getRootElement(), Fabrica_Base_Spawn) addEventHandler("onVehicleStartEnter", Hydra, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Maverick, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Rustler, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus2, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus3, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) function onStart ( ) setVehicleColor( Maverick, 255, 255, 255 ) setVehicleColor( Infernus, 255, 255, 255 ) setVehicleColor( Infernus2, 255, 255, 255 ) setVehicleColor( Infernus3, 255, 255, 255 ) setVehicleColor( Rustler, 255, 255, 255 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), onStart ) addEventHandler("onVehicleExplode", Hydra, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Maverick, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Rustler, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Infernus, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Infernus2, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Infernus3, function () setTimer(respawnVehicle, 5000, 1, source) end) i want all the vehicle respawn after they blow. Link to comment
WASSIm. Posted May 13, 2014 Share Posted May 13, 2014 replace all them addEventHandler("onVehicleExplode", Hydra, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Maverick, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Rustler, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Infernus, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Infernus2, function () setTimer(respawnVehicle, 5000, 1, source) end) local Hydra = createVehicle(520, 951.8,2132.1,20.6,0,0,283.75) addEventHandler("onVehicleExplode", Infernus3, function () setTimer(respawnVehicle, 5000, 1, source) end) to this addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) Link to comment
xeon17 Posted May 13, 2014 Author Share Posted May 13, 2014 Still no work radararea4 = createRadarArea( 996.50629, 2048.92480, -80, 132, 255, 255, 255, 225 ) createBlip(939.85992, 2080.10718, 10.82031,62) marker3 = createMarker(927.96558, 2076.13110, 9.82031,"cylinder",2,0,0,255,255) local Hydra = createVehicle ( 520, 951.7998046875,2132.1005859375,20.60000038147,0,0,283.74938964844 ) local Maverick = createVehicle ( 487, 954.90002441406,2154.1999511719,20,0,0,283.74938964844) local Rustler = createVehicle ( 476, 938.5,2071.0,22.89999961853,0,0,283.74938964844 ) local Infernus = createVehicle ( 411, 968.099609375,2057.6999511719,10.60000038147,0,0,0 ) local Infernus2 = createVehicle ( 411, 962.0,2057.5,10.60000038147,0,0,0 ) local Infernus3 = createVehicle ( 411, 953.7001953125,2057.3000488281,10.60000038147,0,0,0 ) addCommandHandler ( "comprar", function ( player ) local money = getPlayerMoney ( player ) local playerTeam = getPlayerTeam ( player ) if ( not playerTeam ) then return outputChatBox("#F4A460[bASE]#F08080 You need a Gang to buy a base.", player, 0, 0, 0, true) end local r, g, b = getTeamColor ( playerTeam ) local teamMates = getPlayersInTeam ( playerTeam ) if(isElementWithinMarker(player,marker3)) and ( money > 600000 ) then takePlayerMoney ( player, 600000 ) setRadarAreaColor ( radararea4, r, g, b, 999 ) outputChatBox ( "#F4A460[bASE]#F08080 You buyed a base Fabrica for $600000", player, 0, 0, 0, true ) for _, v in ipairs(teamMates) do outputChatBox ( "#F4A460[bASE]#F08080 Your gang buyed a base #00FF00 Fabrica!", v, 0, 0, 0, true ) end else outputChatBox ( "#F4A460[bASE]#F08080 You need to be on checkpoint and $600.000", player, 0, 0, 0, true ) end end) addEventHandler("onMarkerHit", marker3, function (player) outputChatBox ( "#F4A460[bASE]#F08080 To buy a base write #00FF00 /comprar (600000$)", player, 0, 0, 0, true) end ) function Vender ( player ) if(isElementWithinMarker(player,marker3)) then local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then givePlayerMoney ( player, 600000 ) setRadarAreaColor ( radararea4, 255, 255, 255, 155 ) setVehicleColor( Maverick, 255, 255, 255 ) setVehicleColor( Infernus, 255, 255, 255 ) setVehicleColor( Infernus2, 255, 255, 255 ) setVehicleColor( Infernus3, 255, 255, 255 ) setVehicleColor( Rustler, 255, 255, 255 ) outputChatBox ( "#FFF000 [bASE] #FF0000 You selled a base #00ff00 Fabrica!", player, 0, 0, 0, true ) end end end end addCommandHandler ( "vender", Vender ) function Car_Color ( player ) if(isElementWithinMarker(player,marker3)) then local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then local r, g, b = getTeamColor ( playerTeam ) setVehicleColor( Maverick, r, g, b ) setVehicleColor( Infernus, r, g, b ) setVehicleColor( Infernus2, r, g, b ) setVehicleColor( Infernus3, r, g, b ) setVehicleColor( Rustler, r, g, b ) end end end addCommandHandler ( "comprar", Car_Color ) radararea4 = createRadarArea( 996.50629, 2048.92480, -80, 132, 255, 255, 255, 225 ) function Fabrica_Base_Spawn() local playerTeam = getPlayerTeam(source) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then setElementPosition(source, 927.96558, 2076.13110, 9.82031) end end end addEventHandler("onPlayerSpawn", getRootElement(), Fabrica_Base_Spawn) addEventHandler("onVehicleStartEnter", Hydra, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Maverick, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Rustler, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus2, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus3, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) function onStart ( ) setVehicleColor( Maverick, 255, 255, 255 ) setVehicleColor( Infernus, 255, 255, 255 ) setVehicleColor( Infernus2, 255, 255, 255 ) setVehicleColor( Infernus3, 255, 255, 255 ) setVehicleColor( Rustler, 255, 255, 255 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), onStart ) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) Link to comment
PaulDK Posted May 13, 2014 Share Posted May 13, 2014 addEventHandler("onVehicleExplode", Hydra, function() setTimer ( function() respawnVehicle(Hydra) end, 5000, 1) try it bro Link to comment
TAPL Posted May 13, 2014 Share Posted May 13, 2014 Still no work radararea4 = createRadarArea( 996.50629, 2048.92480, -80, 132, 255, 255, 255, 225 ) createBlip(939.85992, 2080.10718, 10.82031,62) marker3 = createMarker(927.96558, 2076.13110, 9.82031,"cylinder",2,0,0,255,255) local Hydra = createVehicle ( 520, 951.7998046875,2132.1005859375,20.60000038147,0,0,283.74938964844 ) local Maverick = createVehicle ( 487, 954.90002441406,2154.1999511719,20,0,0,283.74938964844) local Rustler = createVehicle ( 476, 938.5,2071.0,22.89999961853,0,0,283.74938964844 ) local Infernus = createVehicle ( 411, 968.099609375,2057.6999511719,10.60000038147,0,0,0 ) local Infernus2 = createVehicle ( 411, 962.0,2057.5,10.60000038147,0,0,0 ) local Infernus3 = createVehicle ( 411, 953.7001953125,2057.3000488281,10.60000038147,0,0,0 ) addCommandHandler ( "comprar", function ( player ) local money = getPlayerMoney ( player ) local playerTeam = getPlayerTeam ( player ) if ( not playerTeam ) then return outputChatBox("#F4A460[bASE]#F08080 You need a Gang to buy a base.", player, 0, 0, 0, true) end local r, g, b = getTeamColor ( playerTeam ) local teamMates = getPlayersInTeam ( playerTeam ) if(isElementWithinMarker(player,marker3)) and ( money > 600000 ) then takePlayerMoney ( player, 600000 ) setRadarAreaColor ( radararea4, r, g, b, 999 ) outputChatBox ( "#F4A460[bASE]#F08080 You buyed a base Fabrica for $600000", player, 0, 0, 0, true ) for _, v in ipairs(teamMates) do outputChatBox ( "#F4A460[bASE]#F08080 Your gang buyed a base #00FF00 Fabrica!", v, 0, 0, 0, true ) end else outputChatBox ( "#F4A460[bASE]#F08080 You need to be on checkpoint and $600.000", player, 0, 0, 0, true ) end end) addEventHandler("onMarkerHit", marker3, function (player) outputChatBox ( "#F4A460[bASE]#F08080 To buy a base write #00FF00 /comprar (600000$)", player, 0, 0, 0, true) end ) function Vender ( player ) if(isElementWithinMarker(player,marker3)) then local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then givePlayerMoney ( player, 600000 ) setRadarAreaColor ( radararea4, 255, 255, 255, 155 ) setVehicleColor( Maverick, 255, 255, 255 ) setVehicleColor( Infernus, 255, 255, 255 ) setVehicleColor( Infernus2, 255, 255, 255 ) setVehicleColor( Infernus3, 255, 255, 255 ) setVehicleColor( Rustler, 255, 255, 255 ) outputChatBox ( "#FFF000 [bASE] #FF0000 You selled a base #00ff00 Fabrica!", player, 0, 0, 0, true ) end end end end addCommandHandler ( "vender", Vender ) function Car_Color ( player ) if(isElementWithinMarker(player,marker3)) then local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then local r, g, b = getTeamColor ( playerTeam ) setVehicleColor( Maverick, r, g, b ) setVehicleColor( Infernus, r, g, b ) setVehicleColor( Infernus2, r, g, b ) setVehicleColor( Infernus3, r, g, b ) setVehicleColor( Rustler, r, g, b ) end end end addCommandHandler ( "comprar", Car_Color ) radararea4 = createRadarArea( 996.50629, 2048.92480, -80, 132, 255, 255, 255, 225 ) function Fabrica_Base_Spawn() local playerTeam = getPlayerTeam(source) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then setElementPosition(source, 927.96558, 2076.13110, 9.82031) end end end addEventHandler("onPlayerSpawn", getRootElement(), Fabrica_Base_Spawn) addEventHandler("onVehicleStartEnter", Hydra, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Maverick, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Rustler, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus2, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) addEventHandler("onVehicleStartEnter", Infernus3, function (player) local playerTeam = getPlayerTeam(player) if (playerTeam) then local r, g, b = getTeamColor(playerTeam) local aR, aG, aB = getRadarAreaColor(radararea4) if (r == aR) and (g == aG) and (b == aB) then outputChatBox("", player, 0, 0, 0, true) else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end else outputChatBox("#F4A460[bASE]#F08080 Your gang hasn't bought this base.", player, 0, 0, 0, true) cancelEvent() end end) function onStart ( ) setVehicleColor( Maverick, 255, 255, 255 ) setVehicleColor( Infernus, 255, 255, 255 ) setVehicleColor( Infernus2, 255, 255, 255 ) setVehicleColor( Infernus3, 255, 255, 255 ) setVehicleColor( Rustler, 255, 255, 255 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), onStart ) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) addEventHandler("onVehicleExplode", resourceRoot, function () setTimer(respawnVehicle, 5000, 1, source) end) It's working, however you shouldn't have repeated the same code . Link to comment
xeon17 Posted May 14, 2014 Author Share Posted May 14, 2014 The problem was in a other resource i use , problem solved Link to comment
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