#RooTs Posted May 11, 2014 Share Posted May 11, 2014 I not know to the "Protex" group local Timer = {} Bribe = {} xMain_ = function( ) for index,v in ipairs (getElementsByType("player")) do xWanted_(v) end end addEventHandler("onResourceStart", resourceRoot, xMain_); xWanted_ = function(v) if not isElement(v) then return end Timer[v] = setTimer( function(player) if isElement(player) then local team = getPlayerTeam(player) if ( team and getTeamName(team) == "Police" ) then return end local Wanted = getPlayerWantedLevel ( player ); local x,y,z = getElementPosition ( player ); local Name = getPlayerName ( player ); if ( Wanted >= 1 ) then if Bribe[player] and isElement(Bribe[player]) then return end Bribe[player] = createObject(1247,x,y,z); attachElements (Bribe[player],player,0,0,1.6) ; outputChatBox(" [ "..Name.." ] Have [ "..Wanted.." ] Wanted Level! ",v,255,0,0,true); elseif ( Wanted == 0 and Bribe[player] and isElement(Bribe[player]) ) then destroyElement(Bribe[player]); Bribe[player] = nil end end end ,5000,0,v); end xJoin_ = function ( ) xWanted_(source); end addEventHandler("onPlayerJoin",root,xJoin_); xWantedDestroy_ = function ( ) if Timer[source] and isTimer(Timer[source]) then killTimer(Timer[source]); Timer[source] = nil end; if Bribe[source] and isElement(Bribe[source]) then destroyElement(Bribe[source]); Bribe[source] = nil end end addEventHandler("onPlayerQuit",root,xWantedDestroy_); Link to comment
Toffbrown Posted May 11, 2014 Share Posted May 11, 2014 do you wan't to restrict the person from joining Police job unless they are in ACL? Link to comment
#RooTs Posted May 11, 2014 Author Share Posted May 11, 2014 who is in the group will not be sought =] Link to comment
Toffbrown Posted May 13, 2014 Share Posted May 13, 2014 what do you mean sought? seen? Link to comment
Woovie Posted May 13, 2014 Share Posted May 13, 2014 what do you mean sought?seen? As in sought after. It's past tense for seek. Link to comment
#RooTs Posted May 14, 2014 Author Share Posted May 14, 2014 passes it to the team group in ACL Link to comment
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