Toffbrown Posted May 8, 2014 Posted May 8, 2014 i am using an image, as a background for my login GUI and it covers the whole screen but it lags a tonne, i do not know why it lags so much, could it be the sizing or the quality of the image causing this lagging? local x, y, _ = interpolateBetween ( x1, y1, 0, x2, y2, 0, progress, "OutBounce" ) ---dxDrawRectangle ( x, y, width, height, tocolor ( 0, 0, 0, 45 ) ) dxDrawImage( x, y, width, height, "jjlogo.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) ----guiCreateStaticImage( 0.0,0.0,1920.0,1080.0, "bg.png", true ) ---dxDrawImage( 0.0, 0.0, width, height, "bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) function background() guiCreateStaticImage( x, y, width, height, "bg.png", false ) guiBringToFront(background) end addEventHandler ( "onClientRender", root, background ) end ) Note this is not full script just might i add with the image its kinda like, you know when you are lacking memory and you like drag what ever windows app around and it like lags, like 3d effect is this the image or is it the use of using a dx with gui? i have used DX and plain simple GUI together and no errors I DON'T HAVE HATERS, I JUST HAVE FANS IN DENIAL
MIKI785 Posted May 8, 2014 Posted May 8, 2014 Its becquse youre creating a new image every frame.. use dxDrawImage instead. Lua Scripter Owner of mshost.cz MTA portal.
Dealman Posted May 8, 2014 Posted May 8, 2014 You're creating a new image and putting it at front 30-60 times per second. Thus, it lags. If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
Toffbrown Posted May 10, 2014 Author Posted May 10, 2014 i tried dxDrawImage but lagg still occurs it seems to be just that image because i tried others and it has no FPS issues ever and i am using onClientRender could this cause it? I DON'T HAVE HATERS, I JUST HAVE FANS IN DENIAL
Karuzo Posted May 10, 2014 Posted May 10, 2014 You have to use onClientRender event since dx drawings have to be rendered every frame otherwise you would only see them for one frame. So normally tha shouldn't cause laggs. Please show us your current code
Toffbrown Posted May 10, 2014 Author Posted May 10, 2014 local sx, sy = guiGetScreenSize ( ) local width, height = 600, 500 local point_start = { (sx/2-width/2), -height } local point_end = { (sx/2-width/2), (sy/2-height/2) } addEventHandler ( "onClientRender", root, function ( ) if not startTime then startTime = getTickCount ( ) end if not endTime then endTime = getTickCount ( ) + 3000 end local now = getTickCount() local elapsedTime = now - startTime local duration = endTime - startTime local progress = elapsedTime / duration local setback = guiBringToFront () x1, y1 = unpack ( point_start ) x2, y2 = unpack ( point_end ) local x, y, _ = interpolateBetween ( x1, y1, 0, x2, y2, 0, progress, "OutBounce" ) ---dxDrawRectangle ( x, y, width, height, tocolor ( 0, 0, 0, 45 ) ) dxDrawImage(x, y, width, height, "jjlogo.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) guiBringToFront(setback) ---dxDrawImage(172, 70, 720, 538, "bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) --dxDrawImage( x, y, width, height, "jjlogo.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) ----guiCreateStaticImage( 0.0,0.0,1920.0,1080.0, "bg.png", true ) ---dxDrawImage( 0.0, 0.0, width, height, "bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) --function background() --dxDrawImage(0.0, 0.0, 1024, 768, "bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) -- guiBringToFront(background) --end --addEventHandler ( "onClientRender", root, background ) end ) function background() dxDrawImage(309, 142, 414, 325, "bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end addEventHandler ( "onClientRender", root, background )--]] ---[[addEventHandler("onClientResourceStart", resourceRoot, -- function() -- end --)---- --addEventHandler("onClientRender", root, -- function() --dxDrawImage(309, 142, 414, 325, "test.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) -- end --) Very messy sorry about that its kinda my notes I DON'T HAVE HATERS, I JUST HAVE FANS IN DENIAL
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