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[Help]Dxdrawtext


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Posted

Could anyone help me? the dxdrawtext appears and disappears very fast as I do to when it is within the area to stay with the text on the screen, when he leaves the text disappear

Client

function greetingHandler ( message ) 
    dxDrawText("SAFEZONE!", 92, 158, 720, 195, tocolor(65, 205, 4, 255), 1.40, "pricedown", "left", "top", false, false, true, false, false) 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", getRootElement(), greetingHandler ) 
  
  

Server

local hillArea = createColRectangle ( -1050, -1187,100,100 ) 
local hillRadar = createRadarArea ( -1050, -1187,100,100,0,255,0, 100 ) 
  
------------------ BASE Do Resource 
function hill_Enter ( thePlayer, matchingDimension ) 
        triggerClientEvent ( "onGreeting", getRootElement(), "Hello World!" ) 
        if (getElementType(thePlayer) == "player") then 
                outputChatBox( getPlayerName(thePlayer) .. " Entrou Na SAFEZONE!", getRootElement(), 0, 255, 0 ) 
                toggleControl ( thePlayer, "fire", false ) 
                setElementData( thePlayer, "blood", false) 
                setElementData( thePlayer, "isExploded", false) 
                toggleControl ( thePlayer, "fire", false) 
                toggleControl ( thePlayer, "next_weapon", false) 
                toggleControl ( thePlayer, "previous_weapon", false) 
                toggleControl ( thePlayer, "aim_weapon", false) 
                toggleControl ( thePlayer, "vehicle_fire", false) 
                 
                setRadarAreaFlashing ( hillRadar, true ) 
        end 
end 
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 
  
function hill_Exit ( thePlayer, matchingDimension ) 
        if (getElementType(thePlayer) == "player") then 
                if isPedDead ( thePlayer ) ~= true then 
                        toggleControl ( thePlayer, "fire", true ) 
                        setElementData( thePlayer, "isExploded", true) 
                        setElementData( thePlayer, "blood", 12000)   
                        toggleControl ( thePlayer, "fire", true) 
                        toggleControl ( thePlayer, "next_weapon", true) 
                        toggleControl ( thePlayer, "previous_weapon", true) 
                        toggleControl ( thePlayer, "aim_weapon", true) 
                        toggleControl ( thePlayer, "vehicle_fire", true) 
                        outputChatBox ( getPlayerName(thePlayer) .. " Saio Da SAFEZONE!", getRootElement(), 0, 255, 0 )                  
                        setRadarAreaFlashing ( hillRadar, false ) 
                end 
        end 
end 
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) 

sorry for the inconvenience this is my first resource

Posted
use addEventHandler and removeEventHandler

is how you do this for me, I'm new to lua, already tried in every way and could not

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