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[Help]Dxdrawtext


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Could anyone help me? the dxdrawtext appears and disappears very fast as I do to when it is within the area to stay with the text on the screen, when he leaves the text disappear

Client

function greetingHandler ( message ) 
    dxDrawText("SAFEZONE!", 92, 158, 720, 195, tocolor(65, 205, 4, 255), 1.40, "pricedown", "left", "top", false, false, true, false, false) 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", getRootElement(), greetingHandler ) 
  
  

Server

local hillArea = createColRectangle ( -1050, -1187,100,100 ) 
local hillRadar = createRadarArea ( -1050, -1187,100,100,0,255,0, 100 ) 
  
------------------ BASE Do Resource 
function hill_Enter ( thePlayer, matchingDimension ) 
        triggerClientEvent ( "onGreeting", getRootElement(), "Hello World!" ) 
        if (getElementType(thePlayer) == "player") then 
                outputChatBox( getPlayerName(thePlayer) .. " Entrou Na SAFEZONE!", getRootElement(), 0, 255, 0 ) 
                toggleControl ( thePlayer, "fire", false ) 
                setElementData( thePlayer, "blood", false) 
                setElementData( thePlayer, "isExploded", false) 
                toggleControl ( thePlayer, "fire", false) 
                toggleControl ( thePlayer, "next_weapon", false) 
                toggleControl ( thePlayer, "previous_weapon", false) 
                toggleControl ( thePlayer, "aim_weapon", false) 
                toggleControl ( thePlayer, "vehicle_fire", false) 
                 
                setRadarAreaFlashing ( hillRadar, true ) 
        end 
end 
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 
  
function hill_Exit ( thePlayer, matchingDimension ) 
        if (getElementType(thePlayer) == "player") then 
                if isPedDead ( thePlayer ) ~= true then 
                        toggleControl ( thePlayer, "fire", true ) 
                        setElementData( thePlayer, "isExploded", true) 
                        setElementData( thePlayer, "blood", 12000)   
                        toggleControl ( thePlayer, "fire", true) 
                        toggleControl ( thePlayer, "next_weapon", true) 
                        toggleControl ( thePlayer, "previous_weapon", true) 
                        toggleControl ( thePlayer, "aim_weapon", true) 
                        toggleControl ( thePlayer, "vehicle_fire", true) 
                        outputChatBox ( getPlayerName(thePlayer) .. " Saio Da SAFEZONE!", getRootElement(), 0, 255, 0 )                  
                        setRadarAreaFlashing ( hillRadar, false ) 
                end 
        end 
end 
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) 

sorry for the inconvenience this is my first resource

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