PaulDK Posted May 6, 2014 Share Posted May 6, 2014 Hey Guys i need help. Anyone Help me cuz i want if i create POLICE and CRIME gang cannot be Deleted by anyone. Thanks in Advance Great Minds Think Alone -YoungKhalifa Link to comment
WASSIm. Posted May 6, 2014 Share Posted May 6, 2014 we don't know what gang system you're using Link to comment
xeon17 Posted May 6, 2014 Share Posted May 6, 2014 Post your gang system script please. Link to comment
PaulDK Posted May 7, 2014 Author Share Posted May 7, 2014 function CrimeGang(player) if getPlayerTeam(player) ~= CRIMETeam then if isElementWithinMarker(player, myMarker7) then setPlayerTeam(player, CRIMETeam) outputChatBox("#FF0000[CRIME]#FFFFFF You are now #FF0000A Crime !", player, 0, 0, 0, true) end end end addCommandHandler("crime", CrimeGang) function criminal ( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, myMarker7) then giveWeapon(thePlayer, 4, 1) setElementModel(thePlayer, 28) else outputChatBox("You Are not At The Right Place!", thePlayer, 255, 0, 0) end end addCommandHandler("crime", criminal) function onSpawn() if getPlayerTeam(source) == CRIMETeam then setElementPosition(source, 1292.5395507813, -771.5126953125, 95.961303710938) end end addEventHandler("onPlayerSpawn", root, onSpawn) addEventHandler("onMarkerHit", myMarker7, function(player) if getElementType(player) == "player" then outputChatBox("#FF0000[CRIME]#FFFFFFTo become a #FF0000CRIME #FFFFFFwrite /crime", player, 0, 0, 0, true) end end) function LeaveCRIME(player) if getPlayerTeam(player) then setPlayerTeam(player, nil) outputChatBox("#FF0000[CRIME]#0000FF You leaved in CRIME Gang", player, 255, 255, 255, true) else outputChatBox("#FF0000[CRIME]#0000FF You Dont Have a gang.", player, 255, 255, 255, true) end end addCommandHandler("leavecrime", LeaveCRIME) function gang ( ) if getPlayerTeam(source) ~= CRIMETeam then setPlayerTeam(source, nil) end end addEventHandler("onPlayerLogin", getRootElement(), gang) this is my script i want it cannot be deleted Thanks in Advance ... Link to comment
xeon17 Posted May 9, 2014 Share Posted May 9, 2014 As far i see , the gang can't be deleted by a command in this script.. Link to comment
-.Paradox.- Posted May 9, 2014 Share Posted May 9, 2014 function CrimeGang(player) if getPlayerTeam(player) ~= "CRIMETeam" then if isElementWithinMarker(player, myMarker7) then setPlayerTeam(player, CRIMETeam) outputChatBox("#FF0000[CRIME]#FFFFFF You are now #FF0000A Crime !", player, 0, 0, 0, true) end end end addCommandHandler("crime", CrimeGang) function criminal ( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, myMarker7) then giveWeapon(thePlayer, 4, 1) setElementModel(thePlayer, 28) else outputChatBox("You Are not At The Right Place!", thePlayer, 255, 0, 0) end end addCommandHandler("crime", criminal) function onSpawn() if getPlayerTeam(source) == "CRIMETeam" then setElementPosition(source, 1292.5395507813, -771.5126953125, 95.961303710938) end end addEventHandler("onPlayerSpawn", root, onSpawn) addEventHandler("onMarkerHit", myMarker7, function(player) if getElementType(player) == "player" then outputChatBox("#FF0000[CRIME]#FFFFFFTo become a #FF0000CRIME #FFFFFFwrite /crime", player, 0, 0, 0, true) end end) function LeaveCRIME(player) if getPlayerTeam(player) then setPlayerTeam(player, nil) outputChatBox("#FF0000[CRIME]#0000FF You leaved in CRIME Gang", player, 255, 255, 255, true) else outputChatBox("#FF0000[CRIME]#0000FF You Dont Have a gang.", player, 255, 255, 255, true) end end addCommandHandler("leavecrime", LeaveCRIME) function gang ( ) if getPlayerTeam(source) ~= CRIMETeam then setPlayerTeam(source, nil) end end addEventHandler("onPlayerLogin", getRootElement(), gang) Link to comment
WASSIm. Posted May 9, 2014 Share Posted May 9, 2014 function CrimeGang(player) if getPlayerTeam(player) ~= "CRIMETeam" then if isElementWithinMarker(player, myMarker7) then setPlayerTeam(player, CRIMETeam) outputChatBox("#FF0000[CRIME]#FFFFFF You are now #FF0000A Crime !", player, 0, 0, 0, true) end end end addCommandHandler("crime", CrimeGang) function criminal ( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, myMarker7) then giveWeapon(thePlayer, 4, 1) setElementModel(thePlayer, 28) else outputChatBox("You Are not At The Right Place!", thePlayer, 255, 0, 0) end end addCommandHandler("crime", criminal) function onSpawn() if getPlayerTeam(source) == "CRIMETeam" then setElementPosition(source, 1292.5395507813, -771.5126953125, 95.961303710938) end end addEventHandler("onPlayerSpawn", root, onSpawn) addEventHandler("onMarkerHit", myMarker7, function(player) if getElementType(player) == "player" then outputChatBox("#FF0000[CRIME]#FFFFFFTo become a #FF0000CRIME #FFFFFFwrite /crime", player, 0, 0, 0, true) end end) function LeaveCRIME(player) if getPlayerTeam(player) then setPlayerTeam(player, nil) outputChatBox("#FF0000[CRIME]#0000FF You leaved in CRIME Gang", player, 255, 255, 255, true) else outputChatBox("#FF0000[CRIME]#0000FF You Dont Have a gang.", player, 255, 255, 255, true) end end addCommandHandler("leavecrime", LeaveCRIME) function gang ( ) if getPlayerTeam(source) ~= CRIMETeam then setPlayerTeam(source, nil) end end addEventHandler("onPlayerLogin", getRootElement(), gang) getPlayerTeam is return team element Link to comment
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