PaulDK Posted May 6, 2014 Posted May 6, 2014 Hey Guys i need help. Anyone Help me cuz i want if i create POLICE and CRIME gang cannot be Deleted by anyone. Thanks in Advance Great Minds Think Alone -YoungKhalifa
PaulDK Posted May 7, 2014 Author Posted May 7, 2014 function CrimeGang(player) if getPlayerTeam(player) ~= CRIMETeam then if isElementWithinMarker(player, myMarker7) then setPlayerTeam(player, CRIMETeam) outputChatBox("#FF0000[CRIME]#FFFFFF You are now #FF0000A Crime !", player, 0, 0, 0, true) end end end addCommandHandler("crime", CrimeGang) function criminal ( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, myMarker7) then giveWeapon(thePlayer, 4, 1) setElementModel(thePlayer, 28) else outputChatBox("You Are not At The Right Place!", thePlayer, 255, 0, 0) end end addCommandHandler("crime", criminal) function onSpawn() if getPlayerTeam(source) == CRIMETeam then setElementPosition(source, 1292.5395507813, -771.5126953125, 95.961303710938) end end addEventHandler("onPlayerSpawn", root, onSpawn) addEventHandler("onMarkerHit", myMarker7, function(player) if getElementType(player) == "player" then outputChatBox("#FF0000[CRIME]#FFFFFFTo become a #FF0000CRIME #FFFFFFwrite /crime", player, 0, 0, 0, true) end end) function LeaveCRIME(player) if getPlayerTeam(player) then setPlayerTeam(player, nil) outputChatBox("#FF0000[CRIME]#0000FF You leaved in CRIME Gang", player, 255, 255, 255, true) else outputChatBox("#FF0000[CRIME]#0000FF You Dont Have a gang.", player, 255, 255, 255, true) end end addCommandHandler("leavecrime", LeaveCRIME) function gang ( ) if getPlayerTeam(source) ~= CRIMETeam then setPlayerTeam(source, nil) end end addEventHandler("onPlayerLogin", getRootElement(), gang) this is my script i want it cannot be deleted Thanks in Advance ...
xeon17 Posted May 9, 2014 Posted May 9, 2014 As far i see , the gang can't be deleted by a command in this script..
-.Paradox.- Posted May 9, 2014 Posted May 9, 2014 function CrimeGang(player) if getPlayerTeam(player) ~= "CRIMETeam" then if isElementWithinMarker(player, myMarker7) then setPlayerTeam(player, CRIMETeam) outputChatBox("#FF0000[CRIME]#FFFFFF You are now #FF0000A Crime !", player, 0, 0, 0, true) end end end addCommandHandler("crime", CrimeGang) function criminal ( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, myMarker7) then giveWeapon(thePlayer, 4, 1) setElementModel(thePlayer, 28) else outputChatBox("You Are not At The Right Place!", thePlayer, 255, 0, 0) end end addCommandHandler("crime", criminal) function onSpawn() if getPlayerTeam(source) == "CRIMETeam" then setElementPosition(source, 1292.5395507813, -771.5126953125, 95.961303710938) end end addEventHandler("onPlayerSpawn", root, onSpawn) addEventHandler("onMarkerHit", myMarker7, function(player) if getElementType(player) == "player" then outputChatBox("#FF0000[CRIME]#FFFFFFTo become a #FF0000CRIME #FFFFFFwrite /crime", player, 0, 0, 0, true) end end) function LeaveCRIME(player) if getPlayerTeam(player) then setPlayerTeam(player, nil) outputChatBox("#FF0000[CRIME]#0000FF You leaved in CRIME Gang", player, 255, 255, 255, true) else outputChatBox("#FF0000[CRIME]#0000FF You Dont Have a gang.", player, 255, 255, 255, true) end end addCommandHandler("leavecrime", LeaveCRIME) function gang ( ) if getPlayerTeam(source) ~= CRIMETeam then setPlayerTeam(source, nil) end end addEventHandler("onPlayerLogin", getRootElement(), gang)
WASSIm. Posted May 9, 2014 Posted May 9, 2014 function CrimeGang(player) if getPlayerTeam(player) ~= "CRIMETeam" then if isElementWithinMarker(player, myMarker7) then setPlayerTeam(player, CRIMETeam) outputChatBox("#FF0000[CRIME]#FFFFFF You are now #FF0000A Crime !", player, 0, 0, 0, true) end end end addCommandHandler("crime", CrimeGang) function criminal ( thePlayer, matchingDimension ) if isElementWithinMarker(thePlayer, myMarker7) then giveWeapon(thePlayer, 4, 1) setElementModel(thePlayer, 28) else outputChatBox("You Are not At The Right Place!", thePlayer, 255, 0, 0) end end addCommandHandler("crime", criminal) function onSpawn() if getPlayerTeam(source) == "CRIMETeam" then setElementPosition(source, 1292.5395507813, -771.5126953125, 95.961303710938) end end addEventHandler("onPlayerSpawn", root, onSpawn) addEventHandler("onMarkerHit", myMarker7, function(player) if getElementType(player) == "player" then outputChatBox("#FF0000[CRIME]#FFFFFFTo become a #FF0000CRIME #FFFFFFwrite /crime", player, 0, 0, 0, true) end end) function LeaveCRIME(player) if getPlayerTeam(player) then setPlayerTeam(player, nil) outputChatBox("#FF0000[CRIME]#0000FF You leaved in CRIME Gang", player, 255, 255, 255, true) else outputChatBox("#FF0000[CRIME]#0000FF You Dont Have a gang.", player, 255, 255, 255, true) end end addCommandHandler("leavecrime", LeaveCRIME) function gang ( ) if getPlayerTeam(source) ~= CRIMETeam then setPlayerTeam(source, nil) end end addEventHandler("onPlayerLogin", getRootElement(), gang) getPlayerTeam is return team element
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