I wanted to start a server of my own for online gaming with my friends from other countries.
i opened and forwarded my ports, "openports" command shows that they're open.
i start the server.exe everything loads fine. Then i go to mta, browse for my server name, find it.. and as soon as i try to connect to it, it just disappears. What am i doing wrong? I can connect to it from the "local servers" list though.
here's my conf file:
<config>
<!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>CCSServer</servername>
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <serverip></serverip> <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport>
<!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers>
<!-- This parameter specifies whether the builtin http server is enabled. The builtin http server is used for webadmin and (if httpdownloadurl is empty) resource downloads. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver>
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport>
<!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. If not set (or the external URL files are incorrect), resource downloads are switched to the internal http server. --> <httpdownloadurl></httpdownloadurl>
<!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles>
<!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient>
<!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
<!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold>
<!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> -->
<!-- Comma separated list of disabled anti-cheats. For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac>
<!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd>
<!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption>
<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <minclientversion>1.3.5-9.06250</minclientversion>
<!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. Keeping <minclientversion> updated can help reduce cheating. Note: The instant setting (2) is only recommened for competitive servers. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. --> <minclientversion_auto_update>1</minclientversion_auto_update>
<!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <recommendedclientversion></recommendedclientversion>
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase>
<!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan>
<!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password>nokia</password>
<!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction>
<!-- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> <!-- Player sync interval. Default: 100 --> <player_sync_interval>100</player_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <lightweight_sync_interval>1500</lightweight_sync_interval> <!-- Camera sync interval. Default: 500 --> <camera_sync_interval>500</camera_sync_interval> <!-- Ped sync interval. Default: 400 --> <ped_sync_interval>500</ped_sync_interval> <!-- Unoccupied_vehicle sync interval. Default: 400 --> <unoccupied_vehicle_sync_interval>1000</unoccupied_vehicle_sync_interval> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
<!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> <bullet_sync>0</bullet_sync>
<!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> <vehext_percent>0</vehext_percent>
<!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if <vehext_percent> is greater than zero. Available range: 50 to 500. Default - 150 --> <vehext_ping_limit>150</vehext_ping_limit>
<!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 0. --> <latency_reduction>0</latency_reduction>
<!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile>
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile>
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile>
<!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile>
<!-- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
<!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl>
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel>
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel>
<!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>36</fpslimit>
<!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin>
<!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice>
<!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate>
<!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality>
<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> -->
<!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path>
<!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval may be much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval>
<!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies>
<!-- This parameter specifies when the internal sqlite databases should be defragmented. http://www.sqlite.org/lang_vacuum.html Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 --> <compact_internal_databases>1</compact_internal_databases>
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> -->
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). -->
Question
argo76
I wanted to start a server of my own for online gaming with my friends from other countries.
i opened and forwarded my ports, "openports" command shows that they're open.
i start the server.exe everything loads fine. Then i go to mta, browse for my server name, find it.. and as soon as i try to connect to it, it just disappears. What am i doing wrong? I can connect to it from the "local servers" list though.
here's my conf file:
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