.:HyPeX:. Posted April 20, 2014 Posted April 20, 2014 Hey guys, how can i have 2 screen sources, like a camera ? lets say this: Simulate a player camera somewhere, and draw it on a shader in a wall. is this possible?
Karuzo Posted April 20, 2014 Posted April 20, 2014 I think so, using dxCreateScreenSource/dxUpdateScreenSource with onClientRender Event.
Bonsai Posted April 20, 2014 Posted April 20, 2014 You will have to do some weird shit to simulate a second camera. It will take half of your fps and won't look that good. Search for some Rear View Mirror Resources to see how to do this. But in my opinion its not a good thing.
.:HyPeX:. Posted April 20, 2014 Author Posted April 20, 2014 You will have to do some weird :~ to simulate a second camera.It will take half of your fps and won't look that good. Search for some Rear View Mirror Resources to see how to do this. But in my opinion its not a good thing. This is basically to see your actual you while being in a garage customizing yourself (somewhere else)
Dealman Posted April 21, 2014 Posted April 21, 2014 So long as it's an identical reference of what you're seeing, the FPS shouldn't take any big impacts. However if you're doing crazy stuff like a rear-view mirror as mentioned above. It will effectively need to cut your FPS in half since it switches back and forth.
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