αвυ-wαleed Posted April 15, 2014 Posted April 15, 2014 انا الحين سويت الردار + الكول شيب نفس احداثيات الردار لكن ادخل المنطقة ولاتجي الوظايف اتوقع من الاحداثيات اوي شيء يا ريت تفيدوني createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) abu = createColRectangle ( -87.504470825195, -29.176136016846, -145, 145) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end end )
ALw7sH Posted April 15, 2014 Posted April 15, 2014 انا الحين سويت الردار + الكول شيب نفس احداثيات الردار لكن ادخل المنطقة ولاتجي الوظايف اتوقع من الاحداثيات اوي شيء يا ريت تفيدوني createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) abu = createColRectangle ( -87.504470825195, -29.176136016846, -145, 145) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end end ) الديبق فاضي اعتقد من الاحداثيات
αвυ-wαleed Posted April 15, 2014 Author Posted April 15, 2014 طيب ابغى احد يعطل الاحداثيات على المنطقة الموجودة المنطقة النيلية
Mr-M3AND Posted April 15, 2014 Posted April 15, 2014 انا الحين سويت الردار + الكول شيب نفس احداثيات الردار لكن ادخل المنطقة ولاتجي الوظايف اتوقع من الاحداثيات اوي شيء يا ريت تفيدوني createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) abu = createColRectangle ( -87.504470825195, -29.176136016846, -145, 145) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end end ) جرب createRadarArea ( -87.504470825195, -29.176136016846, -145, 145, 0, 255, 252, 150 ) abu = createColRectangle ( -231.09331, -26.54623, 145, 145) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end end )
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