αвυ-wαleed Posted April 12, 2014 Share Posted April 12, 2014 local gate = createObject ( 3095, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) local marker2 = createMarker ( 2969.291015625,-700.45721435547,2.100, 'cylinder', 2, 255, 0, 0 ) Timer = { } addCommandHandler ( 'aaa', function ( player ) if isElementWithinMarker ( player,marker2 ) then if not isPedInVehicle ( player ) then if not isTimer ( Timer [player] ) then setElementFrozen ( player,true ) Timer [player] = setTimer ( function ( player ) setElementFrozen ( player,false ) givePlayerMoney ( player,10000 ) moveObject ( gate, 10000, 2970.1999511719, -691, 687.20001220703, 0, 0, 0 ) setTimer ( moveObject,40000,1,gate, 10000, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) triggerClientEvent ( player,'onShowMoney',player ) end,10000,1,player ) end end end end ) يتحرك الاوبجكت بكلمة aaa عدلت عليه وحاولت كم محاولة اخليه بزر التاب لكن يجي اخطاء يليت احد يعدل لي Link to comment
ALw7sH Posted April 12, 2014 Share Posted April 12, 2014 local gate = createObject ( 3095, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) local marker2 = createMarker ( 2969.291015625,-700.45721435547,2.100, 'cylinder', 2, 255, 0, 0 ) Timer = { } function ALw7sH () bindKey ( source, "tab", "down", function ( player ) if isElementWithinMarker ( player,marker2 ) then if not isPedInVehicle ( player ) then if not isTimer ( Timer [player] ) then setElementFrozen ( player,true ) Timer [player] = setTimer ( function ( player ) setElementFrozen ( player,false ) givePlayerMoney ( player,10000 ) moveObject ( gate, 10000, 2970.1999511719, -691, 687.20001220703, 0, 0, 0 ) setTimer ( moveObject,40000,1,gate, 10000, 2969.1999511719, -700.20001220703, 1.500, 0, 0, 0 ) triggerClientEvent ( player,'onShowMoney',player ) end,10000,1,player ) end end end end ) end addEventHandler ( "onResourceStart", resourceRoot, ALw7sH ) Link to comment
1REDBULL Posted April 12, 2014 Share Posted April 12, 2014 bindKey ( source, "tab", "down", جرب ذا انت حاط انك تكتب كلمه في اف 8 Link to comment
abu5lf Posted April 13, 2014 Share Posted April 13, 2014 حط ذا الكود كلنت bindKey( 'tab', 'down', 'aaa' ) اذا ماصلح bindKey( 'tab', 'down', 'aaa', localPlayer ) Link to comment
The Killer Posted April 13, 2014 Share Posted April 13, 2014 (edited) .... Sorry Edited April 13, 2014 by Guest Link to comment
αвυ-wαleed Posted April 13, 2014 Author Share Posted April 13, 2014 حطيت زي ماقال عاشق الشرق في الكلينت ومشى معي واشتغل ولا فيه خطا ثانيكو للجميع بس ابغى اذا ضغط التاب ماتشتغل الوظيفة لين يكون معه سلاح m4 يعني يكون السلاح ظاهر ويضغط تاب ويتحرك الاوبجكت Link to comment
αвυ-wαleed Posted April 13, 2014 Author Share Posted April 13, 2014 مشكور الكوبرا طيب ابغى اذا دخل الكول شيب يعطيه سلاح مثلن m4 ومايقدر يغير السلاح دامة جوا الكول شيب يعني يعطية ويصير يقدر يقاتل بالرشاش m4 فقط Link to comment
The Killer Posted April 13, 2014 Share Posted April 13, 2014 local timer = { } addEventHandler ("onColShapeHit", colName, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) Link to comment
αвυ-wαleed Posted April 13, 2014 Author Share Posted April 13, 2014 createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) abu = createColRectangle ( -590, -207, 175, 180) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) كفوووو بس اذا طلعت من الكول شيب ماينسحب وتبقى نفس الحركة اللي جوا الكول شيب Link to comment
The Killer Posted April 13, 2014 Share Posted April 13, 2014 createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) abu = createColRectangle ( -590, -207, 175, 180) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end end ) Link to comment
αвυ-wαleed Posted April 13, 2014 Author Share Posted April 13, 2014 مشكوووور وماقصرت تمت الافادة Link to comment
abu5lf Posted April 13, 2014 Share Posted April 13, 2014 createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) abu = createColRectangle ( -590, -207, 175, 180) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end end ) toggleControl 'next_weapon' -- Switch to the next weapon 'previous_weapon' -- Switch to the previous weapon Link to comment
The Killer Posted April 13, 2014 Share Posted April 13, 2014 , ادري يا عاشق انا حبيت اسويها كذا اذا هو يبي يسويها بطريقتك خلها يسويها انا سويتها كذا Edit # abu-waled حياك الله Link to comment
αвυ-wαleed Posted April 13, 2014 Author Share Posted April 13, 2014 طيب ابغاه يسحب السلاح اذا طلع من الكول شيب takeWeapon( Player, 31 ) وين احطها Link to comment
The Killer Posted April 13, 2014 Share Posted April 13, 2014 createRadarArea ( -590, -207, 175, 180, 0, 255, 252, 150 ) abu = createColRectangle ( -590, -207, 175, 180) local timer = { } addEventHandler ("onColShapeHit", abu, function (player) if isTimer (timer[player]) then killTimer (timer[player]) timer [player] = nil end if getElementType (player) == "player" then giveWeapon (player, 31, 5000, true) timer [player] = setTimer (function () giveWeapon (player, 31, 0, true) end, 50, 0) end end ) addEventHandler ("onColShapeLeave", abu, function (player) if isTimer (timer [player]) then killTimer (timer [player]) timer [player] = nil end takeWeapon (player, 31) end ) Link to comment
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