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Dxdraw Question


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Hello guys,

How would I write a simple dxdraw method where the font size is adjusted to the screen resolution?

I know dxdraw has a optional scaleX and scaleY as arguments for the method but I just don't know how to write it.

Thanks , aintaro

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You can get the screen width and hight with guiGetScreenSize.

You can then use something like

local screenWidth, screenHeight = guiGetScreenSize ( ) -- Get the screen resolution (width and height) 
local scale = screenHeight/10 
function createText ( ) 
    dxDrawText ("TEXT HERE",200,200,0, 0, tocolor ( 255, 255, 255, 255 ), scale, "pricedown" )  
function HandleTheRendering ( ) 
    addEventHandler ( "onClientRender", root, createText ) 
addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering ) 

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