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Attaching elements


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Hello everyone! Today I played a little with camera functions and I found smoothMoveCamera in useful functions section. My question is that how can I attach this moving camera to the player? Here's the code:

local sm = {} 
sm.moov = 0 
sm.object1, sm.object2 = nil, nil 
  
local function removeCamHandler () 
    if(sm.moov == 1) then 
        sm.moov = 0 
        removeEventHandler ( "onClientPreRender", getRootElement(), camRender ) 
    end 
end 
  
local function camRender () 
    local x1, y1, z1 = getElementPosition ( sm.object1 ) 
    local x2, y2, z2 = getElementPosition ( sm.object2 ) 
    setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) 
end 
  
function smoothMoveCamera ( x1, y1, z1, x1t, y1t, z1t, x2, y2, z2, x2t, y2t, z2t, time ) 
    if(sm.moov == 1) then return false end 
    sm.object1 = createObject ( 1337, x1, y1, z1 ) 
    sm.object2 = createObject ( 1337, x1t, y1t, z1t ) 
    setElementAlpha ( sm.object1, 0 ) 
    setElementAlpha ( sm.object2, 0 ) 
    setObjectScale(sm.object1, 0.01) 
    setObjectScale(sm.object2, 0.01) 
    moveObject ( sm.object1, time, x2, y2, z2, 0, 0, 0, "InOutQuad" ) 
    moveObject ( sm.object2, time, x2t, y2t, z2t, 0, 0, 0, "InOutQuad" ) 
  
    addEventHandler ( "onClientPreRender", getRootElement(), camRender ) 
    sm.moov = 1 
    setTimer ( removeCamHandler, time, 1 ) 
    setTimer ( destroyElement, time, 1, sm.object1 ) 
    setTimer ( destroyElement, time, 1, sm.object2 ) 
    return true 
end 
  
bindKey("k", "down", 
    function() 
        local px, py, pz = getElementPosition(localPlayer) 
        local x, y, z, lx, ly, lz = getCameraMatrix (localPlayer) 
        local x2, y2, z2, lx2, ly2, lz2 = getCameraMatrix (localPlayer) 
        smoothMoveCamera(x, y, z, lx, ly, lz, x2, y2, z2 + 50, lx2, ly2, lz2 - 50, 12000) 
    end 
) 

I binded K button to test it, it's working, but I want to attach the smoothMoveCamera to the player. How is this even possible?

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