Markeloff Posted April 4, 2014 Share Posted April 4, 2014 Hello, I need help with screen sizes stuffs, I want tips and ways on howto make gui and dx fit on every resolutions. About the wiki, I already tested the ways there. They can't help me doing what I need. I really need help. Here is what I did, local sX,sY = guiGetScreenSize() dxDrawText("Test", sX*(267/1024), sY*(94/768), sX, sY, tocolor(135, 248, 236, 223), relativeWidth*3.00, "pricedown", "left", "top", false, false, true, false, false) or this local screenWidth, screenHeight = guiGetScreenSize() local relativeWidth, relativeHeight = screenWidth / 1024, screenHeight / 768 dxDrawText("Test", relativeWidth*267, relativeHeight*94, relativeWidth, relativeHeight, tocolor(r[1], g[1], b[1], 255), 1.30, fa, "left", "top", false, false, true, false, false) Btw, I use the same ways for every dx and gui elements. Link to comment
Dealman Posted April 4, 2014 Share Posted April 4, 2014 sX*(267/1024) This is the right way of doing it, you need to do it for both positions and scale. Link to comment
Markeloff Posted April 4, 2014 Author Share Posted April 4, 2014 For scale, I use screen height or weight to multiply with? That way is working for dx rectangles and lines? Link to comment
Dealman Posted April 4, 2014 Share Posted April 4, 2014 Example of how I do it; dxDrawText("You Died!\nRespawning in "..tostring(respawnTimer/1000).." Seconds!", screenX*(547/1360), screenY*(507/768), screenX*(841/1360), screenY*(563/768), tocolor(0, 0, 0, 255), 1.00, "pricedown", "center", "top", false, false, true, false, false) This should work for anything using absolute coordinates(pixels). Link to comment
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