gghvcffcv Posted April 3, 2014 Share Posted April 3, 2014 I got two persons a person that Buys weapons and the other that sells them i want givePlayerMoney to give The dealer money when someone buys him Weapons which is the problem? local markers = {} function consoleCreateMarker ( thePlayer, commandName ) if not markers [ thePlayer ] then local x, y, z = getElementPosition ( thePlayer ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 1.5, 255, 0, 0, 170 ) if ( markers [ thePlayer ] ) then setElementData(markers [ thePlayer ], "markerType", "WeaponShop") setElementFrozen( thePlayer, true ) outputConsole ( "Marker created successfully", thePlayer ) else outputConsole ( "Failed to create marker", thePlayer ) end else outputChatBox ( "You're selling already.", thePlayer, 255, 0, 0 ) end end addCommandHandler ( "sell", consoleCreateMarker, false, false ) function para( thePlayer, commandName ) if markers [ thePlayer ] then setElementFrozen( thePlayer, false ) destroyElement( markers [ thePlayer ] ) markers [ thePlayer ] = nil else outputChatBox ( "You haven't started selling yet.", thePlayer, 255, 0, 0) end end addCommandHandler ("stopsell", para, false, false) --------------------------------------------------------------------------------------------------------------------------------------- function armaAA ( thePlayer ) if ( getPlayerMoney(source) >= 2000 ) then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 31, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaAA", true ) addEventHandler( "armaAA", getRootElement(), armaAA ) --------------------------------------------------------------------------------------------------------------------------------------- function armaBB ( thePlayer ) if ( getPlayerMoney(source) >= 2000 ) then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaBB", true ) addEventHandler( "armaBB", getRootElement(), armaBB ) --------------------------------------------------------------------------------------------------------------------------------------- function armaCC ( thePlayer ) if ( getPlayerMoney(source) >= 4000 ) then takePlayerMoney ( source, 4000 ) giveWeapon ( source, 34, 30 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaCC", true ) addEventHandler( "armaCC", getRootElement(), armaCC ) --------------------------------------------------------------------------------------------------------------------------------------- function armaDD ( thePlayer ) if ( getPlayerMoney(source) >= 500 ) then takePlayerMoney ( source, 500 ) giveWeapon ( source, 16, 1 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaDD", true ) addEventHandler( "armaDD", getRootElement(), armaDD ) --------------------------------------------------------------------------------------------------------------------------------------- function armaEE( thePlayer ) if ( getPlayerMoney(source) >= 200 ) then takePlayerMoney ( source, 200 ) giveWeapon ( source, 32, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaEE", true ) addEventHandler( "armaEE", getRootElement(), armaEE ) --------------------------------------------------------------------------------------------------------------------------------------- function armaFF( thePlayer ) if ( getPlayerMoney(source) >= 200 ) then takePlayerMoney ( source, 200 ) giveWeapon ( source, 28, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaFF", true ) addEventHandler( "armaFF", getRootElement(), armaFF ) --------------------------------------------------------------------------------------------------------------------------------------- function armaGG( thePlayer ) if ( getPlayerMoney(source) >= 200 ) then takePlayerMoney ( source, 200 ) giveWeapon ( source, 26, 50 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaGG", true ) addEventHandler( "armaGG", getRootElement(), armaGG ) --------------------------------------------------------------------------------------------------------------------------------------- function armaHH( thePlayer ) if ( getPlayerMoney(source) >= 200 ) then takePlayerMoney ( source, 200 ) giveWeapon ( source, 23, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaHH", true ) addEventHandler( "armaHH", getRootElement(), armaHH ) --------------------------------------------------------------------------------------------------------------------------------------- function armaII( thePlayer ) if ( getPlayerMoney(source) >= 2000 ) then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 24, 50 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaII", true ) addEventHandler( "armaII", getRootElement(), armaII ) Link to comment
justn Posted April 3, 2014 Share Posted April 3, 2014 Try this: local markers = {} function consoleCreateMarker ( thePlayer, commandName ) if not markers [ thePlayer ] then local x, y, z = getElementPosition ( thePlayer ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 1.5, 255, 0, 0, 170 ) if ( markers [ thePlayer ] ) then setElementData(markers [ thePlayer ], "markerType", "WeaponShop") setElementFrozen( thePlayer, true ) outputConsole ( "Marker created successfully", thePlayer ) else outputConsole ( "Failed to create marker", thePlayer ) end else outputChatBox ( "You're selling already.", thePlayer, 255, 0, 0 ) end end addCommandHandler ( "sell", consoleCreateMarker, false, false ) function para( thePlayer, commandName ) if markers [ thePlayer ] then setElementFrozen( thePlayer, false ) destroyElement( markers [ thePlayer ] ) markers [ thePlayer ] = nil else outputChatBox ( "You haven't started selling yet.", thePlayer, 255, 0, 0) end end addCommandHandler ("stopsell", para, false, false) --------------------------------------------------------------------------------------------------------------------------------------- function armaAA ( thePlayer ) if getPlayerMoney(source) >= 2000 then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 31, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaAA", true ) addEventHandler( "armaAA", getRootElement(), armaAA ) --------------------------------------------------------------------------------------------------------------------------------------- function armaBB ( thePlayer ) if getPlayerMoney(source) >= 2000 then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaBB", true ) addEventHandler( "armaBB", getRootElement(), armaBB ) --------------------------------------------------------------------------------------------------------------------------------------- function armaCC ( thePlayer ) if getPlayerMoney(source) >= 4000 then takePlayerMoney ( source, 4000 ) giveWeapon ( source, 34, 30 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaCC", true ) addEventHandler( "armaCC", getRootElement(), armaCC ) --------------------------------------------------------------------------------------------------------------------------------------- function armaDD ( thePlayer ) if getPlayerMoney(source) >= 500 then takePlayerMoney ( source, 500 ) giveWeapon ( source, 16, 1 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaDD", true ) addEventHandler( "armaDD", getRootElement(), armaDD ) --------------------------------------------------------------------------------------------------------------------------------------- function armaEE( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 32, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaEE", true ) addEventHandler( "armaEE", getRootElement(), armaEE ) --------------------------------------------------------------------------------------------------------------------------------------- function armaFF( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 28, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaFF", true ) addEventHandler( "armaFF", getRootElement(), armaFF ) --------------------------------------------------------------------------------------------------------------------------------------- function armaGG( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 26, 50 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaGG", true ) addEventHandler( "armaGG", getRootElement(), armaGG ) --------------------------------------------------------------------------------------------------------------------------------------- function armaHH( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 23, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaHH", true ) addEventHandler( "armaHH", getRootElement(), armaHH ) --------------------------------------------------------------------------------------------------------------------------------------- function armaII( thePlayer ) if getPlayerMoney(source) >= 2000 then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 24, 50 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaII", true ) addEventHandler( "armaII", getRootElement(), armaII ) Link to comment
gghvcffcv Posted April 3, 2014 Author Share Posted April 3, 2014 Try this: local markers = {} function consoleCreateMarker ( thePlayer, commandName ) if not markers [ thePlayer ] then local x, y, z = getElementPosition ( thePlayer ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 1.5, 255, 0, 0, 170 ) if ( markers [ thePlayer ] ) then setElementData(markers [ thePlayer ], "markerType", "WeaponShop") setElementFrozen( thePlayer, true ) outputConsole ( "Marker created successfully", thePlayer ) else outputConsole ( "Failed to create marker", thePlayer ) end else outputChatBox ( "You're selling already.", thePlayer, 255, 0, 0 ) end end addCommandHandler ( "sell", consoleCreateMarker, false, false ) function para( thePlayer, commandName ) if markers [ thePlayer ] then setElementFrozen( thePlayer, false ) destroyElement( markers [ thePlayer ] ) markers [ thePlayer ] = nil else outputChatBox ( "You haven't started selling yet.", thePlayer, 255, 0, 0) end end addCommandHandler ("stopsell", para, false, false) --------------------------------------------------------------------------------------------------------------------------------------- function armaAA ( thePlayer ) if getPlayerMoney(source) >= 2000 then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 31, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaAA", true ) addEventHandler( "armaAA", getRootElement(), armaAA ) --------------------------------------------------------------------------------------------------------------------------------------- function armaBB ( thePlayer ) if getPlayerMoney(source) >= 2000 then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaBB", true ) addEventHandler( "armaBB", getRootElement(), armaBB ) --------------------------------------------------------------------------------------------------------------------------------------- function armaCC ( thePlayer ) if getPlayerMoney(source) >= 4000 then takePlayerMoney ( source, 4000 ) giveWeapon ( source, 34, 30 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaCC", true ) addEventHandler( "armaCC", getRootElement(), armaCC ) --------------------------------------------------------------------------------------------------------------------------------------- function armaDD ( thePlayer ) if getPlayerMoney(source) >= 500 then takePlayerMoney ( source, 500 ) giveWeapon ( source, 16, 1 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaDD", true ) addEventHandler( "armaDD", getRootElement(), armaDD ) --------------------------------------------------------------------------------------------------------------------------------------- function armaEE( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 32, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaEE", true ) addEventHandler( "armaEE", getRootElement(), armaEE ) --------------------------------------------------------------------------------------------------------------------------------------- function armaFF( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 28, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaFF", true ) addEventHandler( "armaFF", getRootElement(), armaFF ) --------------------------------------------------------------------------------------------------------------------------------------- function armaGG( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 26, 50 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaGG", true ) addEventHandler( "armaGG", getRootElement(), armaGG ) --------------------------------------------------------------------------------------------------------------------------------------- function armaHH( thePlayer ) if getPlayerMoney(source) >= 200 then takePlayerMoney ( source, 200 ) giveWeapon ( source, 23, 100 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaHH", true ) addEventHandler( "armaHH", getRootElement(), armaHH ) --------------------------------------------------------------------------------------------------------------------------------------- function armaII( thePlayer ) if getPlayerMoney(source) >= 2000 then takePlayerMoney ( source, 2000 ) giveWeapon ( source, 24, 50 ) givePlayerMoney (thePlayer, 10000) end end addEvent( "armaII", true ) addEventHandler( "armaII", getRootElement(), armaII ) Not working Link to comment
.:HyPeX:. Posted April 4, 2014 Share Posted April 4, 2014 By the way, try making one single event with some IFs and variables, you'll save up lots of lines. Link to comment
justn Posted April 4, 2014 Share Posted April 4, 2014 (edited) @gghvcffcv Do you have errors in debugscript 3 ? Also can i see the part where you triggered the events ? Edited April 4, 2014 by Guest Link to comment
.:HyPeX:. Posted April 4, 2014 Share Posted April 4, 2014 He didnt specified what was the problem. Link to comment
justn Posted April 4, 2014 Share Posted April 4, 2014 I got two persons a person that Buys weapons and the other that sells them i want givePlayerMoney to give The dealer money when someone buys him Weapons. @HyPeX Apparently, when someone buy weapons from the dealer, hes wants to give the dealer the money, but it's not working .. he already said what the problem is. Link to comment
gghvcffcv Posted April 4, 2014 Author Share Posted April 4, 2014 I got two persons a person that Buys weapons and the other that sells them i want givePlayerMoney to give The dealer money when someone buys him Weapons. @HyPeX Apparently, when someone buy weapons from the dealer, hes wants to give the dealer the money, but it's not working .. he already said what the problem is. local inMarker addEventHandler("onClientMarkerLeave", resourceRoot, function( hitElement ) if not hitElement == localPlayer then return end inMarker = nil end) addEventHandler("onClientMarkerLeave", resourceRoot, function( hitElement ) if not hitElement == localPlayer then return end inMarker = source end) addEventHandler("onClientMarkerHit", resourceRoot, function( hitElement ) local markerType = getElementData(source, "markerType") if hitElement == localPlayer and markerType and markerType == "WeaponShop" then panel = guiCreateWindow(510, 197, 352, 396, "Arms Dealer", false) guiWindowSetSizable(panel, false) armaA = guiCreateButton(10, 28, 129, 30, "M4", false, panel) armaB = guiCreateButton(10, 68, 129, 30, "AK-47", false, panel) armaC = guiCreateButton(10, 108, 129, 30, "Sniper", false, panel) armaD = guiCreateButton(10, 148, 129, 30, "Grenade", false, panel) armaE = guiCreateButton(10, 188, 129, 30, "Tec-9", false, panel) armaF = guiCreateButton(10, 228, 129, 30, "Uzi", false, panel) armaG = guiCreateButton(10, 268, 129, 30, "Sawn-Off", false, panel) armaH = guiCreateButton(10, 308, 129, 30, "Silenced", false, panel) armaI = guiCreateButton(10, 348, 129, 30, "Deagle", false, panel) cerrar = guiCreateButton(166, 25, 169, 352, "Close", false, panel) guiSetFont(cerrar, "sa-gothic") showCursor (true) addEventHandler ("onClientGUIClick", armaA, armaAA, false) addEventHandler ("onClientGUIClick", armaB, armaBB, false) addEventHandler ("onClientGUIClick", armaC, armaCC, false) addEventHandler ("onClientGUIClick", armaD, armaDD, false) addEventHandler ("onClientGUIClick", armaE, armaEE, false) addEventHandler ("onClientGUIClick", armaF, armaFF, false) addEventHandler ("onClientGUIClick", armaG, armaGG, false) addEventHandler ("onClientGUIClick", armaH, armaHH, false) addEventHandler ("onClientGUIClick", armaI, armaII, false) addEventHandler ("onClientGUIClick", cerrar, cerrarr, false) end end) function para ( hitElement ) showCursor ( false ) guiSetVisible (panel, false ) triggerServerEvent ( "onPlayerWasted", localPlayer) end function para ( hitElement ) showCursor ( false ) guiSetVisible (panel, false ) end function cerrarr ( hitElement ) showCursor ( false ) guiSetVisible (panel, false ) end function armaAA ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaAA", localPlayer ) end function armaBB ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaBB", localPlayer ) end function armaCC ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaCC", localPlayer ) end function armaDD ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaDD", localPlayer ) end function armaEE ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaEE", localPlayer ) end function armaDD ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaDD", localPlayer ) end function armaFF ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaFF", localPlayer ) end function armaGG ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaGG", localPlayer ) end function armaHH ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaHH", localPlayer ) end function armaII ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaII", localPlayer ) end Link to comment
gghvcffcv Posted April 4, 2014 Author Share Posted April 4, 2014 I got two persons a person that Buys weapons and the other that sells them i want givePlayerMoney to give The dealer money when someone buys him Weapons. @HyPeX Apparently, when someone buy weapons from the dealer, hes wants to give the dealer the money, but it's not working .. he already said what the problem is. local inMarker addEventHandler("onClientMarkerLeave", resourceRoot, function( hitElement ) if not hitElement == localPlayer then return end inMarker = nil end) addEventHandler("onClientMarkerLeave", resourceRoot, function( hitElement ) if not hitElement == localPlayer then return end inMarker = source end) addEventHandler("onClientMarkerHit", resourceRoot, function( hitElement ) local markerType = getElementData(source, "markerType") if hitElement == localPlayer and markerType and markerType == "WeaponShop" then panel = guiCreateWindow(510, 197, 352, 396, "Arms Dealer", false) guiWindowSetSizable(panel, false) armaA = guiCreateButton(10, 28, 129, 30, "M4", false, panel) armaB = guiCreateButton(10, 68, 129, 30, "AK-47", false, panel) armaC = guiCreateButton(10, 108, 129, 30, "Sniper", false, panel) armaD = guiCreateButton(10, 148, 129, 30, "Grenade", false, panel) armaE = guiCreateButton(10, 188, 129, 30, "Tec-9", false, panel) armaF = guiCreateButton(10, 228, 129, 30, "Uzi", false, panel) armaG = guiCreateButton(10, 268, 129, 30, "Sawn-Off", false, panel) armaH = guiCreateButton(10, 308, 129, 30, "Silenced", false, panel) armaI = guiCreateButton(10, 348, 129, 30, "Deagle", false, panel) cerrar = guiCreateButton(166, 25, 169, 352, "Close", false, panel) guiSetFont(cerrar, "sa-gothic") showCursor (true) addEventHandler ("onClientGUIClick", armaA, armaAA, false) addEventHandler ("onClientGUIClick", armaB, armaBB, false) addEventHandler ("onClientGUIClick", armaC, armaCC, false) addEventHandler ("onClientGUIClick", armaD, armaDD, false) addEventHandler ("onClientGUIClick", armaE, armaEE, false) addEventHandler ("onClientGUIClick", armaF, armaFF, false) addEventHandler ("onClientGUIClick", armaG, armaGG, false) addEventHandler ("onClientGUIClick", armaH, armaHH, false) addEventHandler ("onClientGUIClick", armaI, armaII, false) addEventHandler ("onClientGUIClick", cerrar, cerrarr, false) end end) function para ( hitElement ) showCursor ( false ) guiSetVisible (panel, false ) triggerServerEvent ( "onPlayerWasted", localPlayer) end function para ( hitElement ) showCursor ( false ) guiSetVisible (panel, false ) end function cerrarr ( hitElement ) showCursor ( false ) guiSetVisible (panel, false ) end function armaAA ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaAA", localPlayer ) end function armaBB ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaBB", localPlayer ) end function armaCC ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaCC", localPlayer ) end function armaDD ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaDD", localPlayer ) end function armaEE ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaEE", localPlayer ) end function armaDD ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaDD", localPlayer ) end function armaFF ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaFF", localPlayer ) end function armaGG ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaGG", localPlayer ) end function armaHH ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaHH", localPlayer ) end function armaII ( hitElement ) showCursor ( true ) triggerServerEvent ( "armaII", localPlayer ) end Link to comment
justn Posted April 4, 2014 Share Posted April 4, 2014 (edited) I'll help you with armaAA and you just do the same for the others NOT TESTED Client: function armaAA ( thePlayer, hitElement ) showCursor ( true ) triggerServerEvent ( "armaAA", thePlayer, thePlayer, hitElement ) end Server: function armaAA ( thePlayer,hitElement ) if ( thePlayer == source ) then if ( getPlayerMoney(hitElement) >= 2000 ) then takePlayerMoney ( hitElement, 2000 ) giveWeapon ( hitElement, 31, 100 ) givePlayerMoney (thePlayer, 10000) end end end addEvent( "armaAA", true ) addEventHandler( "armaAA", getRootElement(), armaAA ) Edited April 4, 2014 by Guest Link to comment
Moderators IIYAMA Posted April 4, 2014 Moderators Share Posted April 4, 2014 (edited) The first argument after the string event("armaAA"), will be the source. triggerServerEvent ( "armaAA", theDealer, theDealer, hitElement ) triggerServerEvent ( string event, [color=#FF0000]element theElement[/color], [arguments...] ) Is the source. The rest will be the arguments > (argument1,argumen2) Edited April 4, 2014 by Guest Link to comment
gghvcffcv Posted April 4, 2014 Author Share Posted April 4, 2014 Bump Not working yet! Link to comment
gghvcffcv Posted April 4, 2014 Author Share Posted April 4, 2014 .. errors in debugscript ? No mate Link to comment
.:HyPeX:. Posted April 5, 2014 Share Posted April 5, 2014 I got two persons a person that Buys weapons and the other that sells them i want givePlayerMoney to give The dealer money when someone buys him Weapons. @HyPeX Apparently, when someone buy weapons from the dealer, hes wants to give the dealer the money, but it's not working .. he already said what the problem is. Thats not a problem, thats a want, basic bussiness/economics.. PD: As far as i read, hitElement is a gui button... Also, you should add some outputchatbox in the chain to check wether they're working, and then if they are what you want. Link to comment
gghvcffcv Posted April 5, 2014 Author Share Posted April 5, 2014 I got two persons a person that Buys weapons and the other that sells them i want givePlayerMoney to give The dealer money when someone buys him Weapons. @HyPeX Apparently, when someone buy weapons from the dealer, hes wants to give the dealer the money, but it's not working .. he already said what the problem is. Thats not a problem, thats a want, basic bussiness/economics.. PD: As far as i read, hitElement is a gui button... Also, you should add some outputchatbox in the chain to check wether they're working, and then if they are what you want. Negative, hitElement is a Player that hits the Marker Link to comment
.:HyPeX:. Posted April 5, 2014 Share Posted April 5, 2014 No. Read the event, thats the button state, you're triggering this with onClientGUIClick. Read a little: https://wiki.multitheftauto.com/wiki/OnClientGUIClick addEventHandler ("onClientGUIClick", armaA, armaAA, false) addEventHandler ("onClientGUIClick", armaB, armaBB, false) addEventHandler ("onClientGUIClick", armaC, armaCC, false) addEventHandler ("onClientGUIClick", armaD, armaDD, false) addEventHandler ("onClientGUIClick", armaE, armaEE, false) addEventHandler ("onClientGUIClick", armaF, armaFF, false) addEventHandler ("onClientGUIClick", armaG, armaGG, false) addEventHandler ("onClientGUIClick", armaH, armaHH, false) addEventHandler ("onClientGUIClick", armaI, armaII, false) addEventHandler ("onClientGUIClick", cerrar, cerrarr, false) Link to comment
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