ksTakor Posted April 2, 2014 Share Posted April 2, 2014 I have a problem with my inventory when a player drop a primary weapon ex: M4 but left the ammo in the inventory. Then he equip a secondary weapon like a pistol, it equips again the m4. I think the script is checking the ammo in the inventory then giving the weapon, but I like that it check if the weapon is there. function rearmPlayerWeapon(weaponName, slot) takeAllWeapons(source) local ammoData, weapID = getWeaponAmmoType(weaponName) if getElementData(source, ammoData) <= 0 then triggerClientEvent(source, "displayClientInfo", source, "Rearm", shownInfos.nomag, 255, 22, 0) return end setElementData(source, "currentweapon_" .. slot, weaponName) local weapon = getElementData(source, "currentweapon_1") if weapon then local ammoData, weapID = getWeaponAmmoType(weapon) giveWeapon(source, weapID, getElementData(source, ammoData), true) end local weapon = getElementData(source, "currentweapon_2") if weapon then local ammoData, weapID = getWeaponAmmoType(weapon) giveWeapon(source, weapID, getElementData(source, ammoData), false) end local weapon = getElementData(source, "currentweapon_3") if weapon then local ammoData, weapID = getWeaponAmmoType(weapon) giveWeapon(source, weapID, getElementData(source, ammoData), false) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end setElementModel(source, getElementData(source, "skin")) end addEvent("onPlayerRearmWeapon", true) addEventHandler("onPlayerRearmWeapon", getRootElement(), rearmPlayerWeapon) Thanks in Advance Link to comment
ksTakor Posted April 4, 2014 Author Share Posted April 4, 2014 Solved, I just separated the secondary weapon from the primary. Link to comment
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