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Multipass rendering


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Hey,

I looked into HLSL support in MTA, it's a really cool feature but I noticed that it doesn't support multipass rendering.

It would be really nice if multipass rendering was added as it opens up loads of new possibilities, e.g. shadow pass for dynamic shadows.

So I was wondering if it's actually possible for multipass rendering to be added into renderware without having full source, and if so, are there any plans to (someday) add this to MTA?

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