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طلب تحويل كود من ايديت الى قريد ليست


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السلام عليكم ورحمة الله

شباب هذا كود تعدبل على شخصية Cj

تكتب في ايديت ويصير

ابيه في ثريد ليست لاهنتو

: .... : ملاحظة : الكود مو حقي

root = getRootElement () 
outputChatBox ( "Press F2 or type /custom to change CJ clothes!" )
 
-- 1. put all the stat names as they appear in the gui
x = ""
defaultSettings = {
    ["shirt"] = x,
    ["hair"] = x,
    ["pants"] = x,
    ["shoes"] = x,
    ["necklace"] = x,
    ["watch"] = x,
    ["glasses"] = x,
    ["hat"] = x,
    ["extracjskins"] = x,
    ["fatstat"] = x,
    ["musclestat"] = x
    -- .... etc
}
 
function activateMenu ( player, key )
    if (mainWindow) then
        guiSetVisible ( mainWindow, true )
    else
        local settingsFile = xmlLoadFile( "settings.xml" )
        if not settingsFile then
            settingsFile = xmlCreateFile( "settings.xml", "settings" )
           
            -- 2. this will create the default file, use the same fields you put in the default table
            local shirtChild = xmlCreateChild( settingsFile, "Shirt" )
            xmlNodeSetValue( shirtChild, tostring( defaultSettings.shirt ) )
            local hairChild = xmlCreateChild( settingsFile, "Hair" )
            xmlNodeSetValue( hairChild, tostring( defaultSettings.hair ) )
            local pantsChild = xmlCreateChild( settingsFile, "Pants" )
            xmlNodeSetValue( pantsChild, tostring( defaultSettings.pants ) )
            local shoesChild = xmlCreateChild( settingsFile, "Shoes" )
            xmlNodeSetValue( shoesChild, tostring( defaultSettings.shoes ) )
            local hatChild = xmlCreateChild( settingsFile, "Hat" )
            xmlNodeSetValue( hatChild, tostring( defaultSettings.hat ) )
            local glassesChild = xmlCreateChild( settingsFile, "Glasses" )
            xmlNodeSetValue( glassesChild, tostring( defaultSettings.glasses ) )
            local necklaceChild = xmlCreateChild( settingsFile, "Necklace" )
            xmlNodeSetValue( necklaceChild, tostring( defaultSettings.necklace ) )
            local watchChild = xmlCreateChild( settingsFile, "Watch" )
            xmlNodeSetValue( watchChild, tostring( defaultSettings.watch ) )
            local extracjskinsChild = xmlCreateChild( settingsFile, "ExtraCJSkins" )
            xmlNodeSetValue( extracjskinsChild, tostring( defaultSettings.extracjskins ) )
            local fatstatChild = xmlCreateChild( settingsFile, "FatStat" )
            xmlNodeSetValue( fatstatChild, tostring( defaultSettings.fatstat ) )
            local musclestatChild = xmlCreateChild( settingsFile, "MuscleStat" )
            xmlNodeSetValue( musclestatChild, tostring( defaultSettings.musclestat ) )
            -- ... etc
           
            xmlSaveFile( settingsFile )
        end
           
        mainWindow = guiCreateWindow( 0.1898,0.2288,0.2242,0.5125, "CJ Customization", true )
        guiCreateStaticImage( 0.0314,0.7878,0.7596,0.1902, "images/img.png",true, mainWindow )
        guiCreateLabel( 0.0523,0.0732,0.3484,0.0415, "Shirt", true, mainWindow )
        guiCreateLabel( 0.0523,0.1317,0.223,0.0317, "Hair", true, mainWindow )
        guiCreateLabel( 0.0488,0.1805,0.2021,0.0341, "Pants", true, mainWindow )
        guiCreateLabel( 0.0453,0.2268,0.1289,0.0415, "Shoes", true, mainWindow )
        guiCreateLabel( 0.0488,0.2707,0.1463,0.039, "Necklace", true, mainWindow )
        guiCreateLabel( 0.0453,0.3122,0.23,0.0341, "Watch", true, mainWindow )
        guiCreateLabel( 0.0453,0.3561,0.1707,0.0317, "Glasses", true, mainWindow )
        guiCreateLabel( 0.0453,0.4,0.1742,0.0317, "Hat", true, mainWindow )
        guiCreateLabel( 0.0453,0.4463,0.2474,0.0366, "ExtraCJSkins", true, mainWindow )
        guiCreateLabel( 0.0453,0.4927,0.2718,0.0366, "FatStat", true, mainWindow )
        guiCreateLabel( 0.0418,0.539,0.2439,0.0341, "MuscleStat", true, mainWindow )
           
 
       
        local shirtChild = xmlFindChild( settingsFile, "Shirt", 0 )
        local hairChild = xmlFindChild( settingsFile, "Hair", 0 )
        local pantsChild = xmlFindChild( settingsFile, "Pants", 0 )
        local shoesChild = xmlFindChild( settingsFile, "Shoes", 0 )
        local hatChild = xmlFindChild( settingsFile, "Hat", 0 )
        local glassesChild = xmlFindChild( settingsFile, "Glasses", 0 )
        local necklaceChild = xmlFindChild( settingsFile, "Necklace", 0 )
        local watchChild = xmlFindChild( settingsFile, "Watch", 0 )
        local extracjskinsChild = xmlFindChild( settingsFile, "ExtraCJSkins", 0 )
        local fatstatChild = xmlFindChild( settingsFile, "FatStat", 0 )
        local musclestatChild = xmlFindChild( settingsFile, "MuscleStat", 0 )
 
    -- ...
        local shirt = xmlNodeGetValue( shirtChild )
        local hair = xmlNodeGetValue( hairChild )
        local pants = xmlNodeGetValue( pantsChild )
        local shoes = xmlNodeGetValue( shoesChild )
        local hat = xmlNodeGetValue( hatChild )
        local glasses = xmlNodeGetValue( glassesChild )
        local necklace = xmlNodeGetValue( necklaceChild )
        local watch = xmlNodeGetValue( watchChild )
        local extracjskins = xmlNodeGetValue( extracjskinsChild )
        local fatstat = xmlNodeGetValue( fatstatChild )
        local musclestat = xmlNodeGetValue( musclestatChild )
       
                        defaultSettings = {
    ["shirt"] = x,
    ["hair"] = x,
    ["pants"] = x,
    ["shoes"] = x,
    ["necklace"] = x,
    ["watch"] = x,
    ["glasses"] = x,
    ["hat"] = x,
    ["extracjskins"] = x,
    ["fatstat"] = x,
    ["musclestat"] = x
    -- .... etc
}
     
        -- ...
        editA = guiCreateEdit( 0.453,0.078,0.1672,0.0439, shirt, true, mainWindow )
        editB = guiCreateEdit( 0.453,0.1293,0.1672,0.0439, hair, true, mainWindow )
        editC = guiCreateEdit( 0.453,0.178,0.1672,0.0439, pants, true, mainWindow )
        editD = guiCreateEdit( 0.453,0.222,0.1672,0.0439, shoes,true, mainWindow )
        editQ = guiCreateEdit( 0.453,0.2707,0.1672,0.0439, necklace, true, mainWindow )
        editP = guiCreateEdit( 0.453,0.3171,0.1672,0.0439, watch, true, mainWindow )
        editN = guiCreateEdit( 0.453,0.3585,0.1672,0.0439, glasses, true, mainWindow )
        editO = guiCreateEdit( 0.453,0.3976,0.1672,0.0439, hat, true, mainWindow )
        editR = guiCreateEdit( 0.453,0.4415,0.1672,0.0439, extracjskins, true, mainWindow )
        editS = guiCreateEdit( 0.4564,0.4902,0.1672,0.0439, fatstat, true, mainWindow )
        editT = guiCreateEdit( 0.4564,0.5366,0.1672,0.0439, musclestat, true, mainWindow )
        applyButton = guiCreateButton( 0.0767,0.6171,0.3659,0.0829, "Apply", true, mainWindow )
        exitButton = guiCreateButton( 0.4983,0.6171,0.3659,0.0829, "Cancel", true, mainWindow )
        guiCreateLabel( 0.0314,0.6951,0.5157,0.0902, "/saveskin", true, mainWindow )
        guiCreateLabel( 0.8188,0.9366,0.1498,0.0366, "v0.02b", true, mainWindow )
        guiCreateLabel( 0.5958,0.7537,0.3206,0.0293, "beta version", true, mainWindow )
       
    end
    showCursor ( true )
end
addCommandHandler ( "custom", activateMenu )
bindKey ( "F2", "down", activateMenu )
 
function clickedButtonCheck ( element )
    if source == applyButton then  
        incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code
            [0] = { storedValue = guiGetText ( editA )
            },
            [1] = { storedValue = guiGetText ( editB )
            },
            [2] = { storedValue = guiGetText ( editC )
            },
            [3] = { storedValue = guiGetText ( editD )
            },
            [4] = { storedValue = guiGetText ( editQ )
            },
            [5] = { storedValue = guiGetText ( editP )
            },
            [6] = { storedValue = guiGetText ( editN )
            },
            [7] = { storedValue = guiGetText ( editO )
            },
            [8] = { storedValue = guiGetText ( editR )
            },
            [9] = { storedValue = guiGetText ( editS ) --Fat Stat
            },
            [10] = { storedValue = guiGetText ( editT ) --Muscle Stat
            }
        }
        triggerServerEvent ( "applyClothes", getLocalPlayer (), incredibleTable )
        outputChatBox ( "Now type /saveskin to save your entered values!" )
        elseif source == exitButton then
        guiSetVisible ( mainWindow, false )
        showCursor ( false )
    end
     
end
addEventHandler ( "onClientGUIClick", root, clickedButtonCheck )
 
function saveSettings()
 
    -- 3. same as the default table except with nil values
    local userSettings = {
            ["Shirt"] = nil,
            ["Hair"] = nil,
            ["Pants"] = nil,
            ["Shoes"] = nil,
            ["Necklace"] = nil,
            ["Watch"] = nil,
            ["Glasses"] = nil,
            ["Hat"] = nil,
            ["ExtraCJSkins"] = nil,
            ["FatStat"] = nil,
            ["MuscleStat"] = nil
        -- etc
    }
   
    -- 4. this will get the data from the gui
    userSettings.shirt = guiGetText ( editA ) or defaultSettings.shirt
    userSettings.hair = guiGetText ( editB ) or defaultSettings.hair
    userSettings.pants = guiGetText ( editC ) or defaultSettings.pants
    userSettings.shoes = guiGetText ( editD ) or defaultSettings.shoes
    userSettings.necklace = guiGetText ( editQ ) or defaultSettings.hat
    userSettings.watch = guiGetText ( editP ) or defaultSettings.glasses
    userSettings.glasses = guiGetText ( editN ) or defaultSettings.necklace
    userSettings.hat = guiGetText ( editO ) or defaultSettings.watch
    userSettings.extracjskins = guiGetText ( editR ) or defaultSettings.extracjskins
    userSettings.fatstat = guiGetText ( editS ) or defaultSettings.fatstat
    userSettings.musclestat = guiGetText ( editT ) or defaultSettings.musclestat
   
    -- etc..
   
    saveSettingsToFile( userSettings )
end
 
function saveSettingsToFile ( settingsTable )
    local settingsFile = xmlLoadFile( "settings.xml" )
    if not settingsFile then
        outputChatBox ("There was a problem with saving the settings, try deleting settings.xml and rejoin!")
    end
   
    -- 5. get all children nodes in the file
    local shirtChild = xmlFindChild( settingsFile, "Shirt", 0 )
    local hairChild = xmlFindChild( settingsFile, "Hair", 0 )
    local pantsChild = xmlFindChild( settingsFile, "Pants", 0 )
    local shoesChild = xmlFindChild( settingsFile, "Shoes", 0 )
    local hatChild = xmlFindChild( settingsFile, "Hat", 0 )
    local glassesChild = xmlFindChild( settingsFile, "Glasses", 0 )
    local necklaceChild = xmlFindChild( settingsFile, "Necklace", 0 )
    local watchChild = xmlFindChild( settingsFile, "Watch", 0 )
    local extracjskinsChild = xmlFindChild( settingsFile, "ExtraCJSkins", 0 )
    local fatstatChild = xmlFindChild( settingsFile, "FatStat", 0 )
    local musclestatChild = xmlFindChild( settingsFile, "MuscleStat", 0 )
    -- etc..
 
    -- 6. set the new values
    xmlNodeSetValue( shirtChild, tostring( settingsTable.shirt ) )
    xmlNodeSetValue( hairChild, tostring( settingsTable.hair ) )
    xmlNodeSetValue( pantsChild, tostring( settingsTable.pants ) )
    xmlNodeSetValue( shoesChild, tostring( settingsTable.shoes ) )
    xmlNodeSetValue( hatChild, tostring( settingsTable.hat ) )
    xmlNodeSetValue( glassesChild, tostring( settingsTable.glasses ) )
    xmlNodeSetValue( necklaceChild, tostring( settingsTable.necklace ) )
    xmlNodeSetValue( watchChild, tostring( settingsTable.watch ) )
    xmlNodeSetValue( extracjskinsChild, tostring( settingsTable.extracjskins ) )
    xmlNodeSetValue( fatstatChild, tostring( settingsTable.fatstat ) )
    xmlNodeSetValue( musclestatChild, tostring( settingsTable.musclestat ) )
    -- etc..
   
    xmlSaveFile( settingsFile )
    xmlUnloadFile( settingsFile )
    outputChatBox ( "Settings saved!" )
end
 
addCommandHandler ( "saveskin", saveSettings )
function clickedButtonCheck ( element )
    if source == applyButton then  
        incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code
           
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مافهمتك قصدك هاذا اذا انت مو بشخصية س جي ماتفتح وتخلي الملابس بقريد ليست

الكود تكتب في ايديت ويغير الملابس سروال وكذا

ابيه من قريد ليست مو ايديت

Link to comment
مافهمتك قصدك هاذا اذا انت مو بشخصية س جي ماتفتح وتخلي الملابس بقريد ليست

الكود تكتب في ايديت ويغير الملابس سروال وكذا

ابيه من قريد ليست مو ايديت

قل كذا من اول

استخدم

table 
guiGridListSetItemData 
guiGridListGetItemData 
guiGridListSetItemText 
guiGridListAddRow 
guiGridListGetSelectedItem 

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