ΞĪŚŚÀ Posted April 2, 2014 Share Posted April 2, 2014 السلام عليكم ورحمة الله شباب هذا كود تعدبل على شخصية Cj تكتب في ايديت ويصير ابيه في ثريد ليست لاهنتو : .... : ملاحظة : الكود مو حقي root = getRootElement () outputChatBox ( "Press F2 or type /custom to change CJ clothes!" ) -- 1. put all the stat names as they appear in the gui x = "" defaultSettings = { ["shirt"] = x, ["hair"] = x, ["pants"] = x, ["shoes"] = x, ["necklace"] = x, ["watch"] = x, ["glasses"] = x, ["hat"] = x, ["extracjskins"] = x, ["fatstat"] = x, ["musclestat"] = x -- .... etc } function activateMenu ( player, key ) if (mainWindow) then guiSetVisible ( mainWindow, true ) else local settingsFile = xmlLoadFile( "settings.xml" ) if not settingsFile then settingsFile = xmlCreateFile( "settings.xml", "settings" ) -- 2. this will create the default file, use the same fields you put in the default table local shirtChild = xmlCreateChild( settingsFile, "Shirt" ) xmlNodeSetValue( shirtChild, tostring( defaultSettings.shirt ) ) local hairChild = xmlCreateChild( settingsFile, "Hair" ) xmlNodeSetValue( hairChild, tostring( defaultSettings.hair ) ) local pantsChild = xmlCreateChild( settingsFile, "Pants" ) xmlNodeSetValue( pantsChild, tostring( defaultSettings.pants ) ) local shoesChild = xmlCreateChild( settingsFile, "Shoes" ) xmlNodeSetValue( shoesChild, tostring( defaultSettings.shoes ) ) local hatChild = xmlCreateChild( settingsFile, "Hat" ) xmlNodeSetValue( hatChild, tostring( defaultSettings.hat ) ) local glassesChild = xmlCreateChild( settingsFile, "Glasses" ) xmlNodeSetValue( glassesChild, tostring( defaultSettings.glasses ) ) local necklaceChild = xmlCreateChild( settingsFile, "Necklace" ) xmlNodeSetValue( necklaceChild, tostring( defaultSettings.necklace ) ) local watchChild = xmlCreateChild( settingsFile, "Watch" ) xmlNodeSetValue( watchChild, tostring( defaultSettings.watch ) ) local extracjskinsChild = xmlCreateChild( settingsFile, "ExtraCJSkins" ) xmlNodeSetValue( extracjskinsChild, tostring( defaultSettings.extracjskins ) ) local fatstatChild = xmlCreateChild( settingsFile, "FatStat" ) xmlNodeSetValue( fatstatChild, tostring( defaultSettings.fatstat ) ) local musclestatChild = xmlCreateChild( settingsFile, "MuscleStat" ) xmlNodeSetValue( musclestatChild, tostring( defaultSettings.musclestat ) ) -- ... etc xmlSaveFile( settingsFile ) end mainWindow = guiCreateWindow( 0.1898,0.2288,0.2242,0.5125, "CJ Customization", true ) guiCreateStaticImage( 0.0314,0.7878,0.7596,0.1902, "images/img.png",true, mainWindow ) guiCreateLabel( 0.0523,0.0732,0.3484,0.0415, "Shirt", true, mainWindow ) guiCreateLabel( 0.0523,0.1317,0.223,0.0317, "Hair", true, mainWindow ) guiCreateLabel( 0.0488,0.1805,0.2021,0.0341, "Pants", true, mainWindow ) guiCreateLabel( 0.0453,0.2268,0.1289,0.0415, "Shoes", true, mainWindow ) guiCreateLabel( 0.0488,0.2707,0.1463,0.039, "Necklace", true, mainWindow ) guiCreateLabel( 0.0453,0.3122,0.23,0.0341, "Watch", true, mainWindow ) guiCreateLabel( 0.0453,0.3561,0.1707,0.0317, "Glasses", true, mainWindow ) guiCreateLabel( 0.0453,0.4,0.1742,0.0317, "Hat", true, mainWindow ) guiCreateLabel( 0.0453,0.4463,0.2474,0.0366, "ExtraCJSkins", true, mainWindow ) guiCreateLabel( 0.0453,0.4927,0.2718,0.0366, "FatStat", true, mainWindow ) guiCreateLabel( 0.0418,0.539,0.2439,0.0341, "MuscleStat", true, mainWindow ) local shirtChild = xmlFindChild( settingsFile, "Shirt", 0 ) local hairChild = xmlFindChild( settingsFile, "Hair", 0 ) local pantsChild = xmlFindChild( settingsFile, "Pants", 0 ) local shoesChild = xmlFindChild( settingsFile, "Shoes", 0 ) local hatChild = xmlFindChild( settingsFile, "Hat", 0 ) local glassesChild = xmlFindChild( settingsFile, "Glasses", 0 ) local necklaceChild = xmlFindChild( settingsFile, "Necklace", 0 ) local watchChild = xmlFindChild( settingsFile, "Watch", 0 ) local extracjskinsChild = xmlFindChild( settingsFile, "ExtraCJSkins", 0 ) local fatstatChild = xmlFindChild( settingsFile, "FatStat", 0 ) local musclestatChild = xmlFindChild( settingsFile, "MuscleStat", 0 ) -- ... local shirt = xmlNodeGetValue( shirtChild ) local hair = xmlNodeGetValue( hairChild ) local pants = xmlNodeGetValue( pantsChild ) local shoes = xmlNodeGetValue( shoesChild ) local hat = xmlNodeGetValue( hatChild ) local glasses = xmlNodeGetValue( glassesChild ) local necklace = xmlNodeGetValue( necklaceChild ) local watch = xmlNodeGetValue( watchChild ) local extracjskins = xmlNodeGetValue( extracjskinsChild ) local fatstat = xmlNodeGetValue( fatstatChild ) local musclestat = xmlNodeGetValue( musclestatChild ) defaultSettings = { ["shirt"] = x, ["hair"] = x, ["pants"] = x, ["shoes"] = x, ["necklace"] = x, ["watch"] = x, ["glasses"] = x, ["hat"] = x, ["extracjskins"] = x, ["fatstat"] = x, ["musclestat"] = x -- .... etc } -- ... editA = guiCreateEdit( 0.453,0.078,0.1672,0.0439, shirt, true, mainWindow ) editB = guiCreateEdit( 0.453,0.1293,0.1672,0.0439, hair, true, mainWindow ) editC = guiCreateEdit( 0.453,0.178,0.1672,0.0439, pants, true, mainWindow ) editD = guiCreateEdit( 0.453,0.222,0.1672,0.0439, shoes,true, mainWindow ) editQ = guiCreateEdit( 0.453,0.2707,0.1672,0.0439, necklace, true, mainWindow ) editP = guiCreateEdit( 0.453,0.3171,0.1672,0.0439, watch, true, mainWindow ) editN = guiCreateEdit( 0.453,0.3585,0.1672,0.0439, glasses, true, mainWindow ) editO = guiCreateEdit( 0.453,0.3976,0.1672,0.0439, hat, true, mainWindow ) editR = guiCreateEdit( 0.453,0.4415,0.1672,0.0439, extracjskins, true, mainWindow ) editS = guiCreateEdit( 0.4564,0.4902,0.1672,0.0439, fatstat, true, mainWindow ) editT = guiCreateEdit( 0.4564,0.5366,0.1672,0.0439, musclestat, true, mainWindow ) applyButton = guiCreateButton( 0.0767,0.6171,0.3659,0.0829, "Apply", true, mainWindow ) exitButton = guiCreateButton( 0.4983,0.6171,0.3659,0.0829, "Cancel", true, mainWindow ) guiCreateLabel( 0.0314,0.6951,0.5157,0.0902, "/saveskin", true, mainWindow ) guiCreateLabel( 0.8188,0.9366,0.1498,0.0366, "v0.02b", true, mainWindow ) guiCreateLabel( 0.5958,0.7537,0.3206,0.0293, "beta version", true, mainWindow ) end showCursor ( true ) end addCommandHandler ( "custom", activateMenu ) bindKey ( "F2", "down", activateMenu ) function clickedButtonCheck ( element ) if source == applyButton then incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code [0] = { storedValue = guiGetText ( editA ) }, [1] = { storedValue = guiGetText ( editB ) }, [2] = { storedValue = guiGetText ( editC ) }, [3] = { storedValue = guiGetText ( editD ) }, [4] = { storedValue = guiGetText ( editQ ) }, [5] = { storedValue = guiGetText ( editP ) }, [6] = { storedValue = guiGetText ( editN ) }, [7] = { storedValue = guiGetText ( editO ) }, [8] = { storedValue = guiGetText ( editR ) }, [9] = { storedValue = guiGetText ( editS ) --Fat Stat }, [10] = { storedValue = guiGetText ( editT ) --Muscle Stat } } triggerServerEvent ( "applyClothes", getLocalPlayer (), incredibleTable ) outputChatBox ( "Now type /saveskin to save your entered values!" ) elseif source == exitButton then guiSetVisible ( mainWindow, false ) showCursor ( false ) end end addEventHandler ( "onClientGUIClick", root, clickedButtonCheck ) function saveSettings() -- 3. same as the default table except with nil values local userSettings = { ["Shirt"] = nil, ["Hair"] = nil, ["Pants"] = nil, ["Shoes"] = nil, ["Necklace"] = nil, ["Watch"] = nil, ["Glasses"] = nil, ["Hat"] = nil, ["ExtraCJSkins"] = nil, ["FatStat"] = nil, ["MuscleStat"] = nil -- etc } -- 4. this will get the data from the gui userSettings.shirt = guiGetText ( editA ) or defaultSettings.shirt userSettings.hair = guiGetText ( editB ) or defaultSettings.hair userSettings.pants = guiGetText ( editC ) or defaultSettings.pants userSettings.shoes = guiGetText ( editD ) or defaultSettings.shoes userSettings.necklace = guiGetText ( editQ ) or defaultSettings.hat userSettings.watch = guiGetText ( editP ) or defaultSettings.glasses userSettings.glasses = guiGetText ( editN ) or defaultSettings.necklace userSettings.hat = guiGetText ( editO ) or defaultSettings.watch userSettings.extracjskins = guiGetText ( editR ) or defaultSettings.extracjskins userSettings.fatstat = guiGetText ( editS ) or defaultSettings.fatstat userSettings.musclestat = guiGetText ( editT ) or defaultSettings.musclestat -- etc.. saveSettingsToFile( userSettings ) end function saveSettingsToFile ( settingsTable ) local settingsFile = xmlLoadFile( "settings.xml" ) if not settingsFile then outputChatBox ("There was a problem with saving the settings, try deleting settings.xml and rejoin!") end -- 5. get all children nodes in the file local shirtChild = xmlFindChild( settingsFile, "Shirt", 0 ) local hairChild = xmlFindChild( settingsFile, "Hair", 0 ) local pantsChild = xmlFindChild( settingsFile, "Pants", 0 ) local shoesChild = xmlFindChild( settingsFile, "Shoes", 0 ) local hatChild = xmlFindChild( settingsFile, "Hat", 0 ) local glassesChild = xmlFindChild( settingsFile, "Glasses", 0 ) local necklaceChild = xmlFindChild( settingsFile, "Necklace", 0 ) local watchChild = xmlFindChild( settingsFile, "Watch", 0 ) local extracjskinsChild = xmlFindChild( settingsFile, "ExtraCJSkins", 0 ) local fatstatChild = xmlFindChild( settingsFile, "FatStat", 0 ) local musclestatChild = xmlFindChild( settingsFile, "MuscleStat", 0 ) -- etc.. -- 6. set the new values xmlNodeSetValue( shirtChild, tostring( settingsTable.shirt ) ) xmlNodeSetValue( hairChild, tostring( settingsTable.hair ) ) xmlNodeSetValue( pantsChild, tostring( settingsTable.pants ) ) xmlNodeSetValue( shoesChild, tostring( settingsTable.shoes ) ) xmlNodeSetValue( hatChild, tostring( settingsTable.hat ) ) xmlNodeSetValue( glassesChild, tostring( settingsTable.glasses ) ) xmlNodeSetValue( necklaceChild, tostring( settingsTable.necklace ) ) xmlNodeSetValue( watchChild, tostring( settingsTable.watch ) ) xmlNodeSetValue( extracjskinsChild, tostring( settingsTable.extracjskins ) ) xmlNodeSetValue( fatstatChild, tostring( settingsTable.fatstat ) ) xmlNodeSetValue( musclestatChild, tostring( settingsTable.musclestat ) ) -- etc.. xmlSaveFile( settingsFile ) xmlUnloadFile( settingsFile ) outputChatBox ( "Settings saved!" ) end addCommandHandler ( "saveskin", saveSettings ) function clickedButtonCheck ( element ) if source == applyButton then incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code Link to comment
EH10 Posted April 2, 2014 Share Posted April 2, 2014 مافهمتك قصدك هاذا اذا انت مو بشخصية س جي ماتفتح وتخلي الملابس بقريد ليست Link to comment
xFace[B]ook Posted April 2, 2014 Share Posted April 2, 2014 guiGridListSetItemText guiGetText Link to comment
ΞĪŚŚÀ Posted April 2, 2014 Author Share Posted April 2, 2014 مافهمتك قصدك هاذا اذا انت مو بشخصية س جي ماتفتح وتخلي الملابس بقريد ليست الكود تكتب في ايديت ويغير الملابس سروال وكذا ابيه من قريد ليست مو ايديت Link to comment
ΞĪŚŚÀ Posted April 2, 2014 Author Share Posted April 2, 2014 guiGridListSetItemText guiGetText Link to comment
xFace[B]ook Posted April 2, 2014 Share Posted April 2, 2014 مافهمتك قصدك هاذا اذا انت مو بشخصية س جي ماتفتح وتخلي الملابس بقريد ليست الكود تكتب في ايديت ويغير الملابس سروال وكذا ابيه من قريد ليست مو ايديت قل كذا من اول استخدم table guiGridListSetItemData guiGridListGetItemData guiGridListSetItemText guiGridListAddRow guiGridListGetSelectedItem Link to comment
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