abedhwetat Posted April 2, 2014 Share Posted April 2, 2014 سلام عليكم ابي كود منطقه ما اقدر امسك فيها سلاح وما اقدر انزل فيها سياره ارجو التوضيخ Link to comment
Mr.AL#PLaYeR Posted April 2, 2014 Share Posted April 2, 2014 addEventHandler ("onResourceStart", getRootElement(), function() setTimer (moneyZoneTimerFunction, 2500, 0) local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("You entered the greenzone", hitElement, 255, 0, 0, false) toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "sprint", false) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) end if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then setElementVelocity (hitElement, 0, 0, 0) setElementPosition (hitElement, 2018.33, 1534.77, 12.37) setVehicleRotation (hitElement, 0,0,270) if (getVehicleOccupant (hitElement, 0)) then outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) end end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("You left the greenzone", leaveElement, 255, 0, 0, false) toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "sprint", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", true) showPlayerHudComponent (leaveElement, "weapon", true) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) end end) --money zone col moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) --stop moneyzone col function moneyZoneTimerFunction () local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") for i,v in ipairs (allPlayersInCol) do givePlayerMoney (v, 5) end end -- marker bij hospital createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement()) بدل ألاحداثيآت بحداثياتكك Link to comment
#DRAGON!FIRE Posted April 2, 2014 Share Posted April 2, 2014 (edited) # بـدل الـ Pos x, Pos Y, Pos Z, لأحدأثيات منطقتكـ ZA7F = createMarker( Pos x, Pos Y, Pos Z, "cylinder", 30, 0, 0, 0, 0 ) addEventHandler ( "onMarkerHit", ZA7F, function ( hitPlayer ) if getElementType ( hitPlayer ) == "player" then toggleControl ( hitPlayer, "fire", false ) toggleControl ( hitPlayer, "aim_weapon", false ) elseif getElementType ( hitPlayer ) == "vehicle" and getVehicleController ( hitPlayer ) then outputChatBox ( "* _,Forbidden for cars to enter here", Player, 255, 0, 0, true ) destroyElement ( hitPlayer ) end end ) addEventHandler ( "onMarkerLeave", ZA7F, function ( leftPlayer ) if getElementType ( leftPlayer ) == "player" then toggleControl ( leftPlayer, "fire", true ) toggleControl ( leftPlayer, "aim_weapon", true ) end end ) Edited April 2, 2014 by Guest Link to comment
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