depato123 Posted March 30, 2014 Posted March 30, 2014 Hola. Tengo un problema con un sonido: Server: local function lockVehicle( player, vehicle, driver ) local vehicleID = vehicles[ vehicle ] and vehicles[ vehicle ].vehicleID if vehicleID and ( vehicleID < 0 or exports.sql:query_free( "UPDATE vehicles SET locked = 1 - locked WHERE vehicleID = " .. vehicleID ) ) then if driver then exports.chat:me( player, ( isVehicleLocked( vehicle ) and "abre" or "cierra" ) .. " las puertas del vehículo." ) else triggerClientEvent ( "beepbeep", vehicle, x, y, z ) end setVehicleLocked( vehicle, not isVehicleLocked( vehicle ) ) return true end return false end Client: function beepbeep(x, y, z) sound = playSound3D( "open.mp3", x, y, z, false ) setSoundMaxDistance( sound, 15 ) setSoundVolume( sound, 3 ) end addEvent( "beepbeep", true ) addEventHandler( "beepbeep", getRootElement(), beepbeep) Problema: El problema es que al ejecutar la función "lockVehicle" tendria que hacer el sonido open.mp3 pero en cambio no lo hace y me salta ese error
Castillo Posted March 30, 2014 Posted March 30, 2014 triggerClientEvent ( player, "beepbeep", player, x, y, z )
depato123 Posted March 30, 2014 Author Posted March 30, 2014 Gracias. Pero sigue saliendo el mismo error.
Castillo Posted March 30, 2014 Posted March 30, 2014 Obvio, si no definiste la posicion en el server side... triggerClientEvent ( player, "beepbeep", player, getElementPosition ( vehicle ) )
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