Hassam Posted March 29, 2014 Posted March 29, 2014 Hello, I need help, the problem is I can't set my job to team (it's only work for Occupation). local job = {} createTheJobs = function() for a,b in ipairs(jobs) do marker = createMarker(b.markerX, b.markerY, b.markerZ, "cylinder", markerSize or 2, b.markerColorR, b.markerColorG, b.markerColorB) blip = createBlipAttachedTo(marker,b.blip) setElementVisibleTo (blip, root, b.alpha) setBlipVisibleDistance(blip, 500) setElementData(marker, "title", b.jobTitle) setElementData(marker, "group", b.group) setElementData(marker, "team", b.team) job[marker] = b.group setElementData(marker, "info", b.information) setElementData(marker, "skins", b.skins) addEventHandler("onMarkerHit", marker, handleJobMarkerHit) end end addEventHandler("onResourceStart", resourceRoot, createTheJobs) handleJobMarkerHit = function(player) local role = getElementData(source,"group") if (getElementType(player) == "player") then if (getElementData(player, dataToFindPlayersJob) == role or role == "ALL") then if isPedInVehicle(player) then return end local info= getElementData(source, "info") local skin= getElementData(source, "skins") triggerClientEvent(player, "jobsystem.showJobGUI", root, getElementData(source, "title"), skin, info) else exports["TopBarChat"]:sendClientMessage("This marker is allowed for only "..role.." group.", player, 255, 0, 0) end end end onPlayerAcceptJob = function(job, skin) setElementModel(client, skin) setElementData(client, "Occupation", job) exports["TopBarChat"]:sendClientMessage("You're working as "..job, client, 0, 255, 0) setPlayerNametagColor (client, getMarkerColor(marker)) local team = getElementData(source, "team") if getTeamName(team) == true then setPlayerTeam(client, team) end end addEvent("onPlayerAcceptJob", true) addEventHandler("onPlayerAcceptJob", root, onPlayerAcceptJob) I tried getTeamName and getTeamFromName.
Castillo Posted March 29, 2014 Posted March 29, 2014 What does "team" element data contain? Edit: You do understand that the "marker" variable is being overwritten everytime? you should store the job marker using the job name in a table.
Hassam Posted March 29, 2014 Author Posted March 29, 2014 What does "team" element data contain?Edit: You do understand that the "marker" variable is being overwritten everytime? you should store the job marker using the job name in a table. ahh okay, it's like marker[1], marker[2], etc..? Markers= [1] - "BlaBla", [2] - "Bla",
.:HyPeX:. Posted March 29, 2014 Posted March 29, 2014 No. Markers = {} Marker[1] = "BlaBla" Marker[2] = "Bla" etc..
Castillo Posted March 29, 2014 Posted March 29, 2014 local job = {} local markers = { } createTheJobs = function() for a,b in ipairs(jobs) do marker = createMarker(b.markerX, b.markerY, b.markerZ, "cylinder", markerSize or 2, b.markerColorR, b.markerColorG, b.markerColorB) markers [ b.jobTitle ] = marker blip = createBlipAttachedTo(marker,b.blip) setElementVisibleTo (blip, root, b.alpha) setBlipVisibleDistance(blip, 500) setElementData(marker, "title", b.jobTitle) setElementData(marker, "group", b.group) setElementData(marker, "team", b.team) job[marker] = b.group setElementData(marker, "info", b.information) setElementData(marker, "skins", b.skins) addEventHandler("onMarkerHit", marker, handleJobMarkerHit) end end addEventHandler("onResourceStart", resourceRoot, createTheJobs) handleJobMarkerHit = function(player) local role = getElementData(source,"group") if (getElementType(player) == "player") then if (getElementData(player, dataToFindPlayersJob) == role or role == "ALL") then if isPedInVehicle(player) then return end local info= getElementData(source, "info") local skin= getElementData(source, "skins") triggerClientEvent(player, "jobsystem.showJobGUI", root, getElementData(source, "title"), skin, info) else exports["TopBarChat"]:sendClientMessage("This marker is allowed for only "..role.." group.", player, 255, 0, 0) end end end onPlayerAcceptJob = function(job, skin) setElementModel(client, skin) setElementData(client, "Occupation", job) exports["TopBarChat"]:sendClientMessage("You're working as "..job, client, 0, 255, 0) local marker = markers [ job ] if ( marker ) then setPlayerNametagColor ( client, getMarkerColor(marker)) local team = getElementData(marker, "team") local team = getTeamFromName ( team ) if ( team ) then setPlayerTeam(client, team) end end addEvent("onPlayerAcceptJob", true) addEventHandler("onPlayerAcceptJob", root, onPlayerAcceptJob)
Hassam Posted March 29, 2014 Author Posted March 29, 2014 ahhh, I need another help, I can't take the job with my group handleJobMarkerHit = function(player) local role = getElementData(source,"group") if (getElementType(player) == "player") then if (not exports.groupsys:checkGroupAccess(player, 16)) then return end if (getElementData(player, dataToFindPlayersJob) == role or role == "ALL") then if isPedInVehicle(player) then return end local info= getElementData(source, "info") local skin= getElementData(source, "skins") triggerClientEvent(player, "jobsystem.showJobGUI", root, getElementData(source, "title"), skin, info) else exports["TopBarChat"]:sendClientMessage("This marker is allowed for only "..role.." group.", player, 255, 0, 0) end end end
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