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Help, flasing..


.:HyPeX:.

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Well, i aswell as other 2 players see me correctly (Stable), but the other 2 just flash, i had to record it shortly to show it:

(They also see me stable whilst they are flashing)

Code:

  
function DrawLobby() 
start = 0 
if DrawedLobby then 
GlobalPlayerDrawTable = PositionOrdering(GlobalPlayerDrawTable) 
for i,v in pairs(TableReturn) do 
local Kills = getElementData(i, "Kills") 
local x,y = guiGetScreenSize() 
dxDrawText(getPlayerNametagText(i), x*0.23, y*0.3 + (v * (y*0.056)), x, y, tocolor(255,255,255, 255),2, "default-bold","left", "top", false,false,true,true) 
dxDrawText("    #FFFFFF"..Kills, x*0.45, y*0.3 + (v * (y*0.056)), x, y, tocolor(0,50,150, 255),2, "default-bold","left", "top", false,false,true,true) 
if getElementData(getLocalPlayer(), "Squad") == getElementData(i, "Squad") then 
color = tocolor(0, 176, 21, 180) 
else 
color = -1275068416 
end 
if i == getLocalPlayer() then 
color = tocolor(250, 225, 40, 180) 
end 
dxDrawRectangle(0.22205881774426 * x, 0.29036459326744 * y + (v * (y*0.056)),( 0.50661766529083 * x ) - ( 0.22205881774426 * x ), ( 0.34635415673256 * y - 0.29036459326744 * y ), color) 
start = start + 1 
end 
end 
end 
  
function PositionOrdering(Table) 
PTableValues = {} 
PTable = {} 
    if ( Table ) then 
        for i,v in pairs(Table) do 
        PTableValues[i] = v 
            table.insert(PTable, v) 
            end 
  
        table.sort(PTable, function(a,b) return a>b end) 
  
  
    TableReturn = {} 
    for i,v in ipairs(PTable) do 
        for k,s in pairs(PTableValues) do 
            if v == s then 
            TableReturn[k] = i 
            break 
            end 
        end  
    end 
  
             return TableReturn 
    else 
    return false 
    end 
end 
  
function SetLobbyDraw(v) 
if draw then 
draw = nil 
removeEventHandler("onClientRender", getRootElement(), DrawLobby) 
else 
draw = true 
addEventHandler("onClientRender", getRootElement(), DrawLobby) 
end 
end 
bindKey( "tab", "down", SetLobbyDraw) 
bindKey( "tab", "up", SetLobbyDraw) 
  

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The idea is simple. table.sort can return purely random positions if you are comparing the same things. Remove sorting and you will not experience this. Or just sort it once and for all.

But, it shouldnt be always sorting them from bigger to smaller as specified?

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bump, how can i make that it will not get the same player here? (If 2 players have the same value, i want to make it random whos better.)

  
    TableReturn = {} 
    for i,v in ipairs(PTable) do 
        for k,s in pairs(PTableValues) do 
            if v == s then 
            TableReturn[k] = i 
            break 
            end 
        end  
    end 
  

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