THASMOG Posted March 28, 2014 Share Posted March 28, 2014 How i can remove all player weapons if they join ? addEventHandler("onClientResourceStart", getRootElement(), function() takeAllWeapons(player) setTimer( takeAllWeapons, 1000, 1, player) end) addEventHandler ( "onPlayerJoin", getRootElement(), relvadnahhuj ) function relvadnahhuj ( ) takeAllWeapons(getRootElement() ) end these wont work. Link to comment
iPrestege Posted March 28, 2014 Share Posted March 28, 2014 addEventHandler ( 'onPlayerJoin',root, function ( ) takeAllWeapons ( source ) end ) Server. Link to comment
Castillo Posted March 28, 2014 Share Posted March 28, 2014 takeAllWeapons is server side only. The second code has two problems: 1: Instead of getRootElement, it should be source. 2: The event handler must go after you defined the function. function relvadnahhuj ( ) takeAllWeapons ( source ) end addEventHandler ( "onPlayerJoin", getRootElement(), relvadnahhuj ) Link to comment
THASMOG Posted March 28, 2014 Author Share Posted March 28, 2014 Added into server side script. Still wont work. No errors either. i try to debug Link to comment
Castillo Posted March 28, 2014 Share Posted March 28, 2014 You don't have any weapons when join the server, I don't see why you need this? Link to comment
kevenvz Posted March 28, 2014 Share Posted March 28, 2014 Cheesy code: Client: addEventHandler("onClientResourceStart",getRootElement(),function() triggerServerEvent("Cheese",getLocalPlayer()) end) Server: addEvent("Cheese",true) addEventHandler("Cheese",getRootElement(),function() takeAllWeapons(source) end) Link to comment
THASMOG Posted March 28, 2014 Author Share Posted March 28, 2014 Maybe DayZ plugin stops it to work ? But still nothing. Link to comment
Castillo Posted March 28, 2014 Share Posted March 28, 2014 It's because they are being given after login. Link to comment
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