THASMOG Posted March 27, 2014 Share Posted March 27, 2014 So this script wont work. function weaponSwitch (weapon) if source == getLocalPlayer() then local ammoName,_ = getWeaponAmmoType2 (weapon) if getElementData(getLocalPlayer(),ammoName) > 0 then setElementData(getLocalPlayer(),ammoName,getElementData(getLocalPlayer(),ammoName)-1) end end end addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), weaponSwitch ) I try to fix bug in MTA DayZ. If player tops a mag from weapon and reconnects. Picks it up he has over 10000 ammo. So i need to build check that checks ammo before shooting ? Maybe "onClientWeaponSwitch" Link to comment
Moderators IIYAMA Posted March 27, 2014 Moderators Share Posted March 27, 2014 If you bought it then you should go back to them. We don't give support to leaked scripts. Link to comment
THASMOG Posted March 27, 2014 Author Share Posted March 27, 2014 Sure thanks. I ask from them. Link to comment
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