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Need help with "onClientWeaponFire"


THASMOG

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Posted

So this script wont work.

function weaponSwitch (weapon) 
    if source == getLocalPlayer() then 
        local ammoName,_ = getWeaponAmmoType2 (weapon) 
        if getElementData(getLocalPlayer(),ammoName) > 0 then 
            setElementData(getLocalPlayer(),ammoName,getElementData(getLocalPlayer(),ammoName)-1) 
        end 
    end 
end 
addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), weaponSwitch ) 

I try to fix bug in MTA DayZ.

If player tops a mag from weapon and reconnects. Picks it up he has over 10000 ammo.

So i need to build check that checks ammo before shooting ? Maybe "onClientWeaponSwitch"

  • Moderators
Posted

If you bought it then you should go back to them.

We don't give support to leaked scripts.

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