.:HyPeX:. Posted March 26, 2014 Share Posted March 26, 2014 Well, i cant simply make it go away, only by doing /showhud inside the game.. function SpawnPlayerToLobby(player,cmd) if source then showPlayerHudComponent(source, "all", false) takeAllWeapons(source) local source = source if not isPedDead(source) then killPed(source) end spawnPlayer(source, 584.79998779297, -2015.4000244141, 1.3999999761581, 180) setPlayerTeam(source, Lobby) outputChatBox("#006677[bF3]: Type in /help to see all commands!", source,255,255,255,true) setElementData(source, "State", "Lobby") setCameraTarget(source, source) fadeCamera(source, true) end if isElement(player) and getElementType(player) == "player" then local player = player if not isPedDead(player) then killPed(player) end takeAllWeapons(player) spawnPlayer(player, 584.79998779297, -2015.4000244141, 1.3999999761581, 180) setPlayerTeam(player, Lobby) setElementData(player, "State", "Lobby") setCameraTarget(player,player) fadeCamera(player, true) outputChatBox("#006677[bF3]: Type in /cmd to see all commands!", player,255,255,255,true) end end addEventHandler("onPlayerLogin", getRootElement(), SpawnPlayerToLobby) addCommandHandler("Lobby", SpawnPlayerToLobby) Link to comment
Castillo Posted March 26, 2014 Share Posted March 26, 2014 Maybe it's being shown again by another script? Link to comment
.:HyPeX:. Posted March 26, 2014 Author Share Posted March 26, 2014 Maybe it's being shown again by another script? No, i checked all over, i'm even setting it off on clientRender, it should atleast make some blurring.. EDIT: Just did it with onClientPreRender (And somehow it worked.) Link to comment
Gallardo9944 Posted March 29, 2014 Share Posted March 29, 2014 Yes, onClientRender is a proper way. The explanation is following: GTA is showing its radar each time a player spawns, dies, or whatever. That means a constant hiding is needed. Link to comment
.:HyPeX:. Posted March 29, 2014 Author Share Posted March 29, 2014 Yes, onClientRender is a proper way. The explanation is following: GTA is showing its radar each time a player spawns, dies, or whatever. That means a constant hiding is needed. Yeah, but it only worked with onClientPreRender, onClientRender did nothing. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now