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local screenS = { guiGetScreenSize () } 
  
local rectangleWidth, rectangleHeight = screenS [ 1 ] * 0.5, screenS [ 2 ] * 0.3 -- Multiplying screenS [ 1 ] ( screen width ) by 0.5 gets you the half of your screen's length, 0.3 is 30% and so on. 

Do the same with positioning.

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