frosbite Posted March 17, 2014 Share Posted March 17, 2014 How to dissalow vehicles? Example: Rhino, Hydra, Hunter! And create vehicles command /cv dissallow Rhino, Hydra, Hunter! Please help me anyone Link to comment
iPrestege Posted March 17, 2014 Share Posted March 17, 2014 By editing freeroam and xml files . Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 And the example where need editing is? Link to comment
iPrestege Posted March 17, 2014 Share Posted March 17, 2014 Post the freeroam fr_server.lua + fr_client.lua + vehicles.xml file so i can search and find where they are in. Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 Vehicles.xml! type="vehicle"> "Aircraft"> "Helicopters"> "548" name="Cargobob" /> "425" name="Hunter" /> "417" name="Leviathan" /> "487" name="Maverick" /> "488" name="News Chopper" /> "497" name="Police Maverick" /> "563" name="Raindance" /> "447" name="Seasparrow" /> "469" name="Sparrow" /> "Planes, Jets and Airlines"> "592" name="Andromada" /> "577" name="AT-400" /> "511" name="Beagle" /> "512" name="Cropduster" /> "593" name="Dodo" /> "520" name="Hydra" /> "553" name="Nevada" /> "476" name="Rustler" /> "519" name="Shamal" /> "460" name="Skimmer" /> "513" name="Stuntplane" /> "Bikes"> "Motorbikes"> "581" name="BF-400" /> "462" name="Faggio" /> "521" name="FCR-900" /> "463" name="Freeway" /> "523" name="HPV1000" /> "522" name="NRG-500" /> "461" name="PCJ-600" /> "448" name="Pizza Boy" /> "468" name="Sanchez" /> "586" name="Wayfarer" /> "471" name="Quadbike" /> "Bicycles"> "509" name="Bike" /> "481" name="BMX" /> "510" name="Mountain bike" /> "Boats"> "472" name="Coastguard" /> "473" name="Dinghy" /> "493" name="Jetmax" /> "595" name="Launch" /> "484" name="Marquis" /> "430" name="Predator" /> "453" name="Reefer" /> "452" name="Speeder" /> "446" name="Squalo" /> "454" name="Tropic" /> "Cars"> "Sports Cars"> "602" name="Alpha" /> "429" name="Banshee" /> "402" name="Buffalo" /> "541" name="Bullet" /> "415" name="Cheetah" /> "480" name="Comet" /> "562" name="Elegy" /> "587" name="Euros" /> "565" name="Flash" /> "411" name="Infernus" /> "559" name="Jester" /> "603" name="Phoenix" /> "560" name="Sultan" /> "506" name="Super GT" /> "451" name="Turismo" /> "558" name="Uranus" /> "555" name="Windsor" /> "477" name="ZR-350" /> "Lowriders"> "536" name="Blade" /> "575" name="Broadway" /> "518" name="Buccaneer" /> "419" name="Esperanto" /> "534" name="Remington" /> "567" name="Savanna" /> "535" name="Slamvan" /> "576" name="Tornado" /> "412" name="Voodoo" /> "2-Door"> "496" name="Blista Compact" /> "401" name="Bravura" /> "527" name="Cadrona" /> "542" name="Clover" /> "533" name="Feltzer" /> "526" name="Fortune" /> "474" name="Hermes" /> "545" name="Hustler" /> "517" name="Majestic" /> "410" name="Manana" /> "436" name="Previon" /> "475" name="Sabre" /> "439" name="Stallion" /> "549" name="Tampa" /> "491" name="Virgo" /> "4-Door"> "445" name="Admiral" /> "438" name="Cabbie" /> "507" name="Elegant" /> "585" name="Emperor" /> "466" name="Glendale" /> "492" name="Greenwood" /> "546" name="Intruder" /> "551" name="Merit" /> "516" name="Nebula" /> "467" name="Oceanic" /> "426" name="Premier" /> "547" name="Primo" /> "405" name="Sentinel" /> "580" name="Stafford" /> "409" name="Stretch" /> "550" name="Sunrise" /> "566" name="Tahoma" /> "420" name="Taxi" /> "540" name="Vincent" /> "421" name="Washington" /> "529" name="Willard" /> "Emergency"> "416" name="Ambulance" /> "433" name="Barracks" /> "427" name="Enforcer" /> "490" name="FBI rancher" /> "528" name="FBI truck" /> "407" name="Fire truck" /> "544" name="Fire truck (ladder)" /> "596" name="Police car (LS)" /> "598" name="Police car (LV)" /> "597" name="Police car (SF)" /> "599" name="Police ranger" /> "432" name="Rhino" /> "601" name="S.W.A.T." /> "Heavy Vehicles"> "Industrial"> "524" name="Cement truck" /> "578" name="DFT-30" /> "486" name="Dozer" /> "406" name="Dumper" /> "573" name="Dune" /> "455" name="Flatbed" /> "530" name="Forklift" /> "403" name="Linerunner" /> "443" name="Packer" /> "515" name="Roadtrain" /> "574" name="Sweeper" /> "514" name="Tanker" /> "525" name="Towtruck" /> "408" name="Trashmaster" /> "552" name="Utility van" /> "Trailers"> "606" name="Baggage trailer (covered)" /> "607" name="Baggage trailer (Uncovered)" /> "610" name="Farm trailer" /> "537" name="Freight train" /> "590" name="Freight train boxcar" /> "569" name="Freight train flatbed" /> "611" name="Street Clean trailer" /> "584" name="Gas trailer" /> "608" name="Trailer 1" /> "435" name="Trailer 2" /> "450" name="Trailer 3" /> "591" name="Trailer 4" /> "Trucks"> "499" name="Benson" /> "609" name="Black Boxville" /> "422" name="Bobcat" /> "498" name="Boxville" /> "414" name="Mule" /> "600" name="Picador" /> "543" name="Sadler" /> "428" name="Securicar" /> "478" name="Walton" /> "456" name="Yankee" /> "554" name="Yosemite" /> "Vans"> "459" name="Berkley's RC van" /> "482" name="Burrito" /> "483" name="Camper" /> "508" name="Journey" /> "418" name="Moonbeam" /> "582" name="News van" /> "413" name="Pony" /> "440" name="Rumpo" /> "Misc"> "Other"> "485" name="Baggage" /> "568" name="Bandito" /> "424" name="BF Injection" /> "504" name="Bloodring Banger" /> "538" name="Brownstreak Engine" /> "431" name="Bus" /> "457" name="Caddy" /> "437" name="Coach" /> "532" name="Combine harvester" /> "588" name="Hotdog" /> "434" name="Hotknife" /> "494" name="Hotring racer" /> "502" name="Hotring racer 2" /> "503" name="Hotring racer 3" /> "444" name="Monster" /> "556" name="Monster 2" /> "557" name="Monster 3" /> "572" name="Mower" /> "423" name="Mr. Whoopee" /> "571" name="Kart" /> "531" name="Tractor" /> "449" name="Trolly" /> "583" name="Tug" /> "539" name="Vortex" /> "RC Vehicles"> "441" name="RC Bandit" /> "464" name="RC Baron" /> "594" name="RC Flower Pot" /> "501" name="RC Goblin" /> "465" name="RC Raider" /> "564" name="RC Tiger" /> "SUVs and Wagons"> "589" name="Club" /> "579" name="Huntley" /> "400" name="Landstalker" /> "500" name="Mesa" /> "470" name="Patriot" /> "404" name="Perennial" /> "489" name="Rancher" /> "479" name="Regina" /> "442" name="Romero" /> "495" name="Sandking" /> "458" name="Solair" /> "561" name="Stratum" /> Fr.Server.lua! g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 Vehicles.xml! type="vehicle"> "Aircraft"> "Helicopters"> "548" name="Cargobob" /> "425" name="Hunter" /> "417" name="Leviathan" /> "487" name="Maverick" /> "488" name="News Chopper" /> "497" name="Police Maverick" /> "563" name="Raindance" /> "447" name="Seasparrow" /> "469" name="Sparrow" /> "Planes, Jets and Airlines"> "592" name="Andromada" /> "577" name="AT-400" /> "511" name="Beagle" /> "512" name="Cropduster" /> "593" name="Dodo" /> "520" name="Hydra" /> "553" name="Nevada" /> "476" name="Rustler" /> "519" name="Shamal" /> "460" name="Skimmer" /> "513" name="Stuntplane" /> "Bikes"> "Motorbikes"> "581" name="BF-400" /> "462" name="Faggio" /> "521" name="FCR-900" /> "463" name="Freeway" /> "523" name="HPV1000" /> "522" name="NRG-500" /> "461" name="PCJ-600" /> "448" name="Pizza Boy" /> "468" name="Sanchez" /> "586" name="Wayfarer" /> "471" name="Quadbike" /> "Bicycles"> "509" name="Bike" /> "481" name="BMX" /> "510" name="Mountain bike" /> "Boats"> "472" name="Coastguard" /> "473" name="Dinghy" /> "493" name="Jetmax" /> "595" name="Launch" /> "484" name="Marquis" /> "430" name="Predator" /> "453" name="Reefer" /> "452" name="Speeder" /> "446" name="Squalo" /> "454" name="Tropic" /> "Cars"> "Sports Cars"> "602" name="Alpha" /> "429" name="Banshee" /> "402" name="Buffalo" /> "541" name="Bullet" /> "415" name="Cheetah" /> "480" name="Comet" /> "562" name="Elegy" /> "587" name="Euros" /> "565" name="Flash" /> "411" name="Infernus" /> "559" name="Jester" /> "603" name="Phoenix" /> "560" name="Sultan" /> "506" name="Super GT" /> "451" name="Turismo" /> "558" name="Uranus" /> "555" name="Windsor" /> "477" name="ZR-350" /> "Lowriders"> "536" name="Blade" /> "575" name="Broadway" /> "518" name="Buccaneer" /> "419" name="Esperanto" /> "534" name="Remington" /> "567" name="Savanna" /> "535" name="Slamvan" /> "576" name="Tornado" /> "412" name="Voodoo" /> "2-Door"> "496" name="Blista Compact" /> "401" name="Bravura" /> "527" name="Cadrona" /> "542" name="Clover" /> "533" name="Feltzer" /> "526" name="Fortune" /> "474" name="Hermes" /> "545" name="Hustler" /> "517" name="Majestic" /> "410" name="Manana" /> "436" name="Previon" /> "475" name="Sabre" /> "439" name="Stallion" /> "549" name="Tampa" /> "491" name="Virgo" /> "4-Door"> "445" name="Admiral" /> "438" name="Cabbie" /> "507" name="Elegant" /> "585" name="Emperor" /> "466" name="Glendale" /> "492" name="Greenwood" /> "546" name="Intruder" /> "551" name="Merit" /> "516" name="Nebula" /> "467" name="Oceanic" /> "426" name="Premier" /> "547" name="Primo" /> "405" name="Sentinel" /> "580" name="Stafford" /> "409" name="Stretch" /> "550" name="Sunrise" /> "566" name="Tahoma" /> "420" name="Taxi" /> "540" name="Vincent" /> "421" name="Washington" /> "529" name="Willard" /> "Emergency"> "416" name="Ambulance" /> "433" name="Barracks" /> "427" name="Enforcer" /> "490" name="FBI rancher" /> "528" name="FBI truck" /> "407" name="Fire truck" /> "544" name="Fire truck (ladder)" /> "596" name="Police car (LS)" /> "598" name="Police car (LV)" /> "597" name="Police car (SF)" /> "599" name="Police ranger" /> "432" name="Rhino" /> "601" name="S.W.A.T." /> "Heavy Vehicles"> "Industrial"> "524" name="Cement truck" /> "578" name="DFT-30" /> "486" name="Dozer" /> "406" name="Dumper" /> "573" name="Dune" /> "455" name="Flatbed" /> "530" name="Forklift" /> "403" name="Linerunner" /> "443" name="Packer" /> "515" name="Roadtrain" /> "574" name="Sweeper" /> "514" name="Tanker" /> "525" name="Towtruck" /> "408" name="Trashmaster" /> "552" name="Utility van" /> "Trailers"> "606" name="Baggage trailer (covered)" /> "607" name="Baggage trailer (Uncovered)" /> "610" name="Farm trailer" /> "537" name="Freight train" /> "590" name="Freight train boxcar" /> "569" name="Freight train flatbed" /> "611" name="Street Clean trailer" /> "584" name="Gas trailer" /> "608" name="Trailer 1" /> "435" name="Trailer 2" /> "450" name="Trailer 3" /> "591" name="Trailer 4" /> "Trucks"> "499" name="Benson" /> "609" name="Black Boxville" /> "422" name="Bobcat" /> "498" name="Boxville" /> "414" name="Mule" /> "600" name="Picador" /> "543" name="Sadler" /> "428" name="Securicar" /> "478" name="Walton" /> "456" name="Yankee" /> "554" name="Yosemite" /> "Vans"> "459" name="Berkley's RC van" /> "482" name="Burrito" /> "483" name="Camper" /> "508" name="Journey" /> "418" name="Moonbeam" /> "582" name="News van" /> "413" name="Pony" /> "440" name="Rumpo" /> "Misc"> "Other"> "485" name="Baggage" /> "568" name="Bandito" /> "424" name="BF Injection" /> "504" name="Bloodring Banger" /> "538" name="Brownstreak Engine" /> "431" name="Bus" /> "457" name="Caddy" /> "437" name="Coach" /> "532" name="Combine harvester" /> "588" name="Hotdog" /> "434" name="Hotknife" /> "494" name="Hotring racer" /> "502" name="Hotring racer 2" /> "503" name="Hotring racer 3" /> "444" name="Monster" /> "556" name="Monster 2" /> "557" name="Monster 3" /> "572" name="Mower" /> "423" name="Mr. Whoopee" /> "571" name="Kart" /> "531" name="Tractor" /> "449" name="Trolly" /> "583" name="Tug" /> "539" name="Vortex" /> "RC Vehicles"> "441" name="RC Bandit" /> "464" name="RC Baron" /> "594" name="RC Flower Pot" /> "501" name="RC Goblin" /> "465" name="RC Raider" /> "564" name="RC Tiger" /> "SUVs and Wagons"> "589" name="Club" /> "579" name="Huntley" /> "400" name="Landstalker" /> "500" name="Mesa" /> "470" name="Patriot" /> "404" name="Perennial" /> "489" name="Rancher" /> "479" name="Regina" /> "442" name="Romero" /> "495" name="Sandking" /> "458" name="Solair" /> "561" name="Stratum" /> Fr.Server.lua! g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) Link to comment
iPrestege Posted March 17, 2014 Share Posted March 17, 2014 Replace the files with this : vehicles.xml : type="vehicle"> name="Aircraft"> name="Helicopters"> id="548" name="Cargobob" /> id="417" name="Leviathan" /> id="487" name="Maverick" /> id="488" name="News Chopper" /> id="497" name="Police Maverick" /> id="563" name="Raindance" /> id="447" name="Seasparrow" /> id="469" name="Sparrow" /> > name="Planes, Jets and Airlines"> id="592" name="Andromada" /> id="577" name="AT-400" /> id="511" name="Beagle" /> id="512" name="Cropduster" /> id="593" name="Dodo" /> id="553" name="Nevada" /> id="476" name="Rustler" /> id="519" name="Shamal" /> id="460" name="Skimmer" /> id="513" name="Stuntplane" /> > > name="Bikes"> name="Motorbikes"> id="581" name="BF-400" /> id="462" name=":O" /> id="521" name="FCR-900" /> id="463" name="Freeway" /> id="523" name="HPV1000" /> id="522" name="NRG-500" /> id="461" name="PCJ-600" /> id="448" name="Pizza Boy" /> id="468" name="Sanchez" /> id="586" name="Wayfarer" /> id="471" name="Quadbike" /> > name="Bicycles"> id="509" name="Bike" /> id="481" name="BMX" /> id="510" name="Mountain bike" /> > > name="Boats"> id="472" name="Coastguard" /> id="473" name="Dinghy" /> id="493" name="Jetmax" /> id="595" name="Launch" /> id="484" name="Marquis" /> id="430" name="Predator" /> id="453" name="Reefer" /> id="452" name="Speeder" /> id="446" name="Squalo" /> id="454" name="Tropic" /> > name="Cars"> name="Sports Cars"> id="602" name="Alpha" /> id="429" name="Banshee" /> id="402" name="Buffalo" /> id="541" name="Bullet" /> id="415" name="Cheetah" /> id="480" name="Comet" /> id="562" name="Elegy" /> id="587" name="Euros" /> id="565" name="Flash" /> id="411" name="Infernus" /> id="559" name="Jester" /> id="603" name="Phoenix" /> id="560" name="Sultan" /> id="506" name="Super GT" /> id="451" name="Turismo" /> id="558" name="Uranus" /> id="555" name="Windsor" /> id="477" name="ZR-350" /> > name="Lowriders"> id="536" name="Blade" /> id="575" name="Broadway" /> id="518" name="Buccaneer" /> id="419" name="Esperanto" /> id="534" name="Remington" /> id="567" name="Savanna" /> id="535" name="Slamvan" /> id="576" name="Tornado" /> id="412" name="Voodoo" /> > name="2-Door"> id="496" name="Blista Compact" /> id="401" name="Bravura" /> id="527" name="Cadrona" /> id="542" name="Clover" /> id="533" name="Feltzer" /> id="526" name="Fortune" /> id="474" name="Hermes" /> id="545" name="Hustler" /> id="517" name="Majestic" /> id="410" name="Manana" /> id="436" name="Previon" /> id="475" name="Sabre" /> id="439" name="Stallion" /> id="549" name="Tampa" /> id="491" name="Virgo" /> > name="4-Door"> id="445" name="Admiral" /> id="438" name="Cabbie" /> id="507" name="Elegant" /> id="585" name="Emperor" /> id="466" name="Glendale" /> id="492" name="Greenwood" /> id="546" name="Intruder" /> id="551" name="Merit" /> id="516" name="Nebula" /> id="467" name="Oceanic" /> id="426" name="Premier" /> id="547" name="Primo" /> id="405" name="Sentinel" /> id="580" name="Stafford" /> id="409" name="Stretch" /> id="550" name="Sunrise" /> id="566" name="Tahoma" /> id="420" name="Taxi" /> id="540" name="Vincent" /> id="421" name="Washington" /> id="529" name="Willard" /> > > name="Emergency"> id="416" name="Ambulance" /> id="433" name="Barracks" /> id="427" name="Enforcer" /> id="490" name="FBI rancher" /> id="528" name="FBI truck" /> id="407" name="Fire truck" /> id="544" name="Fire truck (ladder)" /> id="596" name="Police car (LS)" /> id="598" name="Police car (LV)" /> id="597" name="Police car (SF)" /> id="599" name="Police ranger" /> id="601" name="S.W.A.T." /> > name="Heavy Vehicles"> name="Industrial"> id="524" name="Cement truck" /> id="578" name="DFT-30" /> id="486" name="Dozer" /> id="406" name="Dumper" /> id="573" name="Dune" /> id="455" name="Flatbed" /> id="530" name="Forklift" /> id="403" name="Linerunner" /> id="443" name="Packer" /> id="515" name="Roadtrain" /> id="574" name="Sweeper" /> id="514" name="Tanker" /> id="525" name="Towtruck" /> id="408" name="Trashmaster" /> id="552" name="Utility van" /> > name="Trailers"> id="606" name="Baggage trailer (covered)" /> id="607" name="Baggage trailer (Uncovered)" /> id="610" name="Farm trailer" /> id="537" name="Freight train" /> id="590" name="Freight train boxcar" /> id="569" name="Freight train flatbed" /> id="611" name="Street Clean trailer" /> id="584" name="Gas trailer" /> id="608" name="Trailer 1" /> id="435" name="Trailer 2" /> id="450" name="Trailer 3" /> id="591" name="Trailer 4" /> > name="Trucks"> id="499" name="Benson" /> id="609" name="Black Boxville" /> id="422" name="Bobcat" /> id="498" name="Boxville" /> id="414" name="Mule" /> id="600" name="Picador" /> id="543" name="Sadler" /> id="428" name="Securicar" /> id="478" name="Walton" /> id="456" name="Yankee" /> id="554" name="Yosemite" /> > name="Vans"> id="459" name="Berkley's RC van" /> id="482" name="Burrito" /> id="483" name="Camper" /> id="508" name="Journey" /> id="418" name="Moonbeam" /> id="582" name="News van" /> id="413" name="Pony" /> id="440" name="Rumpo" /> > > name="Misc"> name="Other"> id="485" name="Baggage" /> id="568" name="Bandito" /> id="424" name="BF Injection" /> id="504" name="Bloodring Banger" /> id="538" name="Brownstreak Engine" /> id="431" name="Bus" /> id="457" name="Caddy" /> id="437" name="Coach" /> id="532" name="Combine harvester" /> id="588" name="Hotdog" /> id="434" name="Hotknife" /> id="494" name="Hotring racer" /> id="502" name="Hotring racer 2" /> id="503" name="Hotring racer 3" /> id="444" name="Monster" /> id="556" name="Monster 2" /> id="557" name="Monster 3" /> id="572" name="Mower" /> id="423" name="Mr. Whoopee" /> id="571" name="Kart" /> id="531" name="Tractor" /> id="449" name="Trolly" /> id="583" name="Tug" /> id="539" name="Vortex" /> > name="RC Vehicles"> id="441" name="RC Bandit" /> id="464" name="RC Baron" /> id="594" name="RC Flower Pot" /> id="501" name="RC Goblin" /> id="465" name="RC Raider" /> id="564" name="RC Tiger" /> > > name="SUVs and Wagons"> id="589" name="Club" /> id="579" name="Huntley" /> id="400" name="Landstalker" /> id="500" name="Mesa" /> id="470" name="Patriot" /> id="404" name="Perennial" /> id="489" name="Rancher" /> id="479" name="Regina" /> id="442" name="Romero" /> id="495" name="Sandking" /> id="458" name="Solair" /> id="561" name="Stratum" /> >> fr_client.lua : CONTROL_MARGIN_RIGHT = 5 LINE_MARGIN = 5 LINE_HEIGHT = 16 g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() server = createServerCallInterface() guiSetInputMode("no_binds_when_editing") --------------------------- -- Set skin window --------------------------- function skinInit() setControlNumber(wndSkin, 'skinid', getElementModel(g_Me)) end function showSkinID(leaf) if leaf.id then setControlNumber(wndSkin, 'skinid', leaf.id) end end function applySkin() local skinID = getControlNumber(wndSkin, 'skinid') if skinID then server.setMySkin(skinID) fadeCamera(true) end end wndSkin = { 'wnd', text = 'Set skin', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='skinlist', width=230, height=290, columns={ {text='Skin', attr='name'} }, rows={xml='skins.xml', attrs={'id', 'name'}}, onitemclick=showSkinID, onitemdoubleclick=applySkin }, {'txt', id='skinid', text='', width=50}, {'btn', id='set', onclick=applySkin}, {'btn', id='close', closeswindow=true} }, oncreate = skinInit } function setSkinCommand(cmd, skin) skin = skin and tonumber(skin) if skin then server.setMySkin(skin) fadeCamera(true) closeWindow(wndSpawnMap) closeWindow(wndSetPos) end end addCommandHandler('setskin', setSkinCommand) addCommandHandler('ss', setSkinCommand) --------------------------- --- Set animation window --------------------------- function applyAnimation(leaf) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndAnim, 'animlist') if not leaf then return end end server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true) end function stopAnimation() server.setPedAnimation(g_Me, false) end addCommandHandler("stopanim", stopAnimation) bindKey("lshift", "down", "stopanim") wndAnim = { 'wnd', text = 'Set animation', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='animlist', width=230, height=290, columns={ {text='Animation', attr='name'} }, rows={xml='animations.xml', attrs={'name'}}, expandlastlevel=false, onitemdoubleclick=applyAnimation }, {'btn', id='set', onclick=applyAnimation}, {'btn', id='stop', onclick=stopAnimation}, {'btn', id='close', closeswindow=true} } } addCommandHandler('anim', function(command, lib, name) server.setPedAnimation(g_Me, lib, name, true, true) end ) --------------------------- -- Weapon window --------------------------- function addWeapon(leaf, amount) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndWeapon, 'weaplist') amount = getControlNumber(wndWeapon, 'amount') if not amount or not leaf then return end end server.giveMeWeapon(leaf.id, amount) end wndWeapon = { 'wnd', text = 'Give weapon', width = 250, controls = { { 'lst', id='weaplist', width=230, height=280, columns={ {text='Weapon', attr='name'} }, rows={xml='weapons.xml', attrs={'id', 'name'}}, onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end }, {'br'}, {'txt', id='amount', text='500', width=60}, {'btn', id='add', onclick=addWeapon}, {'btn', id='close', closeswindow=true} } } function giveWeaponCommand(cmd, weapon, amount) weapon = tonumber(weapon) or getWeaponIDFromName(weapon) if not weapon then return end amount = amount and tonumber(amount) or 500 server.giveMeWeapon(math.floor(weapon), amount) end addCommandHandler('give', giveWeaponCommand) addCommandHandler('wp', giveWeaponCommand) --------------------------- -- Fighting style --------------------------- addCommandHandler('setstyle', function(cmd, style) style = style and tonumber(style) if style then server.setPedFightingStyle(g_Me, style) end end ) --------------------------- -- Clothes window --------------------------- function clothesInit() if getElementModel(g_Me) ~= 0 then errMsg('You must have the CJ skin set in order to apply clothes.') closeWindow(wndClothes) return end if not g_Clothes then triggerServerEvent('onClothesInit', g_Me) end end addEvent('onClientClothesInit', true) addEventHandler('onClientClothesInit', g_Root, function(clothes) g_Clothes = clothes.allClothes for i,typeGroup in ipairs(g_Clothes) do for j,cloth in ipairs(typeGroup.children) do if not cloth.name then cloth.name = cloth.model .. ' - ' .. cloth.texture end cloth.wearing = clothes.playerClothes[typeGroup.type] and clothes.playerClothes[typeGroup.type].texture == cloth.texture and clothes.playerClothes[typeGroup.type].model == cloth.model or false end table.sort(typeGroup.children, function(a, b) return a.name < b.name end) end bindGridListToTable(wndClothes, 'clothes', g_Clothes, false) end ) function clothListClick(cloth) setControlText(wndClothes, 'addremove', cloth.wearing and 'remove' or 'add') end function applyClothes(cloth) if not cloth then cloth = getSelectedGridListLeaf(wndClothes, 'clothes') if not cloth then return end end if cloth.wearing then cloth.wearing = false setControlText(wndClothes, 'addremove', 'add') server.removePlayerClothes(g_Me, cloth.parent.type) else local prevClothIndex = table.find(cloth.siblings, 'wearing', true) if prevClothIndex then cloth.siblings[prevClothIndex].wearing = false end cloth.wearing = true setControlText(wndClothes, 'addremove', 'remove') server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type) end end wndClothes = { 'wnd', text = 'Clothes', x = -20, y = 0.3, width = 350, controls = { { Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 Anything is happening Link to comment
iPrestege Posted March 17, 2014 Share Posted March 17, 2014 Anything is happening What? Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 Can't create all vehicles! Link to comment
iPrestege Posted March 17, 2014 Share Posted March 17, 2014 You mean via /cv command? Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 can't create /cv and can't create with create gui! Link to comment
frosbite Posted March 17, 2014 Author Share Posted March 17, 2014 But now i am fixed it but anyway can spawn rhino, hunter, hydra! Link to comment
iPrestege Posted March 17, 2014 Share Posted March 17, 2014 OK Use the vehicles xml file i gave you and replace the fr_client.lua with this : CONTROL_MARGIN_RIGHT = 5 LINE_MARGIN = 5 LINE_HEIGHT = 16 g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() server = createServerCallInterface() guiSetInputMode("no_binds_when_editing") --------------------------- -- Set skin window --------------------------- function skinInit() setControlNumber(wndSkin, 'skinid', getElementModel(g_Me)) end function showSkinID(leaf) if leaf.id then setControlNumber(wndSkin, 'skinid', leaf.id) end end function applySkin() local skinID = getControlNumber(wndSkin, 'skinid') if skinID then server.setMySkin(skinID) fadeCamera(true) end end wndSkin = { 'wnd', text = 'Set skin', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='skinlist', width=230, height=290, columns={ {text='Skin', attr='name'} }, rows={xml='skins.xml', attrs={'id', 'name'}}, onitemclick=showSkinID, onitemdoubleclick=applySkin }, {'txt', id='skinid', text='', width=50}, {'btn', id='set', onclick=applySkin}, {'btn', id='close', closeswindow=true} }, oncreate = skinInit } function setSkinCommand(cmd, skin) skin = skin and tonumber(skin) if skin then server.setMySkin(skin) fadeCamera(true) closeWindow(wndSpawnMap) closeWindow(wndSetPos) end end addCommandHandler('setskin', setSkinCommand) addCommandHandler('ss', setSkinCommand) --------------------------- --- Set animation window --------------------------- function applyAnimation(leaf) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndAnim, 'animlist') if not leaf then return end end server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true) end function stopAnimation() server.setPedAnimation(g_Me, false) end addCommandHandler("stopanim", stopAnimation) bindKey("lshift", "down", "stopanim") wndAnim = { 'wnd', text = 'Set animation', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='animlist', width=230, height=290, columns={ {text='Animation', attr='name'} }, rows={xml='animations.xml', attrs={'name'}}, expandlastlevel=false, onitemdoubleclick=applyAnimation }, {'btn', id='set', onclick=applyAnimation}, {'btn', id='stop', onclick=stopAnimation}, {'btn', id='close', closeswindow=true} } } addCommandHandler('anim', function(command, lib, name) server.setPedAnimation(g_Me, lib, name, true, true) end ) --------------------------- -- Weapon window --------------------------- function addWeapon(leaf, amount) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndWeapon, 'weaplist') amount = getControlNumber(wndWeapon, 'amount') if not amount or not leaf then return end end server.giveMeWeapon(leaf.id, amount) end wndWeapon = { 'wnd', text = 'Give weapon', width = 250, controls = { { 'lst', id='weaplist', width=230, height=280, columns={ {text='Weapon', attr='name'} }, rows={xml='weapons.xml', attrs={'id', 'name'}}, onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end }, {'br'}, {'txt', id='amount', text='500', width=60}, {'btn', id='add', onclick=addWeapon}, {'btn', id='close', closeswindow=true} } } function giveWeaponCommand(cmd, weapon, amount) weapon = tonumber(weapon) or getWeaponIDFromName(weapon) if not weapon then return end amount = amount and tonumber(amount) or 500 server.giveMeWeapon(math.floor(weapon), amount) end addCommandHandler('give', giveWeaponCommand) addCommandHandler('wp', giveWeaponCommand) --------------------------- -- Fighting style --------------------------- addCommandHandler('setstyle', function(cmd, style) style = style and tonumber(style) if style then server.setPedFightingStyle(g_Me, style) end end ) --------------------------- -- Clothes window --------------------------- function clothesInit() if getElementModel(g_Me) ~= 0 then errMsg('You must have the CJ skin set in order to apply clothes.') closeWindow(wndClothes) return end if not g_Clothes then triggerServerEvent('onClothesInit', g_Me) end end addEvent('onClientClothesInit', true) addEventHandler('onClientClothesInit', g_Root, function(clothes) g_Clothes = clothes.allClothes for i,typeGroup in ipairs(g_Clothes) do for j,cloth in ipairs(typeGroup.children) do if not cloth.name then cloth.name = cloth.model .. ' - ' .. cloth.texture end cloth.wearing = clothes.playerClothes[typeGroup.type] and clothes.playerClothes[typeGroup.type].texture == cloth.texture and clothes.playerClothes[typeGroup.type].model == cloth.model or false end table.sort(typeGroup.children, function(a, b) return a.name < b.name end) end bindGridListToTable(wndClothes, 'clothes', g_Clothes, false) end ) function clothListClick(cloth) setControlText(wndClothes, 'addremove', cloth.wearing and 'remove' or 'add') end function applyClothes(cloth) if not cloth then cloth = getSelectedGridListLeaf(wndClothes, 'clothes') if not cloth then return end end if cloth.wearing then cloth.wearing = false setControlText(wndClothes, 'addremove', 'add') server.removePlayerClothes(g_Me, cloth.parent.type) else local prevClothIndex = table.find(cloth.siblings, 'wearing', true) if prevClothIndex then cloth.siblings[prevClothIndex].wearing = false end cloth.wearing = true setControlText(wndClothes, 'addremove', 'remove') server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type) end end wndClothes = { 'wnd', text = 'Clothes', x = -20, y = 0.3, width = 350, controls = { { Link to comment
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