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[TABLES]Help


gghvcffcv

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Hello Guys, I don't know how i could make a Table for Each marker Please say me how to do it.

Server:

Teame = createTeam("Police", 0, 0, 255) 
CT = { [Teame] = true } 
CV = { [596] = true } 
  
function crearA() 
PoliciaA = createPed ( 282, 1580.32520, -1636.43762, 13.55858,  90, true ) 
createBlip ( 1580.32520, -1636.43762, 13.55858, 30,  2, 0, 0, 255, 255 ) 
MarcadorA = createMarker ( 1580.32520, -1636.43762, 12.55858, "cylinder", 1.0, 0, 0, 255, 255 ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, crearA ) 
-------------------------------------------------------------- 
function aceptarr (hitElement, Police) 
local team = getTeamFromName ( "Police" ) 
if team then 
setPlayerTeam ( source, team ) 
setPlayerNametagColor ( source, 0, 0, 255 ) 
setElementModel (source, 282) 
giveWeapon ( source, 23, 10000 ) 
giveWeapon ( source, 3, 1 ) 
end 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", root, aceptarr ) 
-------------------------------------------------------------- 
function cerrarr (hitElement) 
end 
addEvent( "onGreetinA", true ) 
addEventHandler( "onGreetinA", root, cerrarr ) 
-------------------------------------------------------------- 
  
Teame = createTeam("Police", 0, 0, 255) 
CT = { [Teame] = true } 
CV = { [596] = true } 
  
function crearB() 
PoliciaB = createPed ( 282, 2238.87646, 2449.40527, 11.03722,  270, true ) 
createBlip ( 2238.87646, 2449.40527, 11.03722, 30,  2, 0, 0, 255, 255 ) 
MarcadorB = createMarker ( 2238.87646, 2449.40527, 10.03722, "cylinder", 1.0, 0, 0, 255, 255 ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, crearB ) 
-------------------------------------------------------------- 
function aceptarr (hitElement) 
local team = getTeamFromName ( "Police" ) 
if team then 
setPlayerTeam ( source, team ) 
setPlayerNametagColor ( source, 0, 0, 255 ) 
setElementModel (source, 282) 
giveWeapon ( source, 23, 10000 ) 
giveWeapon ( source, 3, 1 ) 
end 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", root, aceptarr ) 
-------------------------------------------------------------- 
function cerrarr (hitElement) 
end 
addEvent( "onGreetinA", true ) 
addEventHandler( "onGreetinA", root, cerrarr ) 
-------------------------------------------------------------- 
  
Teame = createTeam("Police", 0, 0, 255) 
CT = { [Teame] = true } 
CV = { [596] = true } 
  
  
function crearC() 
PoliciaC = createPed ( 282, -1615.91284, 686.40863, 7.18750,  180, true ) 
createBlip (-1615.91284, 686.40863, 7.18750, 30,  2, 0, 0, 255, 255 ) 
MarcadorC = createMarker ( -1615.91284, 686.40863, 6.18750, "cylinder", 1.0, 0, 0, 255, 255 ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, crearC ) 
-------------------------------------------------------------- 
function aceptarr (hitElement) 
local team = getTeamFromName ( "Police" ) 
if team then 
setPlayerTeam ( source, team ) 
setPlayerNametagColor ( source, 0, 0, 255 ) 
setElementModel (source, 282) 
giveWeapon ( source, 23, 10000 ) 
giveWeapon ( source, 3, 1 ) 
end 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", root, aceptarr ) 
-------------------------------------------------------------- 
function cerrarr (hitElement) 
end 
addEvent( "onGreetinA", true ) 
addEventHandler( "onGreetinA", root, cerrarr ) 
-------------------------------------------------------------- 
Teame = createTeam("SWAT", 0, 0, 100) 
CT = { [Teame] = true } 
CV = { [596] = true } 
  
function crearD() 
PoliciaD = createPed ( 285, 1288.12341, -1642.04602, 13.54688,  270, true ) 
createBlip ( 1288.12341, -1642.04602, 13.54688, 30,  2, 0, 0, 255, 255 ) 
local MarcadorD = createMarker ( 1288.12341, -1642.04602, 12.54688, "cylinder", 1.0, 0, 0, 255, 255 ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, crearD ) 
-------------------------------------------------------------- 
function aceptarr (hitElement) 
local team = getTeamFromName ( "SWAT" ) 
if team then 
setPlayerTeam ( source, team ) 
setPlayerNametagColor ( source, 0, 0, 100 ) 
setElementModel (source, 285)    
giveWeapon ( source, 23, 10000 ) 
giveWeapon ( source, 3, 1 ) 
giveWeapon ( source, 31, 500 ) 
giveWeapon ( source, 34, 200 ) 
giveWeapon ( source, 41, 5000 ) 
giveWeapon ( source, 46, 1 ) 
giveWeapon ( source, 29, 500 ) 
end 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", root, aceptarr ) 
-------------------------------------------------------------- 
function cerrarr (hitElement) 
end 
addEvent( "onGreetinA", true ) 
addEventHandler( "onGreetinA", root, cerrarr ) 
-------------------------------------------------------------- 

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