gghvcffcv Posted March 15, 2014 Share Posted March 15, 2014 Hello Guys, I don't know how i could make a Table for Each marker Please say me how to do it. Server: Teame = createTeam("Police", 0, 0, 255) CT = { [Teame] = true } CV = { [596] = true } function crearA() PoliciaA = createPed ( 282, 1580.32520, -1636.43762, 13.55858, 90, true ) createBlip ( 1580.32520, -1636.43762, 13.55858, 30, 2, 0, 0, 255, 255 ) MarcadorA = createMarker ( 1580.32520, -1636.43762, 12.55858, "cylinder", 1.0, 0, 0, 255, 255 ) end addEventHandler ( "onResourceStart", resourceRoot, crearA ) -------------------------------------------------------------- function aceptarr (hitElement, Police) local team = getTeamFromName ( "Police" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 0, 255 ) setElementModel (source, 282) giveWeapon ( source, 23, 10000 ) giveWeapon ( source, 3, 1 ) end end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", root, aceptarr ) -------------------------------------------------------------- function cerrarr (hitElement) end addEvent( "onGreetinA", true ) addEventHandler( "onGreetinA", root, cerrarr ) -------------------------------------------------------------- Teame = createTeam("Police", 0, 0, 255) CT = { [Teame] = true } CV = { [596] = true } function crearB() PoliciaB = createPed ( 282, 2238.87646, 2449.40527, 11.03722, 270, true ) createBlip ( 2238.87646, 2449.40527, 11.03722, 30, 2, 0, 0, 255, 255 ) MarcadorB = createMarker ( 2238.87646, 2449.40527, 10.03722, "cylinder", 1.0, 0, 0, 255, 255 ) end addEventHandler ( "onResourceStart", resourceRoot, crearB ) -------------------------------------------------------------- function aceptarr (hitElement) local team = getTeamFromName ( "Police" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 0, 255 ) setElementModel (source, 282) giveWeapon ( source, 23, 10000 ) giveWeapon ( source, 3, 1 ) end end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", root, aceptarr ) -------------------------------------------------------------- function cerrarr (hitElement) end addEvent( "onGreetinA", true ) addEventHandler( "onGreetinA", root, cerrarr ) -------------------------------------------------------------- Teame = createTeam("Police", 0, 0, 255) CT = { [Teame] = true } CV = { [596] = true } function crearC() PoliciaC = createPed ( 282, -1615.91284, 686.40863, 7.18750, 180, true ) createBlip (-1615.91284, 686.40863, 7.18750, 30, 2, 0, 0, 255, 255 ) MarcadorC = createMarker ( -1615.91284, 686.40863, 6.18750, "cylinder", 1.0, 0, 0, 255, 255 ) end addEventHandler ( "onResourceStart", resourceRoot, crearC ) -------------------------------------------------------------- function aceptarr (hitElement) local team = getTeamFromName ( "Police" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 0, 255 ) setElementModel (source, 282) giveWeapon ( source, 23, 10000 ) giveWeapon ( source, 3, 1 ) end end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", root, aceptarr ) -------------------------------------------------------------- function cerrarr (hitElement) end addEvent( "onGreetinA", true ) addEventHandler( "onGreetinA", root, cerrarr ) -------------------------------------------------------------- Teame = createTeam("SWAT", 0, 0, 100) CT = { [Teame] = true } CV = { [596] = true } function crearD() PoliciaD = createPed ( 285, 1288.12341, -1642.04602, 13.54688, 270, true ) createBlip ( 1288.12341, -1642.04602, 13.54688, 30, 2, 0, 0, 255, 255 ) local MarcadorD = createMarker ( 1288.12341, -1642.04602, 12.54688, "cylinder", 1.0, 0, 0, 255, 255 ) end addEventHandler ( "onResourceStart", resourceRoot, crearD ) -------------------------------------------------------------- function aceptarr (hitElement) local team = getTeamFromName ( "SWAT" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 0, 100 ) setElementModel (source, 285) giveWeapon ( source, 23, 10000 ) giveWeapon ( source, 3, 1 ) giveWeapon ( source, 31, 500 ) giveWeapon ( source, 34, 200 ) giveWeapon ( source, 41, 5000 ) giveWeapon ( source, 46, 1 ) giveWeapon ( source, 29, 500 ) end end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", root, aceptarr ) -------------------------------------------------------------- function cerrarr (hitElement) end addEvent( "onGreetinA", true ) addEventHandler( "onGreetinA", root, cerrarr ) -------------------------------------------------------------- Link to comment
فاّرس Posted March 15, 2014 Share Posted March 15, 2014 If you want make a table for markers , you can follow this way : markers = { { x , y , z }, { x , y , z }, { x , y , z } } for k,v in ipairs(markers) do createMarker(v[1],v[2],v[3],'cylinder', 1.0, 0, 0, 255, 255) end Link to comment
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