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سباون كار


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Posted

السلآم عليكم

والله اني حاولت اصلح هذا الكود

عجزت لا اصلحه

ابيه اذا لمس الماركر ياخذ سيارة

واذا جا مرة ثانية ولمسه

يسحب السيارة اللي قبلها ويعطيه سيارة

المشكلة انه يكرر المواتر

وما يسحب

car = {} 
  
carmarker = createMarker ( .... ) 
  
  
  
function d( source ) 
    if ( isElement(car [source]) ) then 
        destroyElement(car [source]) 
    end 
            car [source] = createVehicle ( .... )  
                warpPedIntoVehicle(thePlayer,car [source]) 
end 
addEventHandler( "onMarkerHit", carmarker , d ) 
  
  
addEventHandler("onPlayerQuit",root, 
function() 
destroyElement(car [source]) 
car [source] = nil 
end  
) 

Posted
car       = {  }; 
carmarker = createMarker ( x, y, z, "cylinder", 1.5, 255, 0, 0, 255 ); 
  
function d ( player ) 
    if getElementType ( player ) == "player" and not isPedInVehicle ( player ) then 
        if isElement ( car [ player ] ) then 
        destroyElement ( car [ player ] ); 
        end 
    car [ player ] = createVehicle ( x, y, z ); 
    warpPedIntoVehicle ( player, car [ player ] ); 
    end 
end 
addEventHandler ( "onMarkerHit", carmarker, d ); 
  
addEventHandler ( "onPlayerQuit", root, 
    function (  ) 
        if isElement ( car [ source ] ) then 
            destroyElement ( car [ source ] ); 
        end 
    car [ source ] = nil 
end  
); 

560x95_FFFFFF_FF9900_000000_000000.png

Posted

مششكور يالغالي

لكن ابيه اذا لمس الماركر وهو داخل السيارة

تنسحب السيارة اللي هو راكبها ويعطيه وحدة جديدة

مو اذا كان داخل السيارة ما يقدر ياخذ موتر

Posted
car       = {  }; 
carmarker = createMarker ( x, y, z, "cylinder", 1.5, 255, 0, 0, 255 ); 
  
function d ( player ) 
    if getElementType ( player ) == "player" then 
        if isElement ( car [ player ] ) then 
        destroyElement ( car [ player ] ); 
        end 
        if isPedInVehicle ( player ) then 
        local vehicle = getPedOccupiedVehicle ( player ); 
            if vehicle then 
                destroyElement ( vehicle ); 
            end 
        end 
    car [ player ] = createVehicle ( x, y, z ); 
    warpPedIntoVehicle ( player, car [ player ] ); 
    end 
end 
addEventHandler ( "onMarkerHit", carmarker, d ); 
  
addEventHandler ( "onPlayerQuit", root, 
    function (  ) 
        if isElement ( car [ source ] ) then 
            destroyElement ( car [ source ] ); 
        end 
    car [ source ] = nil 
end  
); 

560x95_FFFFFF_FF9900_000000_000000.png

Posted
car       = {  }; 
carmarker = createMarker ( x, y, z, "cylinder", 1.5, 255, 0, 0, 255 ); 
  
function d ( player ) 
    if getElementType ( player ) == "player" then 
        if isElement ( car [ player ] ) then 
        destroyElement ( car [ player ] ); 
        end 
        if isPedInVehicle ( player ) then 
        local vehicle = getPedOccupiedVehicle ( player ); 
            if vehicle then 
                destroyElement ( vehicle ); 
            end 
        end 
    car [ player ] = createVehicle ( x, y, z ); 
    warpPedIntoVehicle ( player, car [ player ] ); 
    end 
end 
addEventHandler ( "onMarkerHit", carmarker, d ); 
  
addEventHandler ( "onPlayerQuit", root, 
    function (  ) 
        if isElement ( car [ source ] ) then 
            destroyElement ( car [ source ] ); 
        end 
    car [ source ] = nil 
end  
); 

مششششكور ويعطيك الف الف الف عآفية

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