.:HyPeX:. Posted March 14, 2014 Share Posted March 14, 2014 Game-state doesnt recognize player's score, help? Score setting: function CountScores() local ATeam = getTeamFromName(TeamA) local BTeam = getTeamFromName(TeamB) local APlayers = getPlayersInTeam(ATeam) local BPlayers = getPlayersInTeam(BTeam) ScoreAPoints = 0 ScoreBPoints = 0 Winner = nil for i, v in ipairs(APlayers) do if not getElementData(v,"Kills") then setElementData(v, "Kills", 0) end Kills = getElementData(v, "Kills") setPlayerAnnounceValue(v, "Score", Kills * 100) ScoreAPoints = ScoreAPoints + getElementData(v, "Kills") setElementData(v, "Score", Kills * 100) end for i, v in ipairs(BPlayers) do if not getElementData(v,"Kills") then setElementData(v, "Kills", 0) end Kills = getElementData(v, "Kills") setPlayerAnnounceValue(v, "Score", Kills * 100) setElementData(v, "Score", Kills * 100) ScoreBPoints = ScoreBPoints + getElementData(v, "Kills") end if ScoreAPoints > ScoreBPoints then Winner = ATeam elseif ScoreBPoints > ScoreAPoints then Winner = BTeam end return Winner, ScoreAPoints, ScoreBPoints end function CountCurrent() local Winner, TeamAPoints, TeamBPoints = CountScores() triggerClientEvent("SetCurrent", getRootElement(), TeamAPoints, TeamBPoints) end timer = setTimer(CountCurrent, 1000, 0) Link to comment
Drakath Posted March 14, 2014 Share Posted March 14, 2014 Is TeamA and TeamB defined somewhere? Link to comment
.:HyPeX:. Posted March 15, 2014 Author Share Posted March 15, 2014 Is TeamA and TeamB defined somewhere? Yes, everything works perfectly (i get the total scores client-side displayed), but announce is kinda not working. Link to comment
Moderators Citizen Posted March 15, 2014 Moderators Share Posted March 15, 2014 you have to use the key "score" with a minus s Link to comment
.:HyPeX:. Posted March 15, 2014 Author Share Posted March 15, 2014 you have to use the key "score" with a minus s Thanks!, i'll check out later it it works Link to comment
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