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انا عملت مود و كل اشي بس في مشكلة لما ياخذ الوظيفة و السيارة و يجيلو علامة بالخرية لازم يرحلها

بس المشكلة انو العلامة بتظهر عند الكل انا بدي ياها تظهر عند الشخص الي بالطيارة بس ممكن مساعدة ؟

function startJob ( thePlayer ) 
    local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
    markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
    mposi = { getElementPosition( markers [ thePlayer ] ) } 
    local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
    peds [ thePlayer ] = createPed( skins, x, y, z )   
    blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) 
    addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) 
    end 

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انا عملت مود و كل اشي بس في مشكلة لما ياخذ الوظيفة و السيارة و يجيلو علامة بالخرية لازم يرحلها

بس المشكلة انو العلامة بتظهر عند الكل انا بدي ياها تظهر عند الشخص الي بالطيارة بس ممكن مساعدة ؟

function startJob ( thePlayer ) 
    local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
    markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
    mposi = { getElementPosition( markers [ thePlayer ] ) } 
    local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
    peds [ thePlayer ] = createPed( skins, x, y, z )   
    blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) 
    addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) 
    end 

شخابيط

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انا عملت مود و كل اشي بس في مشكلة لما ياخذ الوظيفة و السيارة و يجيلو علامة بالخرية لازم يرحلها

بس المشكلة انو العلامة بتظهر عند الكل انا بدي ياها تظهر عند الشخص الي بالطيارة بس ممكن مساعدة ؟

function startJob ( thePlayer ) 
    local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) 
    markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) 
    mposi = { getElementPosition( markers [ thePlayer ] ) } 
    local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) 
    peds [ thePlayer ] = createPed( skins, x, y, z )   
    blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) 
    addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) 
    end 

createBlipAttachedTo:

Required Arguments

elementToAttachTo: The element to attach the marker to.

Optional Arguments

icon: The icon that the radar blips should be. Valid values are:

size: The size of the radar blip. Only applicable to the Marker icon. Default value is 2.

r: The amount of red in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 255.

g: The amount of green in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 0.

b: The amount of blue in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 0.

a: The amount of alpha in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 255.

ordering: This defines the blip's Z-level ordering (-32768 - 32767). Default is 0.

visibleDistance: The maximum distance from the camera at which the blip is still visible (0 - 65535)

visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.

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