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Using two different event


TheCapn

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Hello guys,

I'm using a client side .lua file and I would like to trigger an event when the player disconnect. In fact, when the player disconnect I would like to save the data that are in the client side script file, and at the same time saving the server side data.

But I realized that the server-side was a priority for the server and so the client side datas are not saved.

Wich event could I use on client-side to handle this ?

Regards,

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