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Remove Hex color Help please


1LoL1

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So here I am again, and perhaps the last posts I need you once knew someone please delete these hexes that struck me

Screen%201.png

Screen%204.png

And this I can not fix it so please help

Screeen%202.png

Screen%203.png

And here is the client

-- Client

g_LocalPlayer = getLocalPlayer() 
g_Root = getRootElement()
g_ThisResource = getThisResource()
g_ResourceRoot = getResourceRootElement(getThisResource())
 
chat = {} -- table to store chat windows in
newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table
 
 
anims = {}
 
function buildPlayerList()
    local x,y = guiGetScreenSize()
    local width,height = 175,350
    x = x-width
    y = (y-height)/2
    newmsg.lbl = guiCreateLabel(553.0000,175.0000, 244.0000, 19.0000, "", false)
    guiLabelSetColor(newmsg.lbl,0, 170, 255)
        guiLabelSetHorizontalAlign(newmsg.lbl, "right", true)
    guiSetAlpha(newmsg.img, 0)
    --guiSetAlpha(newmsg.lbl, 0)
   
    wndPlayers = guiCreateWindow(-1,256,222,343, "~ Private Chat ~", false)
 
    grdPlayers = guiCreateGridList(0.0991,0.2449,0.8108,0.6968, true, wndPlayers)
 
        colPlayers = guiGridListAddColumn(grdPlayers, "Players", 0.85)
 
    local players = getElementsByType("player")
    for k,v in ipairs(players) do
        addPlayerToList(v)
    end
    guiSetProperty(fond,"Disabled","true")
    guiWindowSetSizable(wndPlayers, false)
    guiSetProperty(wndPlayers, "RollUpEnabled", "true")
    guiSetProperty(wndPlayers, "Dragable", "true")
    guiSetAlpha(wndPlayers, 0)
   
   
    -- create animations for it
    anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000))
    anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000))
 
    anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000))
    anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000))
   
    anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000))
    anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000))
   
--[[    local x,y = guiGetPosition(newmsg.img)
    outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y))
    local scrx,scry = guiGetScreenSize()
    anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false))
    anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false))
]] 
    bindKey("F4", "down", togglePmGui) 
end
function addPlayerToList(ply)
    --outputDebugString("addPlayerToList:" ..getPlayerName(ply))
    local row = guiGridListAddRow(grdPlayers)
    local name = getPlayerName(ply)
    guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false)
end
function removePlayerFromList(ply)
    --outputDebugString("removePlayerFromList:" ..getPlayerName(ply))
    local name=getPlayerName(ply)
    for row=0,guiGridListGetRowCount(grdPlayers) do
        if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then
            guiGridListRemoveRow(grdPlayers, row)
            outputDebugString("remove row" ..tostring(row))
        end
    end
end
 
 
function showPmGui(state)
    if state == true then
        anims.plfadein:play()
        for k,v in pairs(chat) do
            guiSetVisible(chat[k].wnd,true)
        end
        showCursor(true)
    elseif state == false then
        anims.plfadeout:play()
        for k,v in pairs(chat) do   
            guiSetVisible(chat[k].wnd,false)
        end
        showCursor(false)
        guiSetInputEnabled(false)
    end
end
function togglePmGui()
    if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then
        if guiGetAlpha(wndPlayers) > .1 then showPmGui(false)
        else showPmGui(true)
        end
    end
end
 
function buildChatWindow(ply)
    local x,y = guiGetScreenSize()
    local width,height = 300,250
    x = x*.5
    y = y*.5
   
    chat[ply] = {}
    chat[ply].wnd = guiCreateWindow(337,277,395,252, getPlayerName(ply) , false)   
    chat[ply].memo = guiCreateMemo(0.043,0.1746,0.9089,0.623, "", true, chat[ply].wnd)
    chat[ply].edit = guiCreateEdit(0.043,0.8214,0.7089,0.1111, "", true, chat[ply].wnd)
    chat[ply].btnX = guiCreateButton(0.9215,0.0754,0.0557,0.0794, "X", true, chat[ply].wnd)
    chat[ply].btnSend = guiCreateButton(0.757,0.8135,0.2127,0.1429, "Send", true, chat[ply].wnd)
    guiSetProperty(chat[ply].img,"Disabled","true")
   
    guiMemoSetReadOnly(chat[ply].memo, true)
   
    guiWindowSetSizable(chat[ply].wnd, false)
    guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true")
    guiSetProperty(chat[ply].wnd, "Dragable", "true")
   
    if anims.plfadein:isPlaying() then-- in process of fading in
        guiSetVisible(chat[ply].wnd, true)
    elseif anims.plfadeout:isPlaying() then -- in process of fading out
        guiSetVisible(chat[ply].wnd, false)
    else -- not in process of either
        if guiGetAlpha(wndPlayers) > .1 then
            guiSetVisible(chat[ply].wnd, true) -- is showing
        else
            guiSetVisible(chat[ply].wnd, false) -- isnt showing
        end 
    end
end
function destroyChatWindow(ply)
    if chat[ply] and isElement(chat[ply].wnd) then
        destroyElement(chat[ply].wnd)
        chat[ply] = nil 
    end
end
 
function sendChatMessage(ply)
    --outputDebugString("sendChatMessage: " .. tostring(ply))
    if chat[ply] and isElement(chat[ply].wnd) then
        local newText = guiGetText(chat[ply].edit)
        if newText and string.len(newText) > 0 then
            local oldText = guiGetText(chat[ply].memo)
            if not oldText then oldText = "" end
            oldText = oldText .. getPlayerName(g_LocalPlayer):gsub("#%x%x%x%x%x%x","") .. ": " .. newText .. "\n"
            guiSetText(chat[ply].memo, oldText)
            guiSetText(chat[ply].edit, "")
            guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText))
 
            triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText)
        end 
    end
end
function recieveChatMessage(ply, msg)
    --outputDebugString("recieveChatMessage: " .. msg)
    if not chat[ply] then
        buildChatWindow(ply)
    end
   
    newmsg.show = true
    newmsg.tick = getTickCount()
   
    ---guiSetText(newmsg.lbl, getPlayerName(ply) .. ": " .. msg .. "\n")
guiSetText(newmsg.lbl, " Message from " .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. "\n")
    outputChatBox("",255,255,255,true)
                local sound = playSound("GatkResalh~.mp3",false)
                setSoundVolume(sound, 0.2)
 
 
    anims.nmfadein:play()
    anims.nmtextin:play()
    --anims.nmslidein:play()
 
    local oldText = guiGetText(chat[ply].memo)
    if not oldText then oldText = "" end
    oldText = oldText .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n"
    guiSetText(chat[ply].memo, oldText)
    guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText))
end
 
event_resource_start = function(res)
    buildPlayerList()
end
 
event_resource_stop = function(res)
    unbindKey("F3", "down", togglePmGui)   
    showPmGui(false)
end
 
event_player_join = function()
    --outputDebugString("onClientPlayerJoin")
    addPlayerToList(source)
end
 
event_player_quit = function()
    --outputDebugString("onClientPlayerQuit")
    removePlayerFromList(source)
    destroyChatWindow(source)
end
 
event_gui_click = function(button, state, absx, absy)
    if button == "left" and state == "up" then
        if getElementType(source) == "gui-button" then
            local parent = getElementParent(source)
            if parent ~= false then
                local ply = getPlayerFromName(guiGetText(parent))
                if ply then
                    if source == chat[ply].btnX then
                        destroyChatWindow(ply)
                        guiSetInputEnabled(false)
                    elseif source == chat[ply].btnSend then
                        sendChatMessage(ply)
                        guiSetInputEnabled(false)
                    end
                end
            end
        elseif getElementType(source) == "gui-edit" then
            local parent = getElementParent(source)
            if parent ~= false then
                local ply = getPlayerFromName(guiGetText(parent))
                if source == chat[ply].edit then
                    guiSetInputEnabled(true)
                end
            end
        else
            guiSetInputEnabled(false)
        end
    end
end
 
event_gui_doubleclick = function(button, state, absx, absy)
    if button == "left" and state == "up" then
        if source == grdPlayers then
            local row, col = guiGridListGetSelectedItem(grdPlayers)
            --outputDebugString("double clicked row: "..tostring(row))
            if row == -1 or col == -1 then return end              
            local name = guiGridListGetItemText(grdPlayers, row, col)
            local ply = getPlayerFromName(name)
            if not chat[ply] then
                buildChatWindow(ply)
            end
            guiBringToFront(chat[ply].wnd)         
        end
    end
end
 
event_gui_accepted = function(element)
    local parent = getElementParent(source)
    if parent ~= false then
       
Link to comment
  • Moderators

Jacobob is right, stop asking when we already told you the answer:

just put this on top of your script:
local _getPlayerName = getPlayerName 
local getPlayerName = function ( player ) 
    return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") 
end 

Link to comment
Jacobob is right, stop asking when we already told you the answer:
just put this on top of your script:
local _getPlayerName = getPlayerName 
local getPlayerName = function ( player ) 
    return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") 
end 

But as I wanted all the code so I know nothing by code it and learn not only so that you write something .. so please if you could be so all the code .. It is also better to learn ..

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