Jacobob14 Posted March 6, 2014 Posted March 6, 2014 I want draw the exp you gain when you kill a zombie but the text appears and disappears fast and doesn't see well server addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", root, function ( theKiller ) exports.exp_system:addPlayerEXP ( theKiller, math.random(1, 15)) triggerClientEvent ( "text", getRootElement() ) end ) client function text() dxDrawText("+ exp", 375, 371, 463, 440, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false) dxDrawText("+ exp", 375, 369, 463, 438, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false) dxDrawText("+ exp", 373, 371, 461, 440, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false) dxDrawText("+ exp", 373, 369, 461, 438, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false) dxDrawText("+ exp", 374, 370, 462, 439, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false) end addEvent ( "text", true ) addEventHandler ( "text", root, text )
iPrestege Posted March 6, 2014 Posted March 6, 2014 Draws a string of text on the screen for one frame. In order for the text to stay visible continuously, you need to call this function with the same parameters on each frame update (see onClientRender).
Jacobob14 Posted March 6, 2014 Author Posted March 6, 2014 and if I want the text to move to another position what function would use
DNL291 Posted March 6, 2014 Posted March 6, 2014 If you want to move it to a specific position, then use interpolateBetween.
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