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Object/vehicle as image for using in dxDrawImage


SDraw

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So, problem: need to draw object/vehicle on screen as separated image. Properties of object/vehicle can be changed.

I thought about using shader, applying it on object/vehicle and preform pixels on separated render target. But I couldn't find function/algorithm to preform pixels because they have position with 4 dimensions, not 2 as needed for render target. Even VPOS semantic for pixel shader couldn't help.

Any ideas?

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