G.KinG Posted February 28, 2014 Share Posted February 28, 2014 سلام عليكم ابي الزر ما يقدر يضغظه الا بعد 5 ثواني وذا الكود Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) addEventHandler ( 'onClientGUIClick',Armor, function ( ) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,5000,1,source,true ) end,false ) Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 وش المشكله؟ اني لما اضغظ الزر ما يسير شي Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 الكود صحيح مافيه مشكله , هذا الكود كامل؟ Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 الكود صحيح مافيه مشكله , هذا الكود كامل؟ اوهه خلاص زبطته انا حطيت الكود الي يخفي الزر في اخر الكلنت ههههه وتوني حطيته تحت الزر وزبط لا هنت على المشاركه ذا بيست ^^ يغلق من اقرب مشرف لا هنتو Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 حتى لو حطيته بالاخير مافيه مشكله -.- العفو, حياك الله Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 بما ان الموضوع لسى ما تقفل عندي مشكله ثانيه هنا اني ابيه لما يختار من القريد لست Walk style وضغظ set تشتغل لكن ما تشتغل مادري وش الخلل واذا ضغظ reset يرجع لحالته العاديه الزبده ذي الاكواد GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) box = guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) for i = 1, 15 do box = guiGridListAddRow(GUIEditor.gridlist[1]) end local packer = guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "Packer", false, false) local ninja = guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "Ninja", false, false) local shuffle = guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Shuffle", false, false) local oldman = guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Oldman", false, false) local gang1 = guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Gang 1", false, false) local gang2 = guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Gang 2", false, false) local oldfatman = guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Old Fat Man", false, false) local fatman = guiGridListSetItemText(GUIEditor.gridlist[1], 7, 1, "Fatman", false, false) local jogger = guiGridListSetItemText(GUIEditor.gridlist[1], 8, 1, "Jogger", false, false) local pro = guiGridListSetItemText(GUIEditor.gridlist[1], 10, 1, "PRO", false, false) local shopping = guiGridListSetItemText(GUIEditor.gridlist[1], 11, 1, "Shopping", false, false) local drunkman = guiGridListSetItemText(GUIEditor.gridlist[1], 12, 1, "Drunkman", false, false) local busywoman = guiGridListSetItemText(GUIEditor.gridlist[1], 13, 1, "Busywoman", false, false) local oldwoman = guiGridListSetItemText(GUIEditor.gridlist[1], 14, 1, "Oldwoman", false, false) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) function select () local id = GUIEditor.gridlist[1] ( box ) if id == packer then setPedWalkingStyle ( player, 54 ) elseif id == ninja then setPedWalkingStyle ( player, 69 ) elseif id == shuffle then setPedWalkingStyle ( player, 119 ) elseif id == oldman then setPedWalkingStyle ( player, 120 ) elseif id == gang1 then setPedWalkingStyle ( player, 121 ) elseif id == gang2 then setPedWalkingStyle ( player, 122 ) elseif id == oldfatman then setPedWalkingStyle ( player, 123 ) elseif id == fatman then setPedWalkingStyle ( player, 124 ) elseif id == jogger then setPedWalkingStyle ( player, 125 ) elseif id == drunkman then setPedWalkingStyle ( player, 126 ) elseif id == shopping then setPedWalkingStyle ( player, 130 ) elseif id == busywoman then setPedWalkingStyle ( player, 131 ) elseif id == pro then setPedWalkingStyle ( player, 133 ) elseif id == oldwoman then setPedWalkingStyle ( player, 134 ) end end addEventHandler ( "onClientGUIClick", Set, select, false ) Link to comment
abu5lf Posted February 28, 2014 Share Posted February 28, 2014 setPedWalkingStyle ( player, 54 ) حطها setPedWalkingStyle( localPlayer, 54 ) Link to comment
iPrestege Posted February 28, 2014 Share Posted February 28, 2014 استخدام الجداول راح يسهل عليك الكثير من اللي سويتة .. Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 (edited) -- Client Side # Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end addEventHandler('onClientGUIClick',root,function() if source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) end end ) GUIEditor الكود موب كامل ينقصك جدول Edited February 28, 2014 by Guest Link to comment
iPrestege Posted February 28, 2014 Share Posted February 28, 2014 لا تنسى انة كلنت يعني للوكال بلاير بس . Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 لو يبيه للكل يسوي تريقر , شيء راجع له Link to comment
iPrestege Posted February 28, 2014 Share Posted February 28, 2014 ^ صحيح كنت اكلم صاحب الموضوع . Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 ايه عارف , كان المفروض انبهه انا , يعطيك العافيه Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 والله حاولت بس ما ما زبط :\ الزبده ذي الاكواد كاملهـ ولو احد يكمل حقت الـ skins جزاه الله خيرآ واعذروني على الهرائس GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) addEventHandler ( 'onClientGUIClick',Armor, function ( ) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) end,false ) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) addEventHandler ( 'onClientGUIClick',Health, function ( ) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) end,false ) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end addEventHandler('onClientGUIClick',root,function() if source == Set then if guiGridListGetSelectedItem(grid) ~= -1 then local selected = guiGridListGetItemData(grid,guiGridListGetSelectedItem(grid)) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) end end ) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) for i = 1, 5 do guiGridListAddRow(GUIEditor.gridlist[2]) end guiGridListSetItemText(GUIEditor.gridlist[2], 0, 1, "Skin Figure", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 1, 1, "Skin Zombie", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 2, 1, "Skin Scream", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 3, 1, "Skin Ske", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 4, 1, "Skin Zombie 2", false, false) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) end ) show = function() if ( guiGetVisible ( GUIEditor.window[1] ) == true ) then guiSetVisible ( GUIEditor.window[1] ,false ) showCursor (false ) guiSetInputEnabled(false) elseif ( guiGetVisible ( GUIEditor.window[1] ) == false ) then guiSetVisible ( GUIEditor.window[1] ,true ) showCursor (true) end end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end) addEventHandler("onClientGUIClick", root, function() if ( source == Close ) then guiSetVisible ( GUIEditor.window[1] , false) showCursor ( false ) end end ) addEventHandler("onClientResourceStart",resourceRoot, function() txd = engineLoadTXD("Skins/figure.txd") engineImportTXD(txd,12) dff = engineLoadDFF("Skins/figure.dff",0) engineReplaceModel(dff,12) end) addEventHandler("onClientResourceStart",resourceRoot, function() txd = engineLoadTXD("Skins/satan.txd") engineImportTXD(txd,63) dff = engineLoadDFF("Skins/satan.dff",0) engineReplaceModel(dff,63) end) addEventHandler("onClientResourceStart",resourceRoot, function() txd = engineLoadTXD("Skins/scream.txd") engineImportTXD(txd,64) dff = engineLoadDFF("Skins/scream.dff",0) engineReplaceModel(dff,64) end) addEventHandler("onClientResourceStart",resourceRoot, function() txd = engineLoadTXD("Skins/ske.txd") engineImportTXD(txd,75) dff = engineLoadDFF("Skins/ske.dff",0) engineReplaceModel(dff,75) end) addEventHandler("onClientResourceStart",resourceRoot, function() txd = engineLoadTXD("Skins/zumbi4.txd") engineImportTXD(txd,87) dff = engineLoadDFF("Skins/zumbi4.dff",0) engineReplaceModel(dff,87) end) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == Health ) then triggerServerEvent("Health",getLocalPlayer()) end end) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == Armor ) then triggerServerEvent("Armor",getLocalPlayer()) end end) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == Fix ) then triggerServerEvent("Fix",getLocalPlayer()) end end) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == VIPVehicle ) then triggerServerEvent("VIPVehicle",getLocalPlayer()) end end) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == Jetpack ) then triggerServerEvent("Jetpack",getLocalPlayer()) end end) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open ) Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 سوي الشخصيات مثل ما سويت الكود الي فوق نفسها بالضبط ذذ Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 سوي الشخصيات مثل ما سويت الكود الي فوق نفسها بالضبط ذذ سويتها ي رجل زي ما هي :\ Link to comment
فاّرس Posted February 28, 2014 Share Posted February 28, 2014 -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', id }, {'Skin Zombie', id }, {'Skin Zombie 2', id } {'Skin Scream', id }, {'Skin Ske', id } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) end ) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open ) Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 ما زبط :\ والدي بوق يقول عندي اخطاء في سطر 76 - 77 - 75 -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', 12 }, {'Skin Zombie', 63 }, {'Skin Zombie 2', 64 }, {'Skin Scream', 75 }, {'Skin Ske', 87 } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG , Special thanks to The Best ", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) end ) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open ) Link to comment
G.KinG Posted February 28, 2014 Author Share Posted February 28, 2014 وعندي طلب صغير ثاني ان مود الـ player blips يخلي الاعبين لون البلب حقهم اخضر انا ابيه يكون على لون التيم حقهم مثلا هو في تيم لونه احمر يكون في الرادر لون البلب حقه احمر وذي الاكواد root = getRootElement () color = { 0, 255, 0 } players = {} resourceRoot = getResourceRootElement ( getThisResource () ) function onResourceStart ( resource ) for id, player in ipairs( getElementsByType ( "player" ) ) do if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end function onPlayerSpawn ( spawnpoint ) if ( players[source] ) then createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) end end function onPlayerQuit () destroyBlipsAttachedTo ( source ) end function onPlayerWasted ( totalammo, killer, killerweapon ) destroyBlipsAttachedTo ( source ) end function setBlipsColor ( source, commandName, r, g, b ) if ( tonumber ( b ) ) then color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } for id, player in ipairs( getElementsByType ( "player" ) ) do destroyBlipsAttachedTo ( player ) if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end end function setBlipColor ( source, commandName, r, g, b ) if ( tonumber ( b ) ) then destroyBlipsAttachedTo ( source ) players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) end end addCommandHandler ( "setblipscolor", setBlipsColor ) addCommandHandler ( "setblipcolor", setBlipColor ) addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn ) addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) addEventHandler ( "onPlayerWasted", root, onPlayerWasted ) function destroyBlipsAttachedTo(player) local attached = getAttachedElements ( player ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end Link to comment
G.KinG Posted March 1, 2014 Author Share Posted March 1, 2014 ما زبط :\والدي بوق يقول عندي اخطاء في سطر 76 - 77 - 75 -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', 12 }, {'Skin Zombie', 63 }, {'Skin Zombie 2', 64 }, {'Skin Scream', 75 }, {'Skin Ske', 87 } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG , Special thanks to The Best ", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) end ) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open ) Link to comment
فاّرس Posted March 1, 2014 Share Posted March 1, 2014 كان عندي خطأ بسيط اني حطيت اللوب خارج الحدث, -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', 12 }, {'Skin Zombie', 63 }, {'Skin Zombie 2', 64 }, {'Skin Scream', 75 }, {'Skin Ske', 87 } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG , Special thanks to The Best ", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end end ) addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open ) Link to comment
G.KinG Posted March 1, 2014 Author Share Posted March 1, 2014 كان عندي خطأ بسيط اني حطيت اللوب خارج الحدث, -- Client Side # GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, window = {}, gridlist = {} } Walkings = { {'Packer', 54 }, {'Ninja', 69 }, {'Shuffle', 119 }, {'Oldman', 120 }, {'Gang 1', 121 }, {'Gang 2', 122 }, {'Old Fat Man', 123 }, {'Fatman', 124 }, {'Jogger', 125 }, {'PRO', 133 }, {'Shopping', 130 }, {'Drunkman', 126 }, {'Busywoman', 131 }, {'Oldwoman', 134 } } Skins = { {'Skin Figure', 12 }, {'Skin Zombie', 63 }, {'Skin Zombie 2', 64 }, {'Skin Scream', 75 }, {'Skin Ske', 87 } } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(225, 55, 369, 492, "VIP System", false) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 26, 351, 156, "VIPImage.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 194, 348, 255, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Menu Panel", GUIEditor.tabpanel[1]) GUIEditor.tab[2] = guiCreateTab("Walking Styles", GUIEditor.tabpanel[1]) GUIEditor.tab[4] = guiCreateTab("Skins", GUIEditor.tabpanel[1]) Armor = guiCreateButton(10, 10, 76, 30, "Armor", false, GUIEditor.tab[1]) Health = guiCreateButton(262, 14, 76, 30, "Health", false, GUIEditor.tab[1]) Fix = guiCreateButton(10, 62, 76, 30, "Fix Vehicle", false, GUIEditor.tab[1]) Jetpack = guiCreateButton(136, 62, 76, 30, "Jetpack", false, GUIEditor.tab[1]) VIPVehicle = guiCreateButton(136, 10, 76, 30, "Vehicle VIP", false, GUIEditor.tab[1]) Set = guiCreateButton(182, 141, 126, 35, "Set", false, GUIEditor.tab[2]) Reset = guiCreateButton(182, 186, 126, 35, "Reset", false, GUIEditor.tab[2]) SetSkin = guiCreateButton(200, 188, 126, 35, "Set", false, GUIEditor.tab[4]) Close = guiCreateButton(303, 454, 56, 28, "Close", false, GUIEditor.window[1]) GUIEditor.gridlist[1] = guiCreateGridList(7, 5, 156, 216, false, GUIEditor.tab[2]) GUIEditor.gridlist[2] = guiCreateGridList(8, 4, 156, 216, false, GUIEditor.tab[4]) GUIEditor.label[1] = guiCreateLabel(11, 457, 273, 25, "All copyright to G.KinG , Special thanks to The Best ", false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "VIP Skins", 0.9) guiGridListAddColumn(GUIEditor.gridlist[1], "Walking style", 0.9) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 56, 197, 196) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) for k,v in ipairs(Walkings) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[1],row,1,v[2]) end for k,v in ipairs (Skins) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row,1,v[2]) end end ) addEventHandler ( 'onClientGUIClick',root,function () if source == Armor then triggerServerEvent("Armor",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Health then triggerServerEvent("Health",localPlayer) guiSetEnabled ( source,false ) setTimer ( guiSetEnabled,100000,1,source,true ) elseif source == Fix then triggerServerEvent("Fix",localPlayer) elseif source == Jetpack then triggerServerEvent("Jetpack",localPlayer) elseif source == VIPVehicle then triggerServerEvent("VIPVehicle",localPlayer) elseif source == Set then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1])) setPedWalkingStyle(localPlayer,selected) end elseif source == Reset then setPedWalkingStyle(localPlayer,0) elseif source == SetSkin then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) ~= -1 then local selected = guiGridListGetItemData(GUIEditor.gridlist[2],guiGridListGetSelectedItem(GUIEditor.gridlist[2])) setElementModel(localPlayer,selected) end elseif source == Close then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() engineImportTXD(engineLoadTXD("Skins/figure.txd"),12) engineImportTXD(engineLoadTXD("Skins/satan.txd"),63) engineImportTXD(engineLoadTXD("Skins/scream.txd"),64) engineImportTXD(engineLoadTXD("Skins/ske.txd"),75) engineImportTXD(engineLoadTXD("Skins/zumbi4.txd"),87) engineReplaceModel(engineLoadDFF("Skins/figure.dff",0),12) engineReplaceModel(engineLoadDFF("Skins/satan.dff",0),63) engineReplaceModel(engineLoadDFF("Skins/scream.dff",0),64) engineReplaceModel(engineLoadDFF("Skins/ske.dff",0),75) engineReplaceModel(engineLoadDFF("Skins/zumbi4.dff",0),87) end ) show = function() guiSetVisible ( GUIEditor.window[1] ,not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( guiGetVisible ( GUIEditor.window[1] ) ) guiSetInputEnabled(guiGetVisible ( GUIEditor.window[1] )) end addEvent("bindKey",true) addEventHandler("bindKey",root,function() bindKey ( "F7" , "down" , show ) end ) function open () guiSetVisible ( GUIEditor.window[1], true ) showCursor ( true ) end addCommandHandler ( "vip", open ) يعطيك آلعآفيةة وتعبناك شوي ذا بيست ^^ Link to comment
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