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[Ajuda] Sistema


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Boa Noite.

Estou usando um script de fuel ( https://community.multitheftauto.com/ind ... ils&id=190 ) mas não estou usando o SQL, estou usando a versão que utiliza o XML mas não consigo entender os erros que ele me tem dado :/

NEvwMP4.png

2_ClientFuelGage

function showPlayerFuel() 
if guiGetVisible(fuelFrame) == true or guiGetVisible(fuelFrame2) == true then  
    guiSetVisible( fuelBar1, false ) 
    guiSetVisible ( fuelFrame, false ) 
    guiSetVisible (warningdot1, false ) 
    guiSetVisible( fuelBar2, false ) 
    guiSetVisible ( fuelFrame2, false ) 
    guiSetVisible (warningdot2, false ) 
end 
    fuelFrame = guiCreateStaticImage( 0.93, 0.68, 0.05, 0.20, "Petrol/Image/Fuel_Gage.png", true) 
    fuelBar1 = guiCreateStaticImage( 0.952, 0.701, 0.021, 0.17, "Petrol/Image/Fuel_Dot.png", true) 
    guiSetVisible( fuelBar1, true ) 
    guiBringToFront ( fuelFrame ) 
    setTimer ( decFuel1, 30000, 0, getLocalPlayer()) 
end 
    addEvent("FullTank", true ) 
    addEventHandler("FullTank", getLocalPlayer(), showPlayerFuel) 
    addEvent("fullRefill", true) 
    addEventHandler("fullRefill", refillName, showPlayerFuel) 
    addEvent("fuelGageShow", true) 
    addEventHandler("fuelGageShow", getLocalPlayer(), showPlayerFuel) 
    
function CurrentFuelIn ( currentFuel ) 
    local sizex = currentFuel["sizex"] 
    local sizey = currentFuel["sizey"] 
    local posx = currentFuel["posx"] 
    local posy = currentFuel["posy"] 
    fuelFrame2 = guiCreateStaticImage( 0.93, 0.68, 0.05, 0.20, "Petrol/Image/Fuel_Gage.png", true) 
    fuelBar2 = guiCreateStaticImage( tonumber(posx), tonumber(posy), tonumber(sizex), tonumber(sizey), "Petrol/Image/Fuel_Dot.png", true) 
    guiSetVisible( fuelBar2, true ) 
    guiBringToFront ( fuelFrame2 ) 
    setTimer ( decFuel2, 30000, 0, getLocalPlayer()) 
end 
    addEvent("CurrentFuel", true) 
    addEventHandler("CurrentFuel", getLocalPlayer(), CurrentFuelIn) 
  
function startExit ( thePlayer ) 
    if thePlayer == getLocalPlayer() then 
    hidePlayerFuel() 
    end 
end  
    addEventHandler("onClientVehicleStartExit", getRootElement(), startExit ) 
  
function decFuel2() 
    local PlayerInCar = getPlayerOccupiedVehicle( getLocalPlayer() ) 
    if (PlayerInCar ) then 
    local x, y = guiGetSize( fuelBar2, true ) 
    local NewY = y - 0.001 
    local Posx, Posy = guiGetPosition ( fuelBar2, true ) 
    local NewPosY = Posy + 0.001 
    guiSetSize(fuelBar2, x, NewY, true) 
    guiSetPosition(fuelBar2, Posx, NewPosY, true ) 
    local Positions = {} 
    Positions ["Size.X"] = x 
    Positions ["Size.Y"] = NewY 
    Positions ["Pos.X"] = Posx 
    Positions ["Pos.Y"] = NewPosY 
    Positions ["VehicleId"] = getVehicleID (PlayerInCar) 
    triggerServerEvent("Positions", getLocalPlayer(), Positions) 
    if ( tonumber(gettok(tostring(y),1,49)) == 0.03700) then 
    warningdot2 = guiCreateStaticImage( 0.9388, 0.802, 0.014, 0.016, "Petrol/Image/warning_dot.png", true) 
    guiBringToFront (warningdot2) 
    outputChatBox("You Are Quite Low On Fuel", source) 
    elseif ( tonumber(gettok(tostring(y),1,49)) == 0.01500) then 
    freezeCarOutOfFuel () 
        end 
    end 
end 
  
function decFuel1() 
    local PlayerInCar = getPlayerOccupiedVehicle( getLocalPlayer() ) 
    if (PlayerInCar ) then 
    local x, y = guiGetSize( fuelBar1, true ) 
    local NewY = y - 0.001 
    local Posx, Posy = guiGetPosition ( fuelBar1, true ) 
    local NewPosY = Posy + 0.001 
    guiSetSize(fuelBar1, x, NewY, true) 
    guiSetPosition(fuelBar1, Posx, NewPosY, true ) 
    local Positions = {} 
    Positions ["Size.X"] = x 
    Positions ["Size.Y"] = NewY 
    Positions ["Pos.X"] = Posx 
    Positions ["Pos.Y"] = NewPosY 
    Positions ["VehicleId"] = getVehicleID (PlayerInCar) 
    triggerServerEvent("Positions", getLocalPlayer(), Positions) 
    if ( tonumber(gettok(tostring(y),1,49)) == 0.03700) then 
    warningdot1 = guiCreateStaticImage( 0.9388, 0.802, 0.014, 0.016, "Petrol/Image/warning_dot.png", true) 
    guiBringToFront (warningdot1) 
    outputChatBox("You Are Quite Low On Fuel", source) 
    elseif ( tonumber(gettok(tostring(y),1,49)) == 0.01500) then 
    freezeCarOutOfFuel () 
        end 
    end 
end 
  
function freezeCarOutOfFuel () 
    helpGui = guiCreateWindow ( 400, 500, 200, 300, "Help", false ) 
    outFuelMemo = guiCreateMemo(0.10, 0.10, 0.80, 0.60, "Looks Like You Have Run Out Of Fuel Below Are 2 Options, Abandon Vehicle Or Refill($60). Abandoning Your Vehicle Means You Are Not Paying, Refill Is $15 More Than Filling Up At A Garage.", true, helpGui) 
    playerHelpGuibutton = guiCreateButton( 0.10, 0.90, 0.30, 0.30, "Abandon", true, helpGui) 
    refillGuibutton = guiCreateButton( 0.60, 0.90, 0.30, 0.30, "Refill", true, helpGui) 
    showCursor ( true ) 
    guiMemoSetReadOnly (outFuelMemo, true) 
    addEventHandler ( "onClientGUIClick", playerHelpGuibutton, abandonRefiling, false )  
    addEventHandler ( "onClientGUIClick", refillGuibutton, standardRefills , false ) 
end 
  
function standardRefills () 
    local PlayerInCar = getPlayerOccupiedVehicle( getLocalPlayer() ) 
    local details = {} 
    details ["VehicleId"] = getVehicleID (PlayerInCar) 
    triggerServerEvent("moneyCheck", getLocalPlayer(), details ) 
end  
     
function refillStart () 
    outputChatBox("You Refilled Your Car For $60", getRootElement()) 
    guiSetVisible (helpGui, false ) 
    showCursor ( false) 
    showPlayerFuel(getRootElement()) 
end    
    addEvent("cashiin", true ) 
    addEventHandler("cashiin", getLocalPlayer(), refillStart)  
     
function abandonRefiling () 
    outputChatBox("You Have Abandoned Your Car", getRootElement()) 
    guiSetVisible (helpGui, false ) 
    showCursor ( false) 
    hidePlayerFuel(getRootElement()) 
    triggerServerEvent("AbandonVehicle", getLocalPlayer(),"abandon" ) 
end  
    addEvent("nocash", true ) 
    addEventHandler("nocash", getLocalPlayer(), abandonRefiling) 
  
function joinGui() 
    joinGui = guiCreateWindow ( 550, 250, 200, 300, "Welcome", false ) 
    joinGuibutton = guiCreateButton( 0.60, 0.90, 0.30, 0.30, "Accept", true, joinGui) 
    guiCreateStaticImage( 0.25, 0.50, 0.50, 0.28, "Petrol/Image/Welcome.png", true, joinGui ) 
    declineGuibutton = guiCreateButton( 0.10, 0.90, 0.30, 0.30, "Decline", true, joinGui) 
    joinMemo = guiCreateMemo(0.10, 0.10, 0.80, 0.30, "In Order For You To Use This Script And Play You Must Click Accept Or Decline Below", true, joinGui) 
    guiMemoSetReadOnly (joinMemo, true) 
    showCursor ( true ) 
    addEventHandler ( "onClientGUIClick", joinGuibutton, triggerServer, false )  
    addEventHandler ( "onClientGUIClick", declineGuibutton, freezePlayer , false ) 
    addEventHandler ( "onClientGUIClick", joinGuibutton, hideWelcomeFuel, false )    
    addEventHandler ( "onClientGUIClick", declineGuibutton, hideWelcomeFuel, false ) 
end 
    addEvent("Join", true) 
    addEventHandler("Join",getLocalPlayer(), joinGui ) 
  
function triggerServer() 
    local name = {} 
    name ["player"] = getLocalPlayer() 
    triggerServerEvent("OkJoin", getLocalPlayer(), name) 
end    
  
function hideWelcomeFuel () 
    guiSetVisible( joinGui, false ) 
    showCursor ( false ) 
end 
  
function freezePlayer ( ) 
    toggleAllControls ( false )      
    outputChatBox("All Your Controls Have Been Frozen Please Rejoin And Click Accept", source)   
 end 
  
function hidePlayerFuel () 
    if fuelBar1 then 
    guiSetVisible( fuelBar1, false ) 
    guiSetVisible ( fuelFrame, false ) 
    guiSetVisible (warningdot1, false ) 
    end 
    if fuelBar2 then 
    guiSetVisible( fuelBar2, false ) 
    guiSetVisible ( fuelFrame2, false ) 
    guiSetVisible (warningdot2, false ) 
    end 
end 
    addEvent("jacked", true ) 
    addEventHandler("jacked", getLocalPlayer(), hidePlayerFuel ) 

1_ServerFuelGage:

function resource (  ) 
    createMarker ( 1006.5333251953, -940.23657226563, 42.483940124512, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( 1382.1794433594, 462.65112304688, 20.481601715088, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( -1328.7069091797, 2677.6293945313, 50.411556243896, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( -1675.5217285156, 413.21072387695, 7.5281267166138, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( -2030.1632080078, 157.583984375, 29.185176849365, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( -2243.849609375, -2561.1311035156, 32.270923614502, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( -1607.1502685547, -2713.6411132813, 48.884605407715, "cylinder", 4, 255, 255, 0, 170 )
    createMarker ( 1937.2746582031, -1773.8128662109, 13.729103088379, "cylinder", 4, 255, 255, 0, 170 )
           
    Tempel = createColCircle (  1006.5333251953,  -940.23657226563, 4 )
    Montgomery = createColCircle ( 1382.1794433594, 462.65112304688, 4 )
    TierraRobada = createColCircle (  -1328.7069091797, 2677.6293945313, 4 )
    EasterBasin = createColCircle (  -1675.5217285156, 413.21072387695, 4 )
    Doherty = createColCircle (  -2030.1632080078, 157.583984375, 4 )
    AngelPine = createColCircle (  -2243.849609375, -2561.1311035156, 4 )
    Whetstone = createColCircle (  -1607.1502685547, -2713.6411132813, 4 )
    Idlewood = createColCircle (  1937.2746582031, -1773.8128662109, 4 )
       
    addEventHandler ( "onColShapeHit", Tempel, petroljoin  )   
    addEventHandler ( "onColShapeLeave", Tempel, petrolLeave )  
    addEventHandler ( "onColShapeHit", Montgomery, petroljoin  )   
    addEventHandler ( "onColShapeLeave", Montgomery, petrolLeave )  
    addEventHandler ( "onColShapeHit", TierraRobada, petroljoin )   
    addEventHandler ( "onColShapeLeave", TierraRobada, petrolLeave )  
    addEventHandler ( "onColShapeHit", EasterBasin, petroljoin )   
    addEventHandler ( "onColShapeLeave", EasterBasin, petrolLeave )  
    addEventHandler ( "onColShapeHit", Doherty, petroljoin )   
    addEventHandler ( "onColShapeLeave", Doherty, petrolLeave )  
    addEventHandler ( "onColShapeHit", AngelPine, petroljoin  ) 
    addEventHandler ( "onColShapeLeave", AngelPine, petrolLeave )  
    addEventHandler ( "onColShapeHit", Whetstone, petroljoin  ) 
    addEventHandler ( "onColShapeLeave", Whetstone, petrolLeave )  
    addEventHandler ( "onColShapeHit", Idlewood, petroljoin  ) 
    addEventHandler ( "onColShapeLeave", Idlewood, petrolLeave )  
 end  
    addEventHandler ( "onResourceStart", getRootElement(), resource)
 
function callPetrolBlips (source )
    TempelB = createBlip ( 1006.5333251953, -940.23657226563, 42.483940124512, 48, 0, 0, 0, 255, getRootElement()) --Tempel
    MontgomeryB = createBlip ( 1382.1794433594, 462.65112304688, 20.481601715088, 48, 0, 0, 0, 255, getRootElement()) --Montgomery
    TierraRobadaB = createBlip ( -1328.7069091797, 2677.6293945313, 50.411556243896, 48, 0, 0, 0, 255, getRootElement()) --TierraRobada
    EasterBasinB = createBlip ( -1675.5217285156, 413.21072387695, 7.5281267166138, 48, 0, 0, 0, 255, getRootElement()) --EasterBasin
    DohertyB = createBlip ( -2030.1632080078, 157.583984375, 29.185176849365, 48, 0, 0, 0, 255, getRootElement()) --Doherty
    AngelPineB = createBlip ( -2243.849609375, -2561.1311035156, 32.270923614502, 48, 0, 0, 0, 255, getRootElement()) --AngelPine
    WhetstoneB = createBlip ( -1607.1502685547, -2713.6411132813, 48.884605407715, 48, 0, 0, 0, 255, getRootElement()) --Whetstone
    IdlewoodB = createBlip ( 1937.2746582031, -1773.8128662109, 13.729103088379, 48, 0, 0, 0, 255, getRootElement()) --Idlewood
    setTimer (destroyPetrolBlips, 60000, 1 )
end
    addCommandHandler ("petrol", callPetrolBlips )
   
function destroyPetrolBlips ( source )
    destroyElement(TempelB)
    destroyElement(MontgomeryB)
    destroyElement(TierraRobadaB)
    destroyElement(EasterBasinB)
    destroyElement(DohertyB)
    destroyElement(AngelPineB)
    destroyElement(WhetstoneB)
    destroyElement(IdlewoodB)
    outputChatBox("SLR: Petrol Blips Removed", source )
end
 
function playerJoinFreeze()
    local SlrPlayer = xmlLoadFile( "SlrPlayer.xml", "data" )
    local SlrPlayerSubNode = FindSlrPlayerNode ( SlrPlayer, getPlayerSerial ( source ) )
    if ( SlrPlayerSubNode )  then
    cashSetKnown ( SlrPlayerSubNode )
    else
    triggerClientEvent(source, "Join", getRootElement(), "Join")
    end
end
    addEventHandler ( "onPlayerJoin", getRootElement(), playerJoinFreeze )
 
function cashSetKnown ( SlrPlayerSubNode )
    local SlrPlayerCash = xmlNodeGetAttribute ( SlrPlayerSubNode, "Cash" )
    setPlayerMoney ( source, tonumber(SlrPlayerCash))
    outputChatBox ("SLR: Setting Cash", source, 255, 255, 0, true )
end
 
function CashSet ( name )
    local SlrPlayer = xmlLoadFile( "SlrPlayer.xml", "data" )
    local SlrPlayerSubNode = FindSlrPlayerNode ( SlrPlayer, getPlayerSerial ( name ["player"] ) )
    if ( SlrPlayerSubNode )  then
    local SlrPlayerCash = xmlNodeGetAttribute ( SlrPlayerSubNode, "Cash" )
    setPlayerMoney ( source, tonumber(SlrPlayerCash))
    outputChatBox ("SLR: Setting Cash", source, 255, 255, 0, true )
    else
    local SlrPlayerCreateSubNode = xmlCreateSubNode ( SlrPlayer, "User" )
    xmlNodeSetAttribute ( SlrPlayerCreateSubNode, "Serial", getPlayerSerial( name ["player"] ) )
    xmlNodeSetAttribute ( SlrPlayerCreateSubNode, "Name", getClientName( name ["player"] ) )
    xmlNodeSetAttribute ( SlrPlayerCreateSubNode, "Cash", "1000" )
    setPlayerMoney ( source, 1000 )
    xmlSaveFile ( SlrPlayer )                  
    outputChatBox ("SLR: "..getClientName (name ["player"]).." We Are Now Saving All Your Cash" , source )
    outputChatBox ("SLR: Setting Cash", source, 255, 255, 0, true )
    end
end
    addEvent("OkJoin", true)
    addEventHandler("OkJoin", getRootElement(), CashSet)
 
function sendClientCash ()
    local SlrPlayer = xmlLoadFile( "SlrPlayer.xml", "data" )
    local SlrPlayerSubNode = FindSlrPlayerNode ( SlrPlayer, getPlayerSerial ( source ) )
    if ( SlrPlayerSubNode )  then
    local SlrPlayerCash = xmlNodeGetAttribute ( SlrPlayerSubNode, "Cash" )
    triggerClientEvent(source, "playerCash", getRootElement(), SlrPlayerCash )
    end
end
    addEvent("sendMoney", true)
    addEventHandler("sendMoney",getRootElement(), sendClientCash)
 
function startFuleScript ( theVehicle, seat, jacked )
    local VehId = getVehicleID ( theVehicle )
    local SlrVehicle = xmlLoadFile ( "SlrVehicles.xml" )
    local SlrVehicleSubNodeStart = FindVehicleNode ( SlrVehicle, VehId)
    if ( SlrVehicleSubNodeStart) then
    local yy = xmlNodeGetAttribute ( SlrVehicleSubNodeStart, "Percent" )
    if ( tonumber(yy) < tonumber(2)) then
    outputChatBox("This Vehicle Empty", source)
    else       
    local currentFuel = {}
    currentFuel ["sizex"] = xmlNodeGetAttribute ( SlrVehicleSubNodeStart, "SizeX" )  
    currentFuel ["sizey"] = xmlNodeGetAttribute ( SlrVehicleSubNodeStart, "SizeY" )
    currentFuel ["posx"] = xmlNodeGetAttribute ( SlrVehicleSubNodeStart, "PosX" )
    currentFuel ["posy"] = xmlNodeGetAttribute ( SlrVehicleSubNodeStart, "PosY" )
    triggerClientEvent(source, "CurrentFuel", getRootElement(), currentFuel)
    end
    end
    if ( SlrVehicleSubNodeStart == false )then
    triggerClientEvent(source, "FullTank", getRootElement(), "fulltankit")
    end
    if (jacked ) then triggerClientEvent(jacked, "jacked", getRootElement(), "hideFuelGage")
    end
 end
 
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), startFuleScript )
 
 
function SavePositions(Positions)
    local VehId = Positions ["VehicleId"]
    local SlrVehicle = xmlLoadFile ( "SlrVehicles.xml", getThisResource() )
    local SlrVehicleSubNode = FindVehicleNode ( SlrVehicle, VehId)
    local SlrTakeOne = xmlNodeGetAttribute ( SlrVehicleSubNode, "Percent")
    if ( SlrVehicleSubNode ) then
    xmlNodeSetAttribute ( SlrVehicleSubNode, "SizeX", Positions["Size.X"])      
    xmlNodeSetAttribute ( SlrVehicleSubNode, "SizeY", Positions["Size.Y"])
    xmlNodeSetAttribute ( SlrVehicleSubNode, "PosX", Positions["Pos.X"])
    xmlNodeSetAttribute ( SlrVehicleSubNode, "PosY", Positions["Pos.Y"])
    xmlNodeSetAttribute ( SlrVehicleSubNode, "Percent", tonumber(SlrTakeOne) - 0.61)
    xmlSaveFile ( SlrVehicle )
    else
    local SlrCreateVehicleSubNode = xmlCreateSubNode ( SlrVehicle, "Vehicle" )
    xmlNodeSetAttribute ( SlrCreateVehicleSubNode, "Id", VehId )
    xmlNodeSetAttribute ( SlrCreateVehicleSubNode, "SizeX", Positions["Size.X"])      
    xmlNodeSetAttribute ( SlrCreateVehicleSubNode, "SizeY", Positions["Size.Y"])
    xmlNodeSetAttribute ( SlrCreateVehicleSubNode, "PosX", Positions["Pos.X"])
    xmlNodeSetAttribute ( SlrCreateVehicleSubNode, "PosY", Positions["Pos.Y"])
    xmlNodeSetAttribute ( SlrCreateVehicleSubNode, "Percent", 100)
    xmlSaveFile ( SlrVehicle )
    end
end
    addEvent("Positions", true)
    addEventHandler("Positions", getRootElement(), SavePositions)
 
 function FindVehicleNode ( SlrVehicle, VehId )
    i = 0
    local vehicleSubNode = xmlFindSubNode ( SlrVehicle, "Vehicle", i )
    while ( vehicleSubNode ~= false ) do
    if ( tonumber(xmlNodeGetAttribute ( vehicleSubNode, "Id" )) == VehId ) then
    return vehicleSubNode
    end
    i = i + 1
    vehicleSubNode = xmlFindSubNode ( SlrVehicle, "Vehicle", i )
    end
    return false
end
 
function Create ()
    local existPlayer = fileOpen ( "SlrPlayer.xml" )
    local existVehicle = fileOpen ( "SlrVehicles.xml" )
    local SlrFileLoad = xmlLoadFile ( "SlrPlayer.xml" )
    local SlrFileLoadVehicle = xmlLoadFile ( "SlrVehicles.xml" )
    if (existPlayer) and (existVehicle) then
    outputChatBox ("SLR: Petrol Script Reactive", getRootElement(), 255, 255, 0, true )
    else
    if not (slrFileLoad and SlrFileLoadVehicle) then
    local SlrFileCreate = xmlCreateFile ( "SlrPlayer.xml", "data", getThisResource() )
    local SlrFileCreateVehicle = xmlCreateFile ( "SlrVehicles.xml", "data", getThisResource() )
    xmlSaveFile(SlrFileCreate)
    xmlSaveFile(SlrFileCreateVehicle)
    fileClose ( "SlrPlayer.xml" )
    fileClose ( "SlrVehicles.xml" )    
        end
    end
end
addEventHandler ( "onResourceStart", getRootElement(), Create ) 
   
function playerCash ( ammo, attacker, weapon, bodypart )         
    local SlrPlayer = xmlLoadFile ( "SlrPlayer.xml", "data" )
    local moneySubNode = FindAttackerNode ( SlrPlayer, getPlayerSerial ( attacker ) )
    if ( bodypart == 9 ) and ( moneySubNode ) and ( attacker ) then
    local readHeadCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 100
    xmlNodeSetAttribute ( moneySubNode, "Cash", readHeadCash)            
    local new = getPlayerMoney(attacker) + 100
    setPlayerMoney ( attacker, tonumber(new))
    end
    if ( bodypart == 8 ) and ( moneySubNode ) and ( attacker ) then
    local readRightLegCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 30
    xmlNodeSetAttribute ( moneySubNode, "Cash", readRightLegCash)            
    local new = getPlayerMoney(attacker) + 30
    setPlayerMoney ( attacker, tonumber(new))
    end
    if ( bodypart == 7 ) and ( moneySubNode ) and ( attacker ) then
    local readLeftLegCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 30
    xmlNodeSetAttribute ( moneySubNode, "Cash", readLeftLegCash)            
    local new = getPlayerMoney(attacker) + 30
    setPlayerMoney ( attacker, tonumber(new))
    end
    if ( bodypart == 6 ) and ( moneySubNode ) and ( attacker )then
    local readRightArmCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 40
    xmlNodeSetAttribute ( moneySubNode, "Cash", readRightArmCash)            
    local new = getPlayerMoney(attacker) + 40
    setPlayerMoney ( attacker, tonumber(new))
    end
    if ( bodypart == 5 ) and ( moneySubNode ) and ( attacker ) then
    local readLeftArmCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 40
    xmlNodeSetAttribute ( moneySubNode, "Cash", readLeftArmCash)            
    local new = getPlayerMoney(attacker) + 40
    setPlayerMoney ( attacker, tonumber(new))
    end
    if ( bodypart == 4 ) and ( moneySubNode ) and ( attacker ) then
    local readAssCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 60
    xmlNodeSetAttribute ( moneySubNode, "Cash", readAssCash)            
    local new = getPlayerMoney(attacker) + 60
    setPlayerMoney ( attacker, tonumber(new))
    end
    if ( bodypart == 3 ) and ( moneySubNode ) and ( attacker ) then
    local readTorsoCash = xmlNodeGetAttribute ( moneySubNode, "Cash" ) + 40
    xmlNodeSetAttribute ( moneySubNode, "Cash", readTorsoCash)            
    local new = getPlayerMoney(attacker) + 40
    setPlayerMoney ( attacker, tonumber(new))
    end
    xmlSaveFile ( SlrPlayer )  
end 
    addEventHandler ( "onPlayerWasted", getRootElement(), playerCash )
 
function FindAttackerNode ( SlrPlayer, user )
    i = 0
   
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