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Gomez10

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سيرفر

addEvent( "car", true ) 
addEventHandler( "car", root, 
   local x, y, z = getElementPosition ( luckyBugger ) 
      createVehicle ( 432, x, y, z + 10 ) 
      outputChatBox ( "Car Spwan!", luckyBugger ) 

كلنت

addEventHandler ( "onClientGUIClick", resourceRoot, function( ) 
if ( source == GUIEditor.button[1]) then 
triggerServerEvent ( "car", localPlayer ) 
end 
end 
) 
createMarker(x,y,z ) 
addEventHandler(''onClientMarkerHit'',root, 
function () 
guiSetVisible(GUIEditor.button,true) 
  
  
  
  
  

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-- Client Side # 
addEventHandler ( 'onClientGUIClick', resourceRoot, function( ) 
    if ( source == GUIEditor.button[1]) then 
        triggerServerEvent ( 'car', localPlayer ) 
        end 
    end 
) 
  
local marker = createMarker(x,y,z ) 
addEventHandler('onClientMarkerHit',marker,function (plr) 
    if plr == localPlayer then 
        guiSetVisible(GUIEditor.button,true) 
        end 
    end 
) 

-- Server Side # 
local vehicle = {} 
addEvent( 'car', true ) 
addEventHandler( 'car', root,function() 
    local x, y, z = getElementPosition ( source ) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end 
            vehicle[source] = createVehicle ( 432, x, y, z + 10 ) 
                outputChatBox ( "Car Spwan!", source) 
    end 
) 
Link to comment
-- Client Side # 
addEventHandler ( 'onClientGUIClick', resourceRoot, function( ) 
    if ( source == GUIEditor.button[1]) then 
        triggerServerEvent ( 'car', localPlayer ) 
        end 
    end 
) 
  
local marker = createMarker(x,y,z ) 
addEventHandler('onClientMarkerHit',marker,function (plr) 
    if plr == localPlayer then 
        guiSetVisible(GUIEditor.button,true) 
        end 
    end 
) 

-- Server Side # 
local vehicle = {} 
addEvent( 'car', true ) 
addEventHandler( 'car', root,function() 
    local x, y, z = getElementPosition ( source ) 
        if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end 
            vehicle[source] = createVehicle ( 432, x, y, z + 10 ) 
                outputChatBox ( "Car Spwan!", source) 
    end 
) 

عشان يوم يخرج اللاعب تسحب الموتر وتحذف اللاعب من الجدول onPlayerQuit فيه هنا ناقص عندكـ حدث

( عشان تسحب السيارة يوم تنفجر ( للتخفيف من اللاق أكبر قدر ممكن onVehicleExplode بالإضافة إلى حدث

+

. لإظهار مؤشر الفأرة عند دخول الماركر showCursor ناقص عندكـ وظيفة

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