Gomez10 Posted February 26, 2014 Share Posted February 26, 2014 سيرفر addEvent( "car", true ) addEventHandler( "car", root, local x, y, z = getElementPosition ( luckyBugger ) createVehicle ( 432, x, y, z + 10 ) outputChatBox ( "Car Spwan!", luckyBugger ) كلنت addEventHandler ( "onClientGUIClick", resourceRoot, function( ) if ( source == GUIEditor.button[1]) then triggerServerEvent ( "car", localPlayer ) end end ) createMarker(x,y,z ) addEventHandler(''onClientMarkerHit'',root, function () guiSetVisible(GUIEditor.button,true) Link to comment
فاّرس Posted February 26, 2014 Share Posted February 26, 2014 -- Client Side # addEventHandler ( 'onClientGUIClick', resourceRoot, function( ) if ( source == GUIEditor.button[1]) then triggerServerEvent ( 'car', localPlayer ) end end ) local marker = createMarker(x,y,z ) addEventHandler('onClientMarkerHit',marker,function (plr) if plr == localPlayer then guiSetVisible(GUIEditor.button,true) end end ) -- Server Side # local vehicle = {} addEvent( 'car', true ) addEventHandler( 'car', root,function() local x, y, z = getElementPosition ( source ) if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end vehicle[source] = createVehicle ( 432, x, y, z + 10 ) outputChatBox ( "Car Spwan!", source) end ) Link to comment
Gomez10 Posted February 26, 2014 Author Share Posted February 26, 2014 ممكن تشرح لي اكواد الي سويتهم سطر سطر Link to comment
K1NG Posted February 26, 2014 Share Posted February 26, 2014 -- Client Side # addEventHandler ( 'onClientGUIClick', resourceRoot, function( ) if ( source == GUIEditor.button[1]) then triggerServerEvent ( 'car', localPlayer ) end end ) local marker = createMarker(x,y,z ) addEventHandler('onClientMarkerHit',marker,function (plr) if plr == localPlayer then guiSetVisible(GUIEditor.button,true) end end ) -- Server Side # local vehicle = {} addEvent( 'car', true ) addEventHandler( 'car', root,function() local x, y, z = getElementPosition ( source ) if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end vehicle[source] = createVehicle ( 432, x, y, z + 10 ) outputChatBox ( "Car Spwan!", source) end ) عشان يوم يخرج اللاعب تسحب الموتر وتحذف اللاعب من الجدول onPlayerQuit فيه هنا ناقص عندكـ حدث ( عشان تسحب السيارة يوم تنفجر ( للتخفيف من اللاق أكبر قدر ممكن onVehicleExplode بالإضافة إلى حدث + . لإظهار مؤشر الفأرة عند دخول الماركر showCursor ناقص عندكـ وظيفة Link to comment
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