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طلب اكواد وظيفة المنجم


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ذا بست لايكثر

تجي اخر شي حاط كود نفس وجهك

عالعموم بالخاص كلمت واحد تابل قال لازم تسوي موضوع

احمد ربك نعطيك وجه نساعدك , الا كان تقعد هنا شهرين محد فكر فيك ,

اصلا انا غلطان ارد على اشكالك :|

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fanction blip = [ ] 
CreateBlip ( x,y,z , ) 
  
setElementData ( thePlayer, "tempdata.originalnick",     
    local timeOnline = (getTickCount() - getElementData ( source, "joinTime" )) / 1000 
end 
  end 
createPickup ( float x, float y, float z, int theType, int amount/weapon/model, [ int respawnTime = 30000, int ammo = 50 ] ) 
createBlipAttachedTo ( myMarker, 52 ) 
createPickup ( 0.0, 0.0, 0.0, 2, 0, 3000, 50 ) 
  setElementFrozen,( 5000 ) 
destroyElement( ) 
givePlayerMoney ',5000', 
end 
 end 
  end 
    end 
     end 
  end 
end 
) 

Link to comment
fanction blip = [ ] 
CreateBlip ( x,y,z , ) 
  
setElementData ( thePlayer, "tempdata.originalnick",     
    local timeOnline = (getTickCount() - getElementData ( source, "joinTime" )) / 1000 
end 
  end 
createPickup ( float x, float y, float z, int theType, int amount/weapon/model, [ int respawnTime = 30000, int ammo = 50 ] ) 
createBlipAttachedTo ( myMarker, 52 ) 
createPickup ( 0.0, 0.0, 0.0, 2, 0, 3000, 50 ) 
  setElementFrozen,( 5000 ) 
destroyElement( ) 
givePlayerMoney ',5000', 
end 
 end 
  end 
    end 
     end 
  end 
end 
) 

اجل مبرمج ناجح :lol:

Link to comment
fanction blip = [ ] 
CreateBlip ( x,y,z , ) 
  
setElementData ( thePlayer, "tempdata.originalnick",     
    local timeOnline = (getTickCount() - getElementData ( source, "joinTime" )) / 1000 
end 
  end 
createPickup ( float x, float y, float z, int theType, int amount/weapon/model, [ int respawnTime = 30000, int ammo = 50 ] ) 
createBlipAttachedTo ( myMarker, 52 ) 
createPickup ( 0.0, 0.0, 0.0, 2, 0, 3000, 50 ) 
  setElementFrozen,( 5000 ) 
destroyElement( ) 
givePlayerMoney ',5000', 
end 
 end 
  end 
    end 
     end 
  end 
end 
) 

مافيه وظيفة زي كذا

CreateBlip 

خلها

createBlip 

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