botshara Posted February 19, 2014 Share Posted February 19, 2014 It is possilble make custom paintjobs on custom car mod ? I have a script which change paint job on elegy but it doesnt works on custom car mod. I think need something change in texture but I dont know what, please help. Here is texture.fx texture gTexture; technique hello { pass P0 { Texture[0] = gTexture; } } client side local shaderPJ = dxCreateShader ( "texture.fx" ) local shaderPJ2 = dxCreateShader ( "texture.fx" ) local shaderPJ3 = dxCreateShader ( "texture.fx" ) --Elegy paintjob 1 function elegyPaintjob1( ) local elegyPaintjob1 = dxCreateTexture ( "paintjobs/pj1.png") dxSetShaderValue ( shaderPJ, "gTexture", elegyPaintjob1 ) engineApplyShaderToWorldTexture ( shaderPJ, "elegy1body256" ) end addEventHandler ( "onClientResourceStart", resourceRoot, elegyPaintjob1) --Elegy paintjob 2 function elegyPaintjob2( ) local elegyPaintjob2 = dxCreateTexture ( "paintjobs/pj2.png") dxSetShaderValue ( shaderPJ2, "gTexture", elegyPaintjob2 ) engineApplyShaderToWorldTexture ( shaderPJ2, "elegy2body256" ) end addEventHandler ( "onClientResourceStart", resourceRoot, elegyPaintjob2) --Elegy paintjob 3 function elegyPaintjob3( ) local elegyPaintjob3 = dxCreateTexture ( "paintjobs/pj3.png") dxSetShaderValue ( shaderPJ3, "gTexture", elegyPaintjob3 ) engineApplyShaderToWorldTexture ( shaderPJ3, "elegy3body256" ) end addEventHandler ( "onClientResourceStart", resourceRoot, elegyPaintjob3) Link to comment
Castillo Posted March 3, 2014 Share Posted March 3, 2014 The car mod obviously doesn't have paintjobs support. Link to comment
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