AlvareZ_ Posted February 18, 2014 Posted February 18, 2014 Quisiera saber cual es el error acá, Todo funciona bien pero el problema es cuando otro jugador pasa por el marker y se sale a mi se me quita la gui! function onMarker(hitElement) if isElementWithinMarker(localPlayer, marker) or isElementWithinMarker(localPlayer, marker1) or isElementWithinMarker(localPlayer, marker2) or isElementWithinMarker(localPlayer, marker3) or isElementWithinMarker(localPlayer, marker4) or isElementWithinMarker(localPlayer, marker5) then addEventHandler("onClientRender", root, texto) bindKey ( "H", "down", Visible ) end end addEventHandler("onClientMarkerHit", root, onMarker) function onLeave(leaveElement) if (leaveElement == localPlayer) then removeEventHandler("onClientRender", root, texto) unbindKey ( "H", "down", Visible ) guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end addEventHandler("onClientMarkerLeave", root, onLeave)
Castillo Posted February 18, 2014 Posted February 18, 2014 function onMarker ( hitElement ) if ( hitElement == localPlayer ) then if ( isElementWithinMarker ( localPlayer, marker ) or isElementWithinMarker ( localPlayer, marker1 ) or isElementWithinMarker ( localPlayer, marker2 ) or isElementWithinMarker ( localPlayer, marker3 ) or isElementWithinMarker ( localPlayer, marker4 ) or isElementWithinMarker ( localPlayer, marker5 ) ) then addEventHandler ( "onClientRender", root, texto ) bindKey ( "H", "down", Visible ) end end end addEventHandler ( "onClientMarkerHit", root, onMarker ) function onLeave ( leaveElement ) if ( leaveElement == localPlayer ) then removeEventHandler ( "onClientRender", root, texto ) unbindKey ( "H", "down", Visible ) guiSetVisible ( GUIEditor.window[1], false ) showCursor ( false ) end end addEventHandler ( "onClientMarkerLeave", root, onLeave )
AlvareZ_ Posted February 18, 2014 Author Posted February 18, 2014 Gracias, Pero yo la había solucionado!
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