^_^ LOL ^_^ Posted February 15, 2014 Share Posted February 15, 2014 Hello. Theese errors are in dayz gamemode. So first error is this ERROR: Client (Sylar) triggered serverside event :~, but event is not added serverside ERROR: Client (Sylar) triggered serverside event :~, but event is not added serverside ERROR: Client (Sylar) triggered serverside event :~, but event is not added serverside ERROR: Client (Sylar) triggered serverside event :~, but event is not added serverside ERROR: Client (Sylar) triggered serverside event :~, but event is not added serverside ERROR: Client (Sylar) triggered serverside event :~, but event is not added serverside and other one is this ERROR: [DayZ-MTA]\DayZ\survivorSystem.lua:584: attempt to perform arithmetic on local 'current' (a boolean value) ERROR: [DayZ-MTA]\DayZ\survivorSystem.lua:565: attempt to perform arithmetic on local 'current' (a boolean value) 584 line elseif data == "temperature" then local current = getElementData(player,data) if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end 565 line elseif data == "thirst" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end Link to comment
Moderators Citizen Posted February 15, 2014 Moderators Share Posted February 15, 2014 For the first error, maybe you forgot to add a server file in the meta.xml, or there is an error when that server script is loaded. For the 2nd one, it just means that the element datas ("temperature" and "thirst") aren't set for that layer at the moment you are trying to get them. You can set a default value so that current will never be nil even if the element data isn't setted yet like this: local current = getElementData(player,data) or 0 You can replace 0 by whatever you would like. Note: if the getElementData returns nil, it will result into something like this: local current = nil or 0 and nil or 0 will become 0, so current will be equal to 0 when getElementData will return nil. Link to comment
^_^ LOL ^_^ Posted February 15, 2014 Author Share Posted February 15, 2014 I forgate to say for first error its when i try pickup items from ground. Link to comment
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