The Killer Posted February 14, 2014 Share Posted February 14, 2014 طيب في التاب هو لونك الاصلي اذا قصدك #ff0000 ما ادري والله ماا اتوقع تقدر Link to comment
#Rmad~> Posted February 14, 2014 Author Share Posted February 14, 2014 طيب في التاب هو لونك الاصلياذا قصدك #ff0000 ما ادري والله ماا اتوقع تقدر لا فالتاب لون من نفس السيرفر <> ان شاءالله نقدر الي له معلومة بالموضوع ياليت يفيدنا , ويعطيكم العافية شباب على مساعدتككم Link to comment
The Killer Posted February 14, 2014 Share Posted February 14, 2014 انا والله مدري وش تقصد + لو تقدر تجيب صوره لأن الي في التاب هو لونك الاصلي يتغير تلقائي اذا انت مشغل الفري روم اما اذا انت حاطه في تيم بيجيك على حسب لون التيم Link to comment
#Rmad~> Posted February 14, 2014 Author Share Posted February 14, 2014 حبيبي انا اسمي باللعبة The-Killer تماام ؟ هو كذا يجي بالجريد ليست #4080bfThe-#ff00Killer انا مابيه كذا انا ابيه كذا The-Killer يعني يطلع اسم الاعب ولون حقه Link to comment
#Rmad~> Posted February 15, 2014 Author Share Posted February 15, 2014 مآتقدر بلونين .. اووك يعطيكم العافية , هل في طريقة اخلي الاعب مايقدر يظغط على الرو الي بالجرد ؟ Link to comment
#Rmad~> Posted February 15, 2014 Author Share Posted February 15, 2014 شباب مايحتاج اسوي موضوع جديد ياليت تصححو لي الاخطأ function createPlayerList ( ) if ( name ) then for id, player in ipairs ( getElementsByType ( "player" ) ) do local namer = guiGridListAddRow ( GUIEditor.gridlist[1] ) local r, g, b = getPlayerNametagColor ( player ) guiGridListSetItemText ( GUIEditor.gridlist[1], namer, name, color (getPlayerName ( player )), false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], namer, name, r, g, b ) end end end addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) function color ( name ) return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name end setElementData ( localPlayer, "Kills", 0 ) setElementData ( localPlayer, "Deaths", 0 ) addEventHandler ( "onClientPlayerWasted", root, function ( killer ) if ( killer and killer ~= source ) then local k = getElementData ( killer, "Kills" ) or 0 setElementData ( killer, "Kills", ( k + 1 ) ) end local d = getElementData ( source, "Deaths" ) or 0 setElementData ( source, "Deaths", ( d + 1 ) ) U ( ) end ) function U ( ) local players = getPlayersSortByKills ( ) for index = 1, 10 do local kill = guiGridListAddRow ( GUIEditor.gridlist[1] ) local deat = guiGridListAddRow ( GUIEditor.gridlist[1] ) guiGridListSetItemText ( GUIEditor.gridlist[1], kill,kills, 1, tostring ( players [ index ].kills ), false, false ) guiGridListSetItemText ( GUIEditor.gridlist[1], deat,deathss, 2, tostring ( players [ index ].deaths ), false, false ) end end addEventHandler ( "onClientResourceStart", resourceRoot, U ) function getPlayersSortByKills ( ) local players = { } for index, player in ipairs ( getElementsByType ( "player" ) ) do table.insert ( players, { element = player, kills = getElementData ( player, "Kills" ) or 0, deaths = getElementData ( player, "Deaths" ) or 0 } ) end table.sort ( players, function ( a, b ) return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) end ) return players end Link to comment
abu5lf Posted February 15, 2014 Share Posted February 15, 2014 استخدم: guiSetProperty Link to comment
#Rmad~> Posted February 15, 2014 Author Share Posted February 15, 2014 استخدم:guiSetProperty حقت وش ذي يالغلا + محد صحح لي الاخطاء الي فوق , Link to comment
abu5lf Posted February 15, 2014 Share Posted February 15, 2014 هل في طريقة اخلي الاعب مايقدر يظغط على الرو الي بالجرد ؟ استخدم:guiSetProperty Link to comment
#Rmad~> Posted February 15, 2014 Author Share Posted February 15, 2014 يععطيك العافية عاشق" يالغالين مايحتاج انزل موضوع جديد ممكن تشوفو لي وش الخطئ function createPlayerList ( ) if ( name ) then for id, player in ipairs ( getElementsByType ( "player" ) ) do local namer = guiGridListAddRow ( GUIEditor.gridlist[1] ) local r, g, b = getPlayerNametagColor ( player ) guiGridListSetItemText ( GUIEditor.gridlist[1], namer, name, color (getPlayerName ( player )), false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], namer, name, r, g, b ) end end end addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) function color ( name ) return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name end setElementData ( localPlayer, "Kills", 0 ) setElementData ( localPlayer, "Deaths", 0 ) addEventHandler ( "onClientPlayerWasted", root, function ( killer ) if ( killer and killer ~= source ) then local k = getElementData ( killer, "Kills" ) or 0 setElementData ( killer, "Kills", ( k + 1 ) ) end local d = getElementData ( source, "Deaths" ) or 0 setElementData ( source, "Deaths", ( d + 1 ) ) U ( ) end ) function U ( ) local players = getPlayersSortByKills ( ) for index = 1, 10 do local kill = guiGridListAddRow ( GUIEditor.gridlist[1] ) local deat = guiGridListAddRow ( GUIEditor.gridlist[1] ) guiGridListSetItemText ( GUIEditor.gridlist[1], kill,kills, 1, tostring ( players [ index ].kills ), false, false ) guiGridListSetItemText ( GUIEditor.gridlist[1], deat,deathss, 2, tostring ( players [ index ].deaths ), false, false ) end end addEventHandler ( "onClientResourceStart", resourceRoot, U ) function getPlayersSortByKills ( ) local players = { } for index, player in ipairs ( getElementsByType ( "player" ) ) do table.insert ( players, { element = player, kills = getElementData ( player, "Kills" ) or 0, deaths = getElementData ( player, "Deaths" ) or 0 } ) end table.sort ( players, function ( a, b ) return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) end ) return players end Link to comment
#Rmad~> Posted February 18, 2014 Author Share Posted February 18, 2014 function createPlayerList ( ) if ( name ) then for id, player in ipairs ( getElementsByType ( "player" ) ) do local namer = guiGridListAddRow ( GUIEditor.gridlist[1] ) local r, g, b = getPlayerNametagColor ( player ) guiGridListSetItemText ( GUIEditor.gridlist[1], namer, name, color (getPlayerName ( player )), false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], namer, name, r, g, b ) end end end addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) function color ( name ) return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name end setElementData ( localPlayer, "Kills", 0 ) setElementData ( localPlayer, "Deaths", 0 ) addEventHandler ( "onClientPlayerWasted", root, function ( killer ) if ( killer and killer ~= source ) then local k = getElementData ( killer, "Kills" ) or 0 setElementData ( killer, "Kills", ( k + 1 ) ) end local d = getElementData ( source, "Deaths" ) or 0 setElementData ( source, "Deaths", ( d + 1 ) ) U ( ) end ) function U ( ) local players = getPlayersSortByKills ( ) for index = 1, 10 do local kill = guiGridListAddRow ( GUIEditor.gridlist[1] ) local deat = guiGridListAddRow ( GUIEditor.gridlist[1] ) guiGridListSetItemText ( GUIEditor.gridlist[1], kill,kills, 1, tostring ( players [ index ].kills ), false, false ) guiGridListSetItemText ( GUIEditor.gridlist[1], deat,deathss, 2, tostring ( players [ index ].deaths ), false, false ) end end addEventHandler ( "onClientResourceStart", resourceRoot, U ) function getPlayersSortByKills ( ) local players = { } for index, player in ipairs ( getElementsByType ( "player" ) ) do table.insert ( players, { element = player, kills = getElementData ( player, "Kills" ) or 0, deaths = getElementData ( player, "Deaths" ) or 0 } ) end table.sort ( players, function ( a, b ) return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) end ) return players end warning:36:bad argument @'guiGridListSetitemText'[expected bool at argument 5,got string '0'] warning:37:bad argument @'guiGridListSetitemText'[expected bool at argument 5,got string '0'] 36:error:attempt to index field '?' (a nil value) Link to comment
Mr.T9 Posted February 18, 2014 Share Posted February 18, 2014 function createPlayerList ( ) if ( name ) then for id, player in ipairs ( getElementsByType ( "player" ) ) do local namer = guiGridListAddRow ( GUIEditor.gridlist[1] ) local r, g, b = getPlayerNametagColor ( player ) guiGridListSetItemText ( GUIEditor.gridlist[1], namer, name, color (getPlayerName ( player )), false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], namer, name, r, g, b ) end end end addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) function color ( name ) return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name end setElementData ( localPlayer, "Kills", 0 ) setElementData ( localPlayer, "Deaths", 0 ) addEventHandler ( "onClientPlayerWasted", root, function ( killer ) if ( killer and killer ~= source ) then local k = getElementData ( killer, "Kills" ) or 0 setElementData ( killer, "Kills", ( k + 1 ) ) end local d = getElementData ( source, "Deaths" ) or 0 setElementData ( source, "Deaths", ( d + 1 ) ) U ( ) end ) function U ( ) local players = { } local players = getPlayersSortByKills ( ) for index = 1, 10 do local kill = guiGridListAddRow ( GUIEditor.gridlist[1] ) local deat = guiGridListAddRow ( GUIEditor.gridlist[1] ) guiGridListSetItemText ( GUIEditor.gridlist[1], kill,kills, 1, tostring ( players [ index ].kills ), false, false ) guiGridListSetItemText ( GUIEditor.gridlist[1], deat,deathss, 2, tostring ( players [ index ].deaths ), false, false ) end end addEventHandler ( "onClientResourceStart", resourceRoot, U ) function getPlayersSortByKills ( ) local players = { } for index, player in ipairs ( getElementsByType ( "player" ) ) do table.insert ( players, { element = player, kills = getElementData ( player, "Kills" ) or 0, deaths = getElementData ( player, "Deaths" ) or 0 } ) end table.sort ( players, function ( a, b ) return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) end ) Link to comment
#Rmad~> Posted February 18, 2014 Author Share Posted February 18, 2014 function createPlayerList ( ) if ( name ) then for id, player in ipairs ( getElementsByType ( "player" ) ) do local namer = guiGridListAddRow ( GUIEditor.gridlist[1] ) local r, g, b = getPlayerNametagColor ( player ) guiGridListSetItemText ( GUIEditor.gridlist[1], namer, name, color (getPlayerName ( player )), false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], namer, name, r, g, b ) end end end addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) function color ( name ) return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name end setElementData ( localPlayer, "Kills", 0 ) setElementData ( localPlayer, "Deaths", 0 ) addEventHandler ( "onClientPlayerWasted", root, function ( killer ) if ( killer and killer ~= source ) then local k = getElementData ( killer, "Kills" ) or 0 setElementData ( killer, "Kills", ( k + 1 ) ) end local d = getElementData ( source, "Deaths" ) or 0 setElementData ( source, "Deaths", ( d + 1 ) ) U ( ) end ) function U ( ) local players = { } local players = getPlayersSortByKills ( ) for index = 1, 10 do local kill = guiGridListAddRow ( GUIEditor.gridlist[1] ) local deat = guiGridListAddRow ( GUIEditor.gridlist[1] ) guiGridListSetItemText ( GUIEditor.gridlist[1], kill,kills, 1, tostring ( players [ index ].kills ), false, false ) guiGridListSetItemText ( GUIEditor.gridlist[1], deat,deathss, 2, tostring ( players [ index ].deaths ), false, false ) end end addEventHandler ( "onClientResourceStart", resourceRoot, U ) function getPlayersSortByKills ( ) local players = { } for index, player in ipairs ( getElementsByType ( "player" ) ) do table.insert ( players, { element = player, kills = getElementData ( player, "Kills" ) or 0, deaths = getElementData ( player, "Deaths" ) or 0 } ) end table.sort ( players, function ( a, b ) return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) end ) 38:attempt to index tocal'payers' (a nil value) Link to comment
#Rmad~> Posted February 18, 2014 Author Share Posted February 18, 2014 يعطيكم العافية على مساعدتكم عاشق حلها , Link to comment
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